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[Bug] Rush Marine Duration
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Topic: [Bug] Rush Marine Duration (Read 1428 times)
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March 02, 2018, 06:45:30 PM
Read 1428 times
Gumballtoid
MM8BDM Extender
Recipe for Success
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Date Registered: July 13, 2011, 10:27:00 PM
[Bug] Rush Marine Duration
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on:
March 02, 2018, 06:45:30 PM »
I noticed when testing my custom HUD offline that Rush Marine still burns energy if the item is initially activated out of the water. If you don't enter the water, the item can very well disappear without ever being used. However, upon entering the water for the first time, it behaves normally from then on, going on standby when leaving the water.
It's not something I can exactly capture with a screenshot, so I urge you to try it for yourself. Activate Rush Marine, then watch RushMarineCounter using printinv.
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October 27, 2018, 07:14:51 PM
Reply #1
CutmanMike
Administrator
Is it hot in here or is it just zscript?
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Date Registered: December 17, 2008, 12:24:34 PM
Re: [Bug] Rush Marine Duration
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Reply #1 on:
October 27, 2018, 07:14:51 PM »
Fixed
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[Bug] Rush Marine Duration