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Author Topic: Source Engine-style Development Textures  (Read 4034 times)

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December 01, 2018, 11:33:51 PM
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Offline Caprice

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Source Engine-style Development Textures
« on: December 01, 2018, 11:33:51 PM »
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I wanted to make a set of textures that I could use while developing maps that would be useful for marking specific areas of the map as pillars, walls and whatnot, while also making sure the design of those textures wouldn't influence the overall aesthetic of my maps. I figured that I would go with what already works, and basically steal the style of Valve's Source engine development textures.

I've been hanging on to these for an absurdly long time (I missed its second anniversary...), and decided that I should probably release them to the public if I continue working on group projects while using these myself.

Download: https://www.dropbox.com/s/3demhjnl1w43ap0/devtextures.wad?dl=0

HOW TO INSTALL
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I believe that you should be able to use this file and any file in it for whatever you want ever. That's my policy.
I know I can't stop you, but I would advise against using these textures for any tf2-style orange maps, except for one specific person who I give my personal blessing. You know who you are!

don't use DEVSKY it sucks