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[Suggestion] MM7 Skull Fortress Naming Scheme
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Topic: [Suggestion] MM7 Skull Fortress Naming Scheme (Read 3027 times)
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November 02, 2020, 09:47:16 PM
Read 3027 times
Gumballtoid
MM8BDM Extender
Recipe for Success
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Date Registered: July 13, 2011, 10:27:00 PM
[Suggestion] MM7 Skull Fortress Naming Scheme
«
on:
November 02, 2020, 09:47:16 PM »
The Wily stages have always been a bit of a strange case, since you can't realistically call every map "Wily Castle" and hope to distinguish them. There are some interesting creative liberties taken with some of these, particularly the newer ones as of v5 and v6 (Wily Waterworks and Skull Laboratory, for example).
However--presumably a holdover from the bygone days of MM8BDM v2--the MM7 Wily stages take no such creative liberties, and are simply dubbed "Skull Fortress" 1, 2, etc. Besides being inconsistent with the rest of the game (MM1 and Wily Tower nonwithstanding, but I'll get to that), it's just plain boring.
Being partway outdoors, and beginning on a literal drawbridge in the original game, I propose Skull Fortress 1 be renamed
Skull Fortress Gate
.
Since the entire map is turtle-themed, and features the fight against Super Bass in the original game, I propose Skull Fortress 2 be renamed
Skull Fortress Armory
.
I struggled to decide on a more appropriate name for Skull Fortress 3, but a few of them include
Skull Fortress Skyway
,
Skull Fortress Parapet
, and
Skull Fortress Hangar
(the last of which inspired by the map's open structure, and HannyaNED˛ being a flying boss).
I struggled with Skull Fortress 4 as well, but--being the final stage--it ought to have a name with some finality. My two best include
Skull Fortress Lair
and
Skull Fortress Sanctum
.
As for MM1 and Wily Tower, I legitimately forgot about those until I started writing this post (oops). I haven't yet given them any thought, and feel it would be better to simply open the floor to others that may have suggestions for any of these stages.
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November 03, 2020, 12:30:28 AM
Reply #1
chuggaafan1
Standard Member
not a fan, really
Date Registered: November 26, 2010, 06:14:05 PM
Re: [Suggestion] MM7 Skull Fortress Naming Scheme
«
Reply #1 on:
November 03, 2020, 12:30:28 AM »
MM1 Wily 1: "Courtyard" is taken by MM3 Wily 1, but you could do Wily Hideout Courtyard vs Skull Castle Courtyard? I also considered "Garden", but that seems a bit too...peaceful.
MM1 Wily 2: Wily Hideout Aqueducts, Wily Hideout Sewer?
Wily Tower 1: Wily Tower Processing? Wily Tower Forge? Wily Tower Smeltery? There's definitely more lava than water there.
Wily Tower 2: Gotta be honest, this one's nigh stumped me. The only possible suggestion is "Wily Tower Atmosphere", what with the space skybox.
Logged
November 03, 2020, 02:48:46 PM
Reply #2
Xhatahx
Standard Member
*sregnif sevaelretni* stenet wef a evah I
Date Registered: September 03, 2016, 07:21:47 AM
Re: [Suggestion] MM7 Skull Fortress Naming Scheme
«
Reply #2 on:
November 03, 2020, 02:48:46 PM »
MM1DW1: I like
Wily Hideout Garden
. I'm giving it my vote.
MM1DW2: Given that this level takes place in the deepest part of the hideout, all the way down to where it meets rock, I suggest
Wily Hideout Foundation
.
MM7DW1: Second to
Skull Fortress Gate
.
MM7DW2: Second to
Skull Fortress Armory
.
MM7DW3: Second to
Skull Fortress Skyway
. Hangar's nice, but it doesn't feel aeronautic enough for that name.
MM7DW4: If you're OK with slightly redundant names (MM9DW3), then I suggest
Skull Fortress Tower
. This level, both in MM8BDM and in MM7, is pretty vertical and feels like a tower. Otherwise, I'm going with
Skull Fortress Sanctum
.
MMWTDW1: Second to
Wily Tower Forge
.
MMWTDW2: Damn, this one is hard. If you're OK with slightly redundant names (MM10DW4), then I suggest
Wily Tower Apex
. Otherwise, I have no idea.
Also, there are two maps named Entrance and three maps named Interior. Should these be renamed too?
Logged
November 03, 2020, 05:05:40 PM
Reply #3
CutmanMike
Administrator
Is it hot in here or is it just zscript?
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Date Registered: December 17, 2008, 12:24:34 PM
Re: [Suggestion] MM7 Skull Fortress Naming Scheme
«
Reply #3 on:
November 03, 2020, 05:05:40 PM »
MMWTDW2 Wily Tower Observatory could work
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November 03, 2020, 05:37:56 PM
Reply #4
Jedimaster76
Standard Member
Professional High Ground Abuser
Date Registered: May 04, 2020, 06:25:26 PM
Re: [Suggestion] MM7 Skull Fortress Naming Scheme
«
Reply #4 on:
November 03, 2020, 05:37:56 PM »
Quote from: Xhatahx on November 03, 2020, 02:48:46 PM
MMWTDW1: Second to
Wily Tower Forge
.
I don't really see the name
Wily Tower Forge
working. I prefer
Wily Tower Manufactory
(reused I know) or
Wily Tower Processing
EDIT: Just thought of a better one:
Wily Tower Boilerworks
Logged
November 03, 2020, 06:43:39 PM
Reply #5
Gumballtoid
MM8BDM Extender
Recipe for Success
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Date Registered: July 13, 2011, 10:27:00 PM
Re: [Suggestion] MM7 Skull Fortress Naming Scheme
«
Reply #5 on:
November 03, 2020, 06:43:39 PM »
Since the MM1 Wily stages are likely the first new players will see, I wonder if it would be better to keep things simple. Personally, I'm leaning towards
Wily's Hideout Exterior
and
Wily's Hideout Interior
. In the original game, these stages were supposed to be a robot factory that Dr. Wily repurposed, rather than one of the many custom-built fortresses seen in later games, so "garden" raises a bit of an eyebrow.
As for Wily Tower, I propose
Wily Tower Substructure
for the first stage. The whole thing seems to be one big boiler area and sewer rolled into one--both of which tend to be built below ground.
EDIT: After mulling it over, I realized the overabundance of water (or just fluid in general) lends weight to the name
Wily Tower Reservoir
. Something to consider.
I like Mike's suggestion of
Wily Tower Observatory
a lot, as well.
Logged
November 03, 2020, 09:48:54 PM
Reply #6
fortegigasgospel
MM8BDM Extender
>
Date Registered: July 31, 2011, 09:55:05 PM
Re: [Suggestion] MM7 Skull Fortress Naming Scheme
«
Reply #6 on:
November 03, 2020, 09:48:54 PM »
Wily Tower Lava Powerhouse for that sweet Sonic Spinball reference
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[Suggestion] MM7 Skull Fortress Naming Scheme