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Author Topic: Mega Man 11  (Read 53373 times)

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March 13, 2011, 02:06:06 PM
Reply #30

Offline CHAOS_FANTAZY

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Re: Mega Man 11
« Reply #30 on: March 13, 2011, 02:06:06 PM »
Quote from: "sipfried"
A Level Editor

I have one irk with Level Editors in official games:
-Examine stages carefully
-Make carbon copies of them in Level Editor
-???
-Profit.

Quote from: "sipfried"
Play as the NES Mega Man (1 to 6)

What's the difference between then and now?  I could understand just 4-6--Slide and Charged Shot--but the only changes before that were making his walking lass slippery.

Quote from: "sipfried"
the Mega Man Killers (enker punk ballade and quint)

I wouldn't mind seeing them again, but they pretty much just did come back--except for Quint, but he's pathetic.

Quote from: "sipfried"
Play as Robot Masters (like Powered Up)

That's probably a lot of work, and some Robot Masters before weren't exactly designed for being played as--Flash-Man, Solar-Man, particularly Splash-Woman...

Quote from: "sipfried"
Be available for the Wii AND DS

Come to think of it, the 3DS would be a perfect candidate for hosting an MM game--particularly Powered Up.
Also,  I at least know that Mega Man 10 was for sale on all consoles.

March 14, 2011, 01:29:19 AM
Reply #31

Offline ice

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Re: Mega Man 11
« Reply #31 on: March 14, 2011, 01:29:19 AM »
Do like they did with megaman 8 and have a robot design contest, only this time make it global, say what you want, the robots had great designs (except aquaman and searchman)

March 14, 2011, 02:52:45 PM
Reply #32

Offline SaviorSword

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Re: Mega Man 11
« Reply #32 on: March 14, 2011, 02:52:45 PM »
How about they have the option where you can play the game in either 8-bit graphics, 16-bit graphics, or even 32-bit(?) graphics and the graphics do not affect game play at all.

March 14, 2011, 05:09:48 PM
Reply #33

Offline ice

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Re: Mega Man 11
« Reply #33 on: March 14, 2011, 05:09:48 PM »
Quote from: "SaviorSword"
How about they have the option where you can play the game in either 8-bit graphics, 16-bit graphics, or even 32-bit(?) graphics and the graphics do not affect game play at all.
MM8 megaman moved very slow

March 14, 2011, 05:11:13 PM
Reply #34

Offline Max

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Re: Mega Man 11
« Reply #34 on: March 14, 2011, 05:11:13 PM »
There's only one thing I want to see.

(click to show/hide)

March 14, 2011, 07:14:54 PM
Reply #35

Offline Kapus

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Re: Mega Man 11
« Reply #35 on: March 14, 2011, 07:14:54 PM »
Game breaker.

March 15, 2011, 04:39:34 PM
Reply #36

Offline BiscuitSlash

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Re: Mega Man 11
« Reply #36 on: March 15, 2011, 04:39:34 PM »
Something I also want for MM11:

-Lots of awesome new concepts and really good stuff just like in Rockman 4 Minus Infinity

March 15, 2011, 05:37:59 PM
Reply #37

Offline FuPoo

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Re: Mega Man 11
« Reply #37 on: March 15, 2011, 05:37:59 PM »
ive always ALWAYS wanted a 2 player mode instead of 2p screwing with megamans actions

id buy the game on all 3 systems if this happened :ugeek:


March 17, 2011, 09:10:52 AM
Reply #38

Offline KillerChair

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Re: Mega Man 11
« Reply #38 on: March 17, 2011, 09:10:52 AM »
I'd really love to keep the games to 8-bit or 16-bit megaman 7 style.
But nothing more than that. 8-bit really got the megaman style set and making the graphics go wild will just take some of the flavour away. Megaman 7 is my all time fav game so thats why im ok with those graphics.

2 Player mode? Hell yeah!

Online deathmatching mode's and the likes (See multiplayer mode's of Jazz Jackrabbit 2)

Level editor!

More Doc robots. (though the weapons archive kind of stole that idea  :mrgreen: )

More easter egg's :p

March 17, 2011, 10:05:53 PM
Reply #39

Offline Korby

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Re: Mega Man 11
« Reply #39 on: March 17, 2011, 10:05:53 PM »
(click to show/hide)

That's uh, all I came here to say.
...
I wouldn't mind fighting upgraded versions of older bosses in a boss rush(alternate mode, not main game).

March 17, 2011, 10:09:50 PM
Reply #40

Offline easyaspi

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Re: Mega Man 11
« Reply #40 on: March 17, 2011, 10:09:50 PM »
No DLC.That is all.

March 18, 2011, 03:33:31 PM
Reply #41

Offline CutmanMike

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Re: Mega Man 11
« Reply #41 on: March 18, 2011, 03:33:31 PM »
Quote from: "easyaspi"
No DLC.That is all.

Haha this is capcom you're talking about, the king of 10kb DLC files that unlock parts of the game that are on the game already. :p

March 24, 2011, 03:33:09 PM
Reply #42

Offline HertzDevil

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Re: Mega Man 11
« Reply #42 on: March 24, 2011, 03:33:09 PM »
play as wily machine

May 09, 2011, 09:32:35 PM
Reply #43

Offline Magnet Dood

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Re: Mega Man 11
« Reply #43 on: May 09, 2011, 09:32:35 PM »
BUMP This has been BUMPED

Something I would lurve in this game is be able to make custom Robot Masters. You could upload them somehow, or create the sprites on the system, and upload em in to the game.

It would also be nice to play with a gamecube controller.

May 12, 2011, 08:23:40 PM
Reply #44

Offline MLDKF

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Re: Mega Man 11
« Reply #44 on: May 12, 2011, 08:23:40 PM »
Quote from: "CutmanMike"
Quote from: "easyaspi"
No DLC.That is all.

Haha this is capcom you're talking about, the king of 10kb DLC files that unlock parts of the game that are on the game already. :p

Look at what they did with Marvel vs. Capcom 3. We got a crap load of DLC from that game. Not to mention that there was already DLC in 9, 10, and Powered Up