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Author Topic: Mega Man 11  (Read 54231 times)

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May 12, 2011, 11:39:13 PM
Reply #45

Offline Dr. Freeman

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Re: Mega Man 11
« Reply #45 on: May 12, 2011, 11:39:13 PM »
I want something along the lines of this to happen

Dr Wily: I'm not the badguy!
Megaman: I don't believe you! I'm coming to your castle to stop you!
*8 robot masters and one wily boss later*
Some random guy: It was me all this time!
Megaman: Oh snap!
*One more castle later*
Dr Wily: Just kidding it was still me the whole time.
Megaman: =O
*Last castle later*
Game done.

May 13, 2011, 12:57:33 AM
Reply #46

Offline LlamaHombre

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Re: Mega Man 11
« Reply #46 on: May 13, 2011, 12:57:33 AM »
The whole series.

It needs MOAR DARKMEN

May 13, 2011, 06:39:57 AM
Reply #47

Offline KnightMan

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Re: Mega Man 11
« Reply #47 on: May 13, 2011, 06:39:57 AM »
A game where multiple players can link their DS to the Wii, allowing players to split up and go through the game on their own, and team up together on the big screen. Like Four Swords Adventure for the Gamecube.



If Capcom could do that, it would be LEGENDARY.

May 13, 2011, 03:58:43 PM
Reply #48

Offline Cheminometry

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Re: Mega Man 11
« Reply #48 on: May 13, 2011, 03:58:43 PM »
I want hi-res hand drawn sprites. Enough with the 8-bit. Eight out of the ten games are in 8-bit color and it's too repetetive for me. Imagine Mega Man looking like this: http://www.youtube.com/watch?v=KAZtYc-po3U

I also want multiple characters that play differently, like Mega Man and Bass, then capitalize on this by putting in extras (CDs, powe-up chips, one-time screws, etc.) In places only certain characters can reach/ Branch levels off based on abilities, etc.

Recognize the continuity. I'm not asking for the cataclysm or anything, but some sort of reference to Cossack, Duo, Evil Energy, Roboenza, Zero, X, tie the series together. This isn't necessarry, but I think it would be cool.

May 14, 2011, 03:23:41 PM
Reply #49

Offline TrueTenguMan

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Re: Mega Man 11
« Reply #49 on: May 14, 2011, 03:23:41 PM »
Capcom just needs to not do 8 bit again for nostalgic milking and take an artistic turn. Hand drawn sprites would look nice, but sprites like MM8, X4-6, and the zero series seem to not stand out as much as Wii's Wario Land ((not that I didn't like that method, but eh...)).

May 14, 2011, 03:47:07 PM
Reply #50

Offline BiscuitSlash

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Re: Mega Man 11
« Reply #50 on: May 14, 2011, 03:47:07 PM »
Problem is with making a MM8 styled game again (possibly 7) is that Capcom don't want to make another MM8.  They know that the 8-bit games were far more popular and they don't want to turn down their fans. (Although another MM7 would be cool)

May 14, 2011, 10:01:55 PM
Reply #51

Offline TrueTenguMan

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Re: Mega Man 11
« Reply #51 on: May 14, 2011, 10:01:55 PM »
Fans were turned down when Legends wasn't the 3D classic Mega Man they wanted. Not making another 8 bit game will not make fan boys disappointed. Trust me, we want a remastered Classic Mega Man, but not in a "Powered Up" sort of way ((not that another wouldn't hurt but still..))

May 15, 2011, 11:55:24 PM
Reply #52

Offline Solar Equinox

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Re: Mega Man 11
« Reply #52 on: May 15, 2011, 11:55:24 PM »
Things that I would like to see in mm11 would be
1: MM7 style graphics, They were very detailed and the bosses looked, well cooler.
2: ORIGINAL ROBOTMASTERS/BOSSES I can not stress that enough. With the exception of 1,2,9 the robot masters in my opion where getting bland and we need a villain that dose not turn out to be wily, (very powerful robot anyone...and Im not talking about zero).
3: A simple but effective stage builder with many different textures and elements/enemies from games 1-7 (force beams any one) and while im at it a charater builder would also be nice.
4: More DLC like enemies for the stage builder and Duo as a character.
That is about it.

May 16, 2011, 03:38:18 AM
Reply #53

Offline TrueTenguMan

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Re: Mega Man 11
« Reply #53 on: May 16, 2011, 03:38:18 AM »
Quote from: "Solarblast5"
1: MM7 style graphics, They were very detailed and the bosses looked, well cooler.
They can go a little higher with the graphics IMO...
Quote from: "Solarblast5"
2: ORIGINAL ROBOTMASTERS/BOSSES I can not stress that enough. With the exception of 1,2,9 the robot masters in my opion where getting bland and we need a villain that dose not turn out to be wily, (very powerful robot anyone...and Im not talking about zero).
Wily as the main baddy was just tradition, but with out a doubt another antagonist would be good. But I would never agree to Zero.. thats just bad fan service  :roll:
Quote from: "Solarblast5"
3: A simple but effective stage builder with many different textures and elements/enemies from games 1-10 (force beams any one) and while im at it a charater builder would also be nice.
Alright interesting-
Quote from: "Solarblast5"
4: More DLC like enemies for the stage builder and Duo as a character.
And this is where I get turned off. All of these things could have been earned within game, we should not have to buy ONE character or an extra set of parts for a builder. What Capcom should do is disregard the challenging achievements and implement an award system that grants the player extra replay value to tackle bosses, stages, and/or enemies in different ways. Completing the most challenging ones will award the player with:

1. A new playable character
and
2. A new set of stage cosmetics

but thats a pipe dream of course...

May 16, 2011, 01:34:53 PM
Reply #54

Offline Cheminometry

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Re: Mega Man 11
« Reply #54 on: May 16, 2011, 01:34:53 PM »
I agree Wily shouldn't be the main villain, but he should be involved in some way. It's Doctor Wily, and in most cases it would be out of character for him to not take a side on the conflict if he thinks he can get something out of it. As long as it doesn't turn him into a joke like Eggman from Sonic. (Hey, remember that game where Robotnik had a master plan that involved a doomsday robot/monster, but at the last second it got out of control and usurped Robotnik's role as main antagonist? Which one was that again?)

I'd also like more original stage design. We have multiple characters standard now, howabout utilizing their abilities to make unique stage challenges?

One more thing, bring back collect-a-thoning. X has RPG elemetns, but Classic had lots of stuff to collect: BEAT letters, Rush Adapters, one-time screws, CDs, etc. I want incentive to scour every inch of the stages and have a really meaty game. Maybe you can find even more upgrades for Rush ie. an adapter that makes the Rush Jet function like it did in 3 (unlimited free movement).

May 16, 2011, 05:51:54 PM
Reply #55

Offline BiscuitSlash

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Re: Mega Man 11
« Reply #55 on: May 16, 2011, 05:51:54 PM »
Actually, depite what I said before, I want the next Megaman 11 to be just like Rockman 4 MI. No really I do.

May 16, 2011, 07:52:18 PM
Reply #56

Offline LlamaHombre

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Re: Mega Man 11
« Reply #56 on: May 16, 2011, 07:52:18 PM »
I'd easily pay 10 dollars (or more) for an add-on that gave us the MM1-10 robot master stages and weapons.

May 16, 2011, 08:12:37 PM
Reply #57

Offline easyaspi

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Re: Mega Man 11
« Reply #57 on: May 16, 2011, 08:12:37 PM »
Quote from: "Solarblast5"
3: A simple but effective stage builder with many different textures and elements/enemies from games 1-7 (force beams any one) and while im at it a charater builder would also be nice.
You mean like Mega Man Universe?

May 17, 2011, 12:07:23 AM
Reply #58

Offline Solar Equinox

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Re: Mega Man 11
« Reply #58 on: May 17, 2011, 12:07:23 AM »
Quote from: "easyaspi"
Quote from: "Solarblast5"
3: A simple but effective stage builder with many different textures and elements/enemies from games 1-7 (force beams any one) and while im at it a charater builder would also be nice.
You mean like Mega Man Universe?
Yeah that did pop into my mind like writeing that, I like games with lot's of custiomization.

February 14, 2013, 12:23:52 AM
Reply #59

Offline ChaoticChao

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Re: Mega Man 11
« Reply #59 on: February 14, 2013, 12:23:52 AM »
Quote from: "CopShowGuy"
It wasn't obvious in 4 because that was the first time they did that.  People will always suspect Wily, no matter what he says now.

I'd like to be able to play as the robot masters like you could in Powered Up.

Quote
...2 Player...
...Level Editor...
All of this with a collection of past robot masters (not a wily archive, but rematches and a part of their stages). For example: take part of quickman's stage and link it to a teleporter in a wily stage before the rematch stage, or take part of a stage and the fight for a robot master from mm1, mm2, mm3, mm4, and mm5, and link them to teleporters after 4 robot masters in a midpoint stage (like in mm7 and 8), and then the other 5 games in wily's castle before the rematches.