Advanced Search

Author Topic: Mega Man 11  (Read 53591 times)

0 Members and 1 Guest are viewing this topic.

March 10, 2011, 01:56:54 AM
Reply #15

Offline CHAOS_FANTAZY

  • MM8BDM Extender

  • Still Around, But Only Kind Of
  • *
  • Date Registered: November 21, 2010, 08:21:24 PM

    • View Profile
Re: Mega Man 11
« Reply #15 on: March 10, 2011, 01:56:54 AM »
Quote from: "Mr. X"
I'd like...

*readies flame shield*

...Mega Man 11 is NOT be 8-bit.  It was clever for 9, it was getting a bit annoying in 10, but now I'd like to, sometime in my life, play a good Mega Man game with good modern graphics (that isn't a remake).

I know I can't be the only person that doesn't really care.  2D sprites to 3D models, who really cares?  The only way they really help us is easier editing and fan games--which, while cool on their own, usually can't compare to the original.

No, graphics matter naught to me--they just need to keep the same physics.  That's why Sonic 4 earned...

Seven Chaos Emeralds...Out of Ten.

March 10, 2011, 01:58:04 AM
Reply #16

Offline Kapus

  • MM8BDM Extender

  • Master of Hiccup
  • *********
  • Date Registered: November 22, 2010, 06:40:07 AM

    • View Profile
    • My art
Re: Mega Man 11
« Reply #16 on: March 10, 2011, 01:58:04 AM »
I would also like to see a game that's not 8 bit. This and cameo appearances of earlier robot masters. Then we can see them in higher quality.

March 10, 2011, 02:00:24 AM
Reply #17

Offline Ivory

  • MM8BDM Extender
  • *********
  • Date Registered: August 25, 2009, 08:17:59 AM

    • View Profile
    • http://www.cutstuff.net/
Re: Mega Man 11
« Reply #17 on: March 10, 2011, 02:00:24 AM »
I agree. It was perfectly fine for MM9, but for MM10, I was expecting something more. Maybe something like Wily Wars graphics or something along those lines.

March 10, 2011, 02:25:32 AM
Reply #18

Offline Uscdrew

  • Standard Member
  • Date Registered: December 23, 2010, 06:58:12 PM

    • View Profile
Re: Mega Man 11
« Reply #18 on: March 10, 2011, 02:25:32 AM »
Wily Tower 2, with the Megaman Killers as bosses.

*drool*

March 10, 2011, 02:34:55 AM
Reply #19

Offline Kenkoru

  • MM8BDM MM8 Contributor
  • **
  • Date Registered: February 13, 2011, 05:59:03 AM

    • View Profile
Welp. Nope. Welp. Nope. Welp. Yep. ZOMG WTF HAAAAAAAAAAAAAAA
« Reply #19 on: March 10, 2011, 02:34:55 AM »
But there are only 7 Chaos Emeralds. Wouldn't that mean a perfect score?

This is what I want the graphics to look like:
(click to show/hide)
With some more frames of course so that it'll animate better. That's what I think MM11 should look like. I wouldn't want Capcom to slowly redo what they did before. 8>16>32. No. I want them to do something they haven't done with Mega Man.

March 10, 2011, 04:57:41 PM
Reply #20

Offline BiscuitSlash

  • MM8BDM Extender
  • *
  • Date Registered: November 20, 2010, 12:49:25 PM

    • View Profile
Re: Mega Man 11
« Reply #20 on: March 10, 2011, 04:57:41 PM »
Here's what I want for MM11:

-2 player co-op (This would of fitted so well for MM10)
-Maybe some earlier robot masters playable
-Roll as a playable DLC (this is a must)
-Quint should return as a Wily boss but actually being really powerful. (Maybe using a Sakugarne version of the wily machine?)
-Awesome throwbacks. (why not copy robot's return?)

March 10, 2011, 05:16:52 PM
Reply #21

Offline Kapus

  • MM8BDM Extender

  • Master of Hiccup
  • *********
  • Date Registered: November 22, 2010, 06:40:07 AM

    • View Profile
    • My art
Re: Mega Man 11
« Reply #21 on: March 10, 2011, 05:16:52 PM »
Quote from: "Michael712"
-Roll as a playable DLC (this is a must)
Yes.

Quote from: "Michael712"
-2 player co-op (This would of fitted so well for MM10)
YES.

March 10, 2011, 06:27:49 PM
Reply #22

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • **************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: Mega Man 11
« Reply #22 on: March 10, 2011, 06:27:49 PM »
2 Player Co-op would make me so happy in a Megaman game.

March 10, 2011, 06:39:24 PM
Reply #23

Offline Kapus

  • MM8BDM Extender

  • Master of Hiccup
  • *********
  • Date Registered: November 22, 2010, 06:40:07 AM

    • View Profile
    • My art
Re: Mega Man 11
« Reply #23 on: March 10, 2011, 06:39:24 PM »
I imagine a co-op system would work a little similar to the Kirby games.

March 10, 2011, 06:45:23 PM
Reply #24

Offline Ivory

  • MM8BDM Extender
  • *********
  • Date Registered: August 25, 2009, 08:17:59 AM

    • View Profile
    • http://www.cutstuff.net/
Re: Mega Man 11
« Reply #24 on: March 10, 2011, 06:45:23 PM »
That would be awesome. However I disagree about Roll being DLC. She should be unlockable, but not something you purchase.

My biggest annoyance at MM9 and 10 was using DLC.

March 10, 2011, 06:51:37 PM
Reply #25

Offline Kapus

  • MM8BDM Extender

  • Master of Hiccup
  • *********
  • Date Registered: November 22, 2010, 06:40:07 AM

    • View Profile
    • My art
Re: Mega Man 11
« Reply #25 on: March 10, 2011, 06:51:37 PM »
Well, yes. That's something that bothers me about newer games. Instead of getting the whole package, you have to buy it piece by piece. I'd much unlock get stuff by doing challenges.

March 10, 2011, 08:44:04 PM
Reply #26

Offline Mr. X

  • MM8BDM Contributor
  • ****
  • Date Registered: July 09, 2010, 07:05:48 PM

    • View Profile
    • http://mrxsrr.blogspot.com
Re: Mega Man 11
« Reply #26 on: March 10, 2011, 08:44:04 PM »
Quote from: "CHAOS_FANTAZY"
Quote from: "Mr. X"
I'd like...

*readies flame shield*

...Mega Man 11 is NOT be 8-bit.  It was clever for 9, it was getting a bit annoying in 10, but now I'd like to, sometime in my life, play a good Mega Man game with good modern graphics (that isn't a remake).

I know I can't be the only person that doesn't really care.  2D sprites to 3D models, who really cares?  The only way they really help us is easier editing and fan games--which, while cool on their own, usually can't compare to the original.

No, graphics matter naught to me--they just need to keep the same physics.  That's why Sonic 4 earned...

Seven Chaos Emeralds...Out of Ten.


Of course graphics aren't everything.  However, at this point there's no point in continuing with 8-bit graphics.  Mega Man 9 was a sequel, a tribute to classic gaming, and a sign that classic Mega Man was back.  MM10 was "Hey, let's just go with 8-bit graphics again for the heck of it."  If given two identical games with graphics being the only difference, I'd have to give the edge to the game with better graphics.

March 12, 2011, 05:22:27 PM
Reply #27

Offline -FiniteZero-

  • Standard Member

  • I'm somwhere.
  • Date Registered: March 06, 2011, 04:34:30 PM

    • View Profile
    • http://s4.zetaboards.com/Mega_Storm/index/
Re: Mega Man 11
« Reply #27 on: March 12, 2011, 05:22:27 PM »
In truth, I'm pretty sure it will be 8-bit.
HOWEVER, the reason for this may not be as obvious. In the Mega Man titles, it always was in threes:
1-3 (No charge shot)
4-6 (charge shot)
7-&B (16/32-bit graphics)
9-11 (back to 8-bit)

I imagine after 11, it will go away from 8-bit.
I actually kinda like the MM8-style, it's just that some of the sound effects and the voice acting were kind of sucky. It should take away swimming, or improve it.
There you have it.

March 13, 2011, 12:06:40 PM
Reply #28

Offline BiscuitSlash

  • MM8BDM Extender
  • *
  • Date Registered: November 20, 2010, 12:49:25 PM

    • View Profile
Re: Mega Man 11
« Reply #28 on: March 13, 2011, 12:06:40 PM »
Quote from: "Ivory"
However I disagree about Roll being DLC. She should be unlockable, but not something you purchase.

As long as she's playable, then I'l be happy :)

March 13, 2011, 12:47:02 PM
Reply #29

Offline sipfried

  • Standard Member

  • dont beleve me
  • Date Registered: February 05, 2011, 10:49:42 AM

    • View Profile
Re: Mega Man 11
« Reply #29 on: March 13, 2011, 12:47:02 PM »
what i want bij mm11 is this

coop (multiplayer)
8bit
level editor
play the nes megaman (1 to 6)
play as protoman, bass and roll
the megamankillers (enker punk ballade and quint)
online battle (coop)
unlock things
play ass robotmasters (like powered up)
and on the wii AND ds