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Author Topic: TMK4's Workshop (News regarding grad life and, oh, Saxton Hale too)  (Read 159297 times)

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November 28, 2014, 02:24:20 PM
Reply #480

Offline ScrapHeap

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Re: TMK4's Workshop (Mega Man World project announced!)
« Reply #480 on: November 28, 2014, 02:24:20 PM »
Now I'm really excited for when this comes out. Is there a specified release date?

November 28, 2014, 03:17:32 PM
Reply #481

Offline LarissaFlash

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Re: TMK4's Workshop (Mega Man World project announced!)
« Reply #481 on: November 28, 2014, 03:17:32 PM »
The progress may be like at 40%... Unless they release a full MM1-2 beta..

November 28, 2014, 04:02:54 PM
Reply #482

Offline Max

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Re: TMK4's Workshop (Mega Man World project announced!)
« Reply #482 on: November 28, 2014, 04:02:54 PM »
Interesting... Based on its position it looks like an offshoot of the first bridge area, which would make it pretty much a pit flow-wise that people would have to go in and out of without actually progressing through the stage (would make the most sense if its one of those 'mission' things). Buuuuuttt the background bricks make it seem like the first bridge is gone entirely and that's a new area, which would admittedly be kinda rad. Looks a lot better than Iceman did aesthetically, anyway.

November 28, 2014, 06:23:47 PM
Reply #483

Offline TailsMK4

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Re: TMK4's Workshop (Mega Man World project announced!)
« Reply #483 on: November 28, 2014, 06:23:47 PM »
Quote from: "Perfectlylegit"
Now I'm really excited for when this comes out. Is there a specified release date?


I actually still cannot decide on a date yet, since it all depends on how quickly the maps get made (considering at this time Bomb Man is still unclaimed...). When the 8 RM maps are finished, then there's still the bonus stages to do, but since I'll probably make those a team effort, I might be able to come up with a reasonable release date by then. My team has also yet to finish Bass's and Roll's weapons, but I'll try to get that finished soon.

So I guess I'll just mention that my team decided to do some updates to Cut Man SP and about to look at the changes done to Heat Man SP. We probably will not touch Needle or Toad at this time, but then again, it's still a while before all of the MM1 maps are finished, so I could be wrong, but that's what the current planning is at this time. Until that time, all that I can really do is keep the hype with Coop going, and Max's MMXSP, despite it being a beta, is bringing tons of people back to playing Coop, so that's been really nice to see happen. I hope future updates to MMXSP would keep people coming back for more as well. I really want the interest in Cooperative mods to return, pretty much like how people had a lot of interest in MMSP back then to do their own work for it. MMWorld is probably going to be that interest boost needed to get projects going again, especially since a secondary purpose of the mod is that projects can be "built around" this mod, using whatever elements from the mod plus the team's own content to make their own projects. This WILL be released, it's just a matter of when we can finish the new content coming.

November 28, 2014, 08:04:19 PM
Reply #484

Offline Trillster

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Re: TMK4's Workshop (Mega Man World project announced!)
« Reply #484 on: November 28, 2014, 08:04:19 PM »
ALL ABOARD THE HYPE TRAIN! Anyway, a bit of back story here. We finished the MM1 bosses so I went ahead and started the MM2 ones. Here's Flashman in MM2FLA along with something else. Feel free to speculate on what it is. (BTW, this DOES NOT mean that we're doing both MM1 and MM2 in the same release)
(click to show/hide)

November 28, 2014, 09:40:33 PM
Reply #485

Offline LarissaFlash

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Re: TMK4's Workshop (Mega Man World project announced!)
« Reply #485 on: November 28, 2014, 09:40:33 PM »
Oh no, oh no oh NOOOOOOOOOOOO, ITS COMMINNNNNNNNNNNNNNNG
..the hipeh
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November 29, 2014, 08:49:29 AM
Reply #486

Offline PotatoStrike

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Re: TMK4's Workshop (Mega Man World project announced!)
« Reply #486 on: November 29, 2014, 08:49:29 AM »
Quote from: "Sonicfam1102"
ALL ABOARD THE HYPE TRAIN! Anyway, a bit of back story here. We finished the MM1 bosses so I went ahead and started the MM2 ones. Here's Flashman in MM2FLA along with something else. Feel free to speculate on what it is. (BTW, this DOES NOT mean that we're doing both MM1 and MM2 in the same release)
(click to show/hide)

Er... It's Flash Man's battle room? The items are going wrong. That's all.

November 29, 2014, 03:36:48 PM
Reply #487

Offline Trillster

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Re: TMK4's Workshop (Mega Man World project announced!)
« Reply #487 on: November 29, 2014, 03:36:48 PM »
Quote from: "PotatoStrike"
Er... It's Flash Man's battle room? The items are going wrong. That's all.

Actually, I was referring to the thing right above Flashman's head. Also, that's just MM2FLA not his battle room.

November 30, 2014, 09:41:59 AM
Reply #488

Offline PotatoStrike

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Re: TMK4's Workshop (Mega Man World project announced!)
« Reply #488 on: November 30, 2014, 09:41:59 AM »
Quote from: "Sonicfam1102"
Quote from: "PotatoStrike"
Er... It's Flash Man's battle room? The items are going wrong. That's all.

Actually, I was referring to the thing right above Flashman's head. Also, that's just MM2FLA not his battle room.

Oh sorry, didn't saw anything right above his head. I'm going to watch for this thing.

December 01, 2014, 05:22:33 PM
Reply #489

Offline BookofDobson

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Re: TMK4's Workshop (Mega Man World project team roster)
« Reply #489 on: December 01, 2014, 05:22:33 PM »
Here is a small idea for an easter egg: hit a hidden actor for a song from a random Rockman hack for that stage to play. Since there are no plans for Rom hack SPs and we are never going to get to them we can at least put a nice easter egg like that

December 01, 2014, 09:55:07 PM
Reply #490

Offline Trillster

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Re: TMK4's Workshop (Mega Man World project team roster)
« Reply #490 on: December 01, 2014, 09:55:07 PM »
Quote from: "BookofDobson"
Here is a small idea for an easter egg: hit a hidden actor for a song from a random Rockman hack for that stage to play. Since there are no plans for Rom hack SPs and we are never going to get to them we can at least put a nice easter egg like that

Actually, I'd want to try to avoid using any ROM hack material. There's a reasonable explanation for this though. MMWorld is going to be able to be used as a base for all coop mods so I wouldn't want to discourage people who want to make expansions of the ROM hacks such as RNC or 4MI. I might occasionally pull a few references to them for my bosses, but I wouldn't go so far as to take music directly from one.

December 01, 2014, 10:22:51 PM
Reply #491

Offline BookofDobson

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Re: TMK4's Workshop (Mega Man World project team roster)
« Reply #491 on: December 01, 2014, 10:22:51 PM »
Quote from: "Sonicfam1102"
Quote from: "BookofDobson"
Here is a small idea for an easter egg: hit a hidden actor for a song from a random Rockman hack for that stage to play. Since there are no plans for Rom hack SPs and we are never going to get to them we can at least put a nice easter egg like that

Actually, I'd want to try to avoid using any ROM hack material. There's a reasonable explanation for this though. MMWorld is going to be able to be used as a base for all coop mods so I wouldn't want to discourage people who want to make expansions of the ROM hacks such as RNC or 4MI. I might occasionally pull a few references to them for my bosses, but I wouldn't go so far as to take music directly from one.

So no easter eggs at least? I'm not asking to have it side by side in a random pick script just something well hidden that someone would shoot at

December 01, 2014, 10:48:40 PM
Reply #492

Knux

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Re: TMK4's Workshop (Mega Man World project team roster)
« Reply #492 on: December 01, 2014, 10:48:40 PM »
Music changing actors are extremely overdone though, so if we were to incorporate easter eggs of some sort, it would probably not be something of that nature.

December 02, 2014, 01:51:27 AM
Reply #493

Offline tsukiyomaru0

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Re: TMK4's Workshop (Mega Man World project team roster)
« Reply #493 on: December 02, 2014, 01:51:27 AM »
Quote from: "Knux"
Music changing actors are extremely overdone though, so if we were to incorporate easter eggs of some sort, it would probably not be something of that nature.
How about some sort of light switch that, triggered times enough, would activate a secret event?

December 02, 2014, 02:37:40 AM
Reply #494

Offline Linnie

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Re: TMK4's Workshop (Mega Man World project team roster)
« Reply #494 on: December 02, 2014, 02:37:40 AM »
I would think we'd need to finish some of the actual expansions before we made co-op maps based off said expansions.