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Author Topic: Mega Man X Singleplayer Classes (Version 2.75)  (Read 198840 times)

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November 26, 2014, 07:54:54 AM
Reply #195

Offline Max

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Re: Mega Man X Singleplayer Classes (Version 1-2)
« Reply #195 on: November 26, 2014, 07:54:54 AM »
Yeah we tested about 8 times with two people and once or twice with 4

hence beta 10

November 28, 2014, 07:11:56 PM
Reply #196

Offline Trillster

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Re: Mega Man X Singleplayer Classes (Version 1-2)
« Reply #196 on: November 28, 2014, 07:11:56 PM »
So, I would hope that someone has noticed Stoneman's desync issues except I'm going to just point it out here. Stoneman seems to immediately desync as he starts his first jump and lands. I know what causes this though, whenever he lands, he slides a bit. This could easily be fixed by putting A_Stop right as he lands. It's a simple fix except if this doesn't get fixed, it could really annoy tons of people (if it hasn't already).

November 28, 2014, 11:15:56 PM
Reply #197

Offline LarissaFlash

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Re: Mega Man X Singleplayer Classes (Version 1-2)
« Reply #197 on: November 28, 2014, 11:15:56 PM »
I fighted Stoneman, and that's fair, i think the sliding is meant, because if there's many people then... poor Stoneman... The tip is just keep running away and shooting him nonstop, and then shot his fists when he rages.

November 29, 2014, 03:56:27 AM
Reply #198

Offline TheDoc

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Re: Mega Man X Singleplayer Classes (Version 1-2)
« Reply #198 on: November 29, 2014, 03:56:27 AM »
Quote from: "LarissaFlash"
I fighted Stoneman, and that's fair, i think the sliding is meant, because if there's many people then... poor Stoneman... The tip is just keep running away and shooting him nonstop, and then shot his fists when he rages.
When Sonicfam says "sliding", he's talking about the fact that the actor itself "slides away" from its sprites, which ends up causing a glitch called "desyncing". The most notable part of desyncing is the fact that his shots spawn in a different place than the sprites because the actual actor himself is away from his sprites.

November 29, 2014, 09:08:12 PM
Reply #199

Offline Max

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Re: Mega Man X Singleplayer Classes (Version 1-2)
« Reply #199 on: November 29, 2014, 09:08:12 PM »
One week after beta release, full v2 is out
Changelog + download on the front page

unless something is still majorly broken (like boss hp somehow breaking again or something) the next version will be v3 in the future idk when

192.99.6.150:15070

November 29, 2014, 09:43:11 PM
Reply #200

Offline LarissaFlash

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #200 on: November 29, 2014, 09:43:11 PM »
I hope the bug when "player 0 is not ingame" the boss health goes super saiyan is fixed

November 30, 2014, 05:09:23 PM
Reply #201

Offline BombHornet

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #201 on: November 30, 2014, 05:09:23 PM »
Quote from: "LarissaFlash"
I hope the bug when "player 0 is not ingame" the boss health goes super saiyan is fixed

I've never really had a problem with that before.

December 05, 2014, 07:34:46 PM
Reply #202

Offline Max

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lining up these shots was very hard
« Reply #202 on: December 05, 2014, 07:34:46 PM »
Editing old stages for the next version of MMXSP

Before:
(click to show/hide)

After:
(click to show/hide)

Aiming to reduce blocked up zones, increase the openness and fun of some areas in old maps and overall increase the flow of stages.
Currently aiming to tackle Toadman with very little changes to Heat and Needle (only preventing the complete skipping of 1/3 of Heat's stage and editing the underground section in Needle) but I'd encourage you all to have a talk on flow or annoying areas and suggest map improvements in the first four maps since it's fun to make things more fun

December 05, 2014, 10:57:23 PM
Reply #203

Offline LarissaFlash

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #203 on: December 05, 2014, 10:57:23 PM »
If you  are editing Cutman, BE SURE to make the spikes WORK! Lots of people(including me heh) get to the 1st switch easily..

December 05, 2014, 10:59:50 PM
Reply #204

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #204 on: December 05, 2014, 10:59:50 PM »
Could you mention which area in specific it is that the spikes don't work? I'm sure I scanned the whole map, but I wanna make sure since I also made changes to the map.

Also, I think it's nice that we're getting another variation of SP Cut in this mod.

December 05, 2014, 11:07:35 PM
Reply #205

Offline Max

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #205 on: December 05, 2014, 11:07:35 PM »
I changed the spikes for the Gaea Armour to work properly with spike immunity, but due to some weird bug (possibly the server cancelling the damage due to too many spikes / too high damage on them, I don't know) the spikes do no damage online
Every other cut variant is fine because the spikes do no damage in core, the sectors do

December 05, 2014, 11:12:37 PM
Reply #206

Offline LarissaFlash

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #206 on: December 05, 2014, 11:12:37 PM »
Also, i tested the classes and every class has inmunity to spikes. (On the switch that takes you to Big Eye) (You kill Big Eye, face the two Joes and go forward, there's two turret things idonnothename but there's spikes that also dont work.)

December 07, 2014, 07:59:40 PM
Reply #207

Offline Superjustinbros

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #207 on: December 07, 2014, 07:59:40 PM »
I got an idea; You knows those monitors in Vile's weapon change rooms that show the different weapons he can collect?

What if they showed a picture in the lower right of the RM that gives that weapon, and when you step on one of the teleporters to switch weapons, it says either "[Weapon Name] is not available" or "[Weapon Name] was equipped".

December 07, 2014, 11:13:25 PM
Reply #208

Offline Korby

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #208 on: December 07, 2014, 11:13:25 PM »
would you be able to have weapon icons under vile's weapon bar[or to the side of it when horizontal]?
like, just using the icon of the system's vanilla variant and probably just use the megabuster icon for default idk
i thought it'd be three icons below the weapon bar as opposed to the normal one, probably in the order of arm-shoulder-leg, but shoulder-arm-leg might make more sense vertically

December 08, 2014, 04:21:34 AM
Reply #209

Offline LarissaFlash

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #209 on: December 08, 2014, 04:21:34 AM »
I have a question.. silly question... Why Vile's item (Grenade) when gets dropped the item sprite is a small cute megaman?..