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- The stun guns make it a bit too easy to catch players with the insta-kill melee. You can even shoot them repeatedly as you approach to ensure that they don't get away.
- The smoke bomb and cardboard box don't seem very useful. The smoke bomb just doesn't do a whole lot compared to the other support tools, and the cardboard box is even worse. Even using it as a decoy almost never works.
but cardboard box is mgs
- The invisible players really need some kind of mobility tool to ensure that the Light players can't just use Thunder Claw, Freeze Cracker, totem poling, or any other such means to climb out of reach and camp for all eternity. (In fact, in one round on MM2CRA, someone spawned in one of the cubbyholes and was able to sit there in complete safety for the entire round. I suppose the Wily Team could have totem poled to reach him, but we didn't know he was there until it was too late.)
- Some of the weapons available to the Light players are almost always more useful than others in the same group. For instance, you can expect the majority of the Light players to be using Thunder Beam in any given round.
-I wish the knifes range can have the v0 range. I think its just slightly shorter of S.Claw now, and that is kinda far.
-Flying boxes. No +Gravity why?
actor CardboardBoxDummy{scale 2.5+SOLID+SHOOTABLEPROJECTILEradius 24height 32health 20mass 999999999
-Why do the spies (sorry but this is shorter to say) have to stop after slashing? Couldn't they have a very slow ROF?
-Why don't mines go away after use?
-Everyone said this but the stun on the stun gun is way too long. You said jump to avoid a second shot but its way to long for that too.
-Why is Bubble and Wave range and melee?
-Will spy teammates keep tripping on mines?