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W Weapon Card (- CE, frequency, damagetype Elem/Sbtyp, power, Hit/Crit/Proc Rate) Cards that can be used as base attacks, allowing their use in the Weapon Slot. Critical: describes effects on a critical hit. Process: describes secondary effects, such as status ailments. Special: additional rules this attack follows; always active (passive effects).D Defense Card (passive Parameter boosts while loaded in the Defense Slot) Cards that boost Parameters, like armor. They can be equipped in the Defense Slot. While Active: describes the character's Defense Action (dodge, counter, block, etc.)A Addon Card (- CE, trigger, effect type; may share weapon card's details) Cards that cannot be played manually, instead activating under certain conditions. Alternatively, Addon Cards may never trigger at all, instead granting passive bonuses.T Tech Card (- CE, frequency, damagetype Elem/Sbtyp, power, Hit/Crit/Proc Rate) Cards for specific techniques. Usable by few characters (usually only one).- Blank Card (- CE, frequency, damagetype Elem/Sbtyp, power, Hit/Crit/Proc Rate) Cards that aren't base attacks, but are still usable by multiple characters.I Consumable Item (no. of uses, effects/damage/etc.) Cards that don't cost CE, but disappear after being used. Often very useful.