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[OUTDATED THREAD] Class based modification (v9fh)
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Topic: [OUTDATED THREAD] Class based modification (v9fh) (Read 1478159 times)
0 Members and 2 Guests are viewing this topic.
July 06, 2017, 02:31:11 AM
Reply #7185
Celebi
MM8BDM MM&B Contributor
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Date Registered: November 06, 2010, 11:11:51 PM
Re: Class based modification (v8d)
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Reply #7185 on:
July 06, 2017, 02:31:11 AM »
I thought Yellow Devil (Max) would of included the updated taunt pack. This is it.
http://www.mediafire.com/file/h3rdokg9hkfsgd9/classes-tauntsv4.pk3
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July 08, 2017, 06:08:12 PM
Reply #7186
Carrier4133
Standard Member
Date Registered: June 20, 2017, 10:24:13 PM
Re: Class based modification (v8d)
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Reply #7186 on:
July 08, 2017, 06:08:12 PM »
I have a slight problem regarding the skins I have: they don't work. (I'm using version 8E, Taunt pack version 4 and MM8BDM Version 5b). I also can't select any other skins other than the base one. and when I try to pick the mm2wood bot, it looks like Megaman instead, as if the skin itself didn't work
Edit: Class Based Modifications seems to override the skins and bots
Also, When I tried to activate a LEtranger bot death match, Everyone was Napalm Man...
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July 09, 2017, 08:12:27 PM
Reply #7187
Endymion
Standard Member
Master Magician
Date Registered: February 26, 2015, 03:18:18 PM
Re: Class based modification (v8d)
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Reply #7187 on:
July 09, 2017, 08:12:27 PM »
Huh, Splash Woman is just extremely OP. She's shredding the HP like nothing else. The shark battleship also bugged with her. I guess because of his unique flying behavior under water. Maybe when she isn't in water the flying is force-disabled thus the player character can't fly during the boss fight's cutscene. It occurs after the second phase (when you destroy the two bays under the battleship).
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July 20, 2017, 12:34:35 AM
Reply #7188
Endymion
Standard Member
Master Magician
Date Registered: February 26, 2015, 03:18:18 PM
Re: Class based modification (v8d)
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Reply #7188 on:
July 20, 2017, 12:34:35 AM »
Sorry for the double post but I found a critical bug. Pirate Man should fire only 3 Remote Mines at the same time however hitting anything directly with a Remote Mine resets the weapon gauge to max making him able to fire as many bombs as he wants.
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July 27, 2017, 05:51:57 PM
Reply #7189
RoBoXwarrior64
Standard Member
Date Registered: June 03, 2017, 12:28:44 AM
Re: Class based modification (v8d)
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Reply #7189 on:
July 27, 2017, 05:51:57 PM »
hey i have a problum cant get it to work. keeps poping this up.
Script error, "classes-v8e.pk3:cvarinfo" line 1:
cvar 'YD_NoWeakness' already exists
Remove 'YD_NoWeakness' and all other conflicting cvars from your ini and restart Zandronum to continue.
do i have to go into slade and delete some thing ? in where or in what?
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July 27, 2017, 10:46:33 PM
Reply #7190
CutmanMike
Administrator
Is it hot in here or is it just zscript?
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Date Registered: December 17, 2008, 12:24:34 PM
Re: Class based modification (v8d)
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Reply #7190 on:
July 27, 2017, 10:46:33 PM »
Go into your zandronum-yourname ini file and do a search for YD_NoWeakness. Delete any lines that contain it.
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October 06, 2017, 10:07:50 PM
Reply #7191
RoboBlaster
Standard Member
Date Registered: September 23, 2017, 01:20:40 AM
Re: Class based modification (v8d)
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Reply #7191 on:
October 06, 2017, 10:07:50 PM »
The download link (no, not the taunt link) is dead.
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October 08, 2017, 05:58:57 PM
Reply #7192
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: Class based modification (v8d)
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Reply #7192 on:
October 08, 2017, 05:58:57 PM »
They haven't update the topic in a while despite releasing several versions, so you wouldn't want that one anyway.
https://allfearthesentinel.net/zandronum/download.php?file=classes-v9a-beta2h.pk3
This is the newest version on TSPG.
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October 10, 2017, 05:47:14 PM
Reply #7193
Mike
Guest
Re: Class based modification (v8d)
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Reply #7193 on:
October 10, 2017, 05:47:14 PM »
Is there a new topic somewhere we can follow the progress and/or provide testing with the latest builds?
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October 10, 2017, 06:04:41 PM
Reply #7194
CutmanMike
Administrator
Is it hot in here or is it just zscript?
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Date Registered: December 17, 2008, 12:24:34 PM
Re: Class based modification (v8d)
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Reply #7194 on:
October 10, 2017, 06:04:41 PM »
Everyone is using the discord for this these days. If you have it you can join here:
https://discord.gg/395EPXP
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October 11, 2017, 01:28:29 AM
Reply #7195
Endymion
Standard Member
Master Magician
Date Registered: February 26, 2015, 03:18:18 PM
Re: Class based modification (v8d)
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Reply #7195 on:
October 11, 2017, 01:28:29 AM »
Lol, no wonder I didn't find any news about this mod. But considering the changelog in the file the Stardroids will be introduced one after another. I can't wait for Terra, Mega Man V is the only one in the series I like more than the 8's Saturn version. If required I can create a Discord account anytime but wouldn't be bad if the upcoming versions could get at least a post here.
Oh and sorry for the previous post, I didn't noticed I was logged out. More strange I had all the required fields filled when I posted that because I had no error message for the missing name and such.
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October 16, 2017, 02:41:23 AM
Reply #7196
Darkpaladin109
Standard Member
Date Registered: March 07, 2014, 10:06:08 PM
Re: Class based modification (v8d)
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Reply #7196 on:
October 16, 2017, 02:41:23 AM »
All the new classes are pretty fun. I'm especially fond of Mercury.
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October 16, 2017, 07:17:21 PM
Reply #7197
Endymion
Standard Member
Master Magician
Date Registered: February 26, 2015, 03:18:18 PM
Re: Class based modification (v8d)
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Reply #7197 on:
October 16, 2017, 07:17:21 PM »
And seems like Pirate Man's overpower mine placing was fixed too. At least I wasn't able to place more than the three mines like before. That's good too.
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October 17, 2017, 09:09:09 PM
Reply #7198
RoboBlaster
Standard Member
Date Registered: September 23, 2017, 01:20:40 AM
Re: Class based modification (v8d)
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Reply #7198 on:
October 17, 2017, 09:09:09 PM »
Now v9a is dead. It's no longer working for v5a for me...I just tried it, so you don't get confused
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October 18, 2017, 06:01:22 PM
Reply #7199
Soundwave02
Standard Member
:X
Date Registered: October 08, 2016, 12:23:57 AM
Re: Class based modification (v8d)
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Reply #7199 on:
October 18, 2017, 06:01:22 PM »
That's because core 8bdm updated to v5b and cbm updated for v5b too, go download v5b if you want to play the mod
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Cutstuff Forum
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Mega Man 8-bit Deathmatch
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Projects & Creative
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[OUTDATED THREAD] Class based modification (v9fh)