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in MM8CLO scriptCase 4:GiveInventory("ClownHeal",1);break;in MM8CLO actorsactor ClownHeal : CustomInventory{States{Pickup:TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(975,0)==2,"NoItems") //LMSTNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(975,2)==1,"NoItems") //InstagibTNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(975,2)==2,"NoItems") //BuckshotTNT1 A 0 A_PlaySoundEx("item/energyup","Item")TNT1 A 0 HealThing(10)stopNoItems:TNT1 A 0stop}}