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Author Topic: Re: megaman battle & chase project V2A Released  (Read 225835 times)

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November 16, 2010, 08:48:16 PM
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Offline ice

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Re: megaman battle & chase project V2A Released
« on: November 16, 2010, 08:48:16 PM »
After seeing some racing tracks, I was thinking of making a Megaman racing project

I'm going to add a track for each robot master and character

Current tracks
Quote
Main Tracks:
Bombman
Fireman
Iceman
Elecman
Airman
Protoman
Gyroman
Bass*

Special Tracks:
xCFx Racetrack
Mario Circuit

Current Racers:
Quote
Megaman
Bass
Protoman
Roll
Iceman
Shadowman
Toadman
Starman

Items
Quote
Etank: Small speed boost
Yashichi: Temporarily makes you invincible and makes you go faster and spin out anyone you ram into
Mine: Explodes if someone gets too close
Curlinger: Bouncing projectile that spins out whoever it hits


V2a Download
http://www.mediafire.com/?964q56i3zj7ix9a

November 16, 2010, 08:55:05 PM
Reply #1

Offline lightdasher

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Re: megaman racing project
« Reply #1 on: November 16, 2010, 08:55:05 PM »
All of this sounds nice, but what are YOU going to do for it first?

November 16, 2010, 09:11:24 PM
Reply #2

Offline ice

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Re: megaman racing project
« Reply #2 on: November 16, 2010, 09:11:24 PM »
Quote from: "lightdasher"
All of this sounds nice, but what are YOU going to do for it first?
do you mean am I going to do some work in it too? answer's yes
and I'm going to try to script the cars to work similarly like the wave runners (minus the die after hitting the wall thing)
and put it all together into a pack

November 16, 2010, 09:12:04 PM
Reply #3

Offline Max

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Re: megaman racing project
« Reply #3 on: November 16, 2010, 09:12:04 PM »
Quote from: "ice"
yellow devel:


Wut.

November 16, 2010, 09:16:24 PM
Reply #4

Offline lightdasher

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Re: megaman racing project
« Reply #4 on: November 16, 2010, 09:16:24 PM »
I noticed that...

November 16, 2010, 09:23:00 PM
Reply #5

Offline ice

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Re: megaman racing project
« Reply #5 on: November 16, 2010, 09:23:00 PM »
the yellow devil had a car in megaman battle & chase
It had no attacks but it was faster than the others and he could easily knock you off course
http://images2.wikia.nocookie.net/__cb2 ... kTroop.png

edit: there the evil missprint is gone

November 16, 2010, 09:24:01 PM
Reply #6

Offline lightdasher

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Re: megaman racing project
« Reply #6 on: November 16, 2010, 09:24:01 PM »
Yellow Devil

November 16, 2010, 09:24:05 PM
Reply #7

Offline Max

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Re: megaman racing project
« Reply #7 on: November 16, 2010, 09:24:05 PM »
Quote from: "ice"
the yellow devel

For god's sake

and I would know if I appeared in MMB&C... I did it, after all.

Touhou ninja'd!

November 16, 2010, 09:25:13 PM
Reply #8

Offline lightdasher

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Re: megaman racing project
« Reply #8 on: November 16, 2010, 09:25:13 PM »
Quote from: "Yellow Devil"
Touhou ninja'd!
>:3

November 16, 2010, 09:25:34 PM
Reply #9

Offline ice

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Re: megaman racing project
« Reply #9 on: November 16, 2010, 09:25:34 PM »
what can I say, I'm notoriuse for bad spelling when I type fast  :mrgreen:

November 16, 2010, 09:26:40 PM
Reply #10

Offline Mr. X

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Re: megaman racing project
« Reply #10 on: November 16, 2010, 09:26:40 PM »
Quote from: "ice"
what can I say, I'm notoriuse for bad spelling when I type fast  :mrgreen:
Quote
notoriuse
Quote
notoriuse

November 16, 2010, 09:27:24 PM
Reply #11

Offline Max

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Re: megaman racing project
« Reply #11 on: November 16, 2010, 09:27:24 PM »
You did it twice, it obviously wasn't an oversight.

Not to mention my name is right there...
<<<<<<

November 16, 2010, 09:30:15 PM
Reply #12

Offline Mr. X

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Re: megaman racing project
« Reply #12 on: November 16, 2010, 09:30:15 PM »
You're pointing at your avatar.

November 16, 2010, 09:30:52 PM
Reply #13

Offline Max

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Re: megaman racing project
« Reply #13 on: November 16, 2010, 09:30:52 PM »
In the general direction... you get it.

November 16, 2010, 10:14:41 PM
Reply #14

Offline ice

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Re: megaman racing project
« Reply #14 on: November 16, 2010, 10:14:41 PM »
This is basicly the size comparison of the cars (oddly joe's model is almost the same size as the sprite)
and heres the rotations for the yellow "devil"