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Author Topic: [EXPANSION] Mega Man Powered Up [Release v1f]  (Read 195576 times)

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December 20, 2010, 09:09:31 AM
Reply #30

Offline Max

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Re: [EXPANSION] Mega Man Powered Up
« Reply #30 on: December 20, 2010, 09:09:31 AM »
Quote from: "SmashBroPlusB"
Also, Time Slow should work like Time Man's version. Fire diagonal clock hands, charge to slow time. You can fire hands during the Time Slow, but don't let the user change weapons. Time Slow should consume about 40% of the ammo bar, Hands of Time should eat up very little ammo, around Search Snake.

Yes, this was what I was thinking. First half of Gyro Attack, middle of Atomic Fire and then write your own "slow time" coding.
If possible.

December 20, 2010, 03:32:29 PM
Reply #31

Offline Myroc

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Re: [EXPANSION] Mega Man Powered Up
« Reply #31 on: December 20, 2010, 03:32:29 PM »
Vyse, I've signed you up for Fire Man and Wily Fortress 1, but I'd recommend leaving those slots to someone else if they volunteer, since you seem to have stages to make for both the Upgraded Maps Project and the MM&B expansion. Try not to overload yourself with work, kay? ;)

Oh, and yes we are using the old tilesets for the remade maps.

December 20, 2010, 06:46:03 PM
Reply #32

Offline Ultima

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Re: [EXPANSION] Mega Man Powered Up
« Reply #32 on: December 20, 2010, 06:46:03 PM »
I can make the 8-bit mixes for Time and OilMan if none are available.

December 20, 2010, 07:09:13 PM
Reply #33

Offline Myroc

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Re: [EXPANSION] Mega Man Powered Up
« Reply #33 on: December 20, 2010, 07:09:13 PM »
We have found some 8-bit remixes on youtube, but we don't really approve of them. By all means, go ahead.

December 20, 2010, 07:12:41 PM
Reply #34

Offline VyseTheLegend96

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Re: [EXPANSION] Mega Man Powered Up
« Reply #34 on: December 20, 2010, 07:12:41 PM »
Quote from: "Myroc"
We have found some 8-bit remixes on youtube, but we don't really approve of them. By all means, go ahead.
ok ill get to working on them...maybe tomorrow
BTW did you get my pm?

December 20, 2010, 07:50:53 PM
Reply #35

Offline Myroc

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Re: [EXPANSION] Mega Man Powered Up
« Reply #35 on: December 20, 2010, 07:50:53 PM »
Quote from: "VyseTheLegend96"
Quote from: "Myroc"
We have found some 8-bit remixes on youtube, but we don't really approve of them. By all means, go ahead.
ok ill get to working on them...maybe tomorrow
BTW did you get my pm?

I did. Personally I don't care how much work you have. As long as it's of acceptable quality and you don't spend an unreasonably large amount of time on them, I won't send the hounds after you.

December 20, 2010, 08:23:07 PM
Reply #36

Offline VyseTheLegend96

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Re: [EXPANSION] Mega Man Powered Up
« Reply #36 on: December 20, 2010, 08:23:07 PM »
Quote from: "Myroc"
Quote from: "VyseTheLegend96"
Quote from: "Myroc"
We have found some 8-bit remixes on youtube, but we don't really approve of them. By all means, go ahead.
ok ill get to working on them...maybe tomorrow
BTW did you get my pm?

I did. Personally I don't care how much work you have. As long as it's of acceptable quality and you don't spend an unreasonably large amount of time on them, I won't send the hounds after you.
sure thing
theyll be doen soon, and if you dont like them, then dont use them, thx

December 20, 2010, 09:37:03 PM
Reply #37

Offline Ashley

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Re: [EXPANSION] Mega Man Powered Up
« Reply #37 on: December 20, 2010, 09:37:03 PM »
I had already done the music, Myroc. I'll send you them later.

The bots are done, too. (Even Megaman?'s)

December 21, 2010, 06:40:49 PM
Reply #38

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Re: [EXPANSION] Mega Man Powered Up
« Reply #38 on: December 21, 2010, 06:40:49 PM »
We have found acceptable music for both stages and are no longer looking for them.

No, they are not the ones from youtube.

December 21, 2010, 06:41:15 PM
Reply #39

Offline Max

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Re: [EXPANSION] Mega Man Powered Up
« Reply #39 on: December 21, 2010, 06:41:15 PM »
I'm about halfway on the coding.

Has anyone got the tilesets yet?

December 21, 2010, 06:43:49 PM
Reply #40

Offline Myroc

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Re: [EXPANSION] Mega Man Powered Up
« Reply #40 on: December 21, 2010, 06:43:49 PM »
Not yet. It might take a small while.

December 21, 2010, 11:59:41 PM
Reply #41

Offline squidgy617

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Re: [EXPANSION] Mega Man Powered Up
« Reply #41 on: December 21, 2010, 11:59:41 PM »
Sent you my reply. Also, nevermind my questions about what other skins you're making. It took me a sec to realize that uhh... there's nothing else TO skin.

December 22, 2010, 01:02:19 AM
Reply #42

Offline CopShowGuy

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Re: [EXPANSION] Mega Man Powered Up
« Reply #42 on: December 22, 2010, 01:02:19 AM »
Sounds like this is really close to finished then...

December 22, 2010, 01:45:28 AM
Reply #43

Offline LlamaHombre

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Re: [EXPANSION] Mega Man Powered Up
« Reply #43 on: December 22, 2010, 01:45:28 AM »
So we just need maps.  :|

I could try Cut Man.
I'm a fucking noob at maps, but it'd give me something to do.
You may need to edit it in places such as item placement and music.

I would do Oil Man, but I hear the oil needs to be scripted in order to light fire, and I don't feel like doing things too advanced.

EDIT: Never mind, maps have never been my forte, and so far the result is terrible.

December 22, 2010, 12:27:02 PM
Reply #44

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Re: [EXPANSION] Mega Man Powered Up
« Reply #44 on: December 22, 2010, 12:27:02 PM »
I think I broke the Oil Slider.

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