Advanced Search

Author Topic: [Game Mode] One Flag CTF to King of The Hill (v1a)  (Read 18015 times)

0 Members and 1 Guest are viewing this topic.

November 07, 2012, 01:05:34 AM
Read 18015 times

Offline JaxOf7

  • MM8BDM Extender
  • *****
  • Date Registered: March 23, 2011, 03:56:13 AM

    • View Profile
[Game Mode] One Flag CTF to King of The Hill (v1a)
« on: November 07, 2012, 01:05:34 AM »


http://wadhost.fathax.com/download.php?view.160

Converts 1 flag capture the flag mode actors to king of the hill mode actors.
Provides KoTH acs.
Must be played in Teamgame(acs), 1 Flag CTF, or CTF.

The gray flag becomes the control point.
The red and blue flags become healing units.
KoTH is mostly TF2 style'd and includes overtime.

Sv_Possessionholdtime = how quickly the point is captured.
Pointlimit = tics the points must be held for to win. 3600 = standard 2 minutes. 900 = 30 seconds.


How to play KoTH for those who have not played it:
Capture the point by standing near the point; having more people standing near it makes it cap faster!
Capturing can be stopped by having an opposing team member be on the point. You should kill him.
Capture progress will detoriorate over time if capturing is stopped.

Fully capture the point to make it your team's own!
No need to capture the point anymore, just make sure the enemy doesn't capture it!
Have your team own the point in the middle until your team's time runs out. (If the point is being contested when time runs out, the match goes into overtime until you own it uncontestedly. Yes, your opponents can win through overtime.)

November 07, 2012, 01:12:15 AM
Reply #1

Offline JaxOf7

  • MM8BDM Extender
  • *****
  • Date Registered: March 23, 2011, 03:56:13 AM

    • View Profile
Re: [Game Mode] One Flag CTF to King of The Hill (v1a)
« Reply #1 on: November 07, 2012, 01:12:15 AM »
Double posting to say that I am aware of the point HUD covering horizontal health bars and of the lack of capturing sounds.

November 07, 2012, 01:15:10 AM
Reply #2

Offline Magnet Dood

  • MM8BDM MM8 Contributor

  • Rockman 5- Blues' Trap!?
  • *****
  • Date Registered: April 19, 2011, 08:13:37 PM

    • View Profile
Re: [Game Mode] One Flag CTF to King of The Hill (v1a)
« Reply #2 on: November 07, 2012, 01:15:10 AM »
This looks very impressive.

One flaw with it, of course, is that the CTF maps don't really fit in for KoTH due to their rather small size, but still this mode looks fun. I'll try it out later.

November 07, 2012, 02:03:01 AM
Reply #3

Offline LlamaHombre

  • MM8BDM Extender
  • ************
  • Date Registered: November 15, 2010, 09:19:04 PM

    • View Profile
    • My Famitracker Covers
Re: [Game Mode] One Flag CTF to King of The Hill (v1a)
« Reply #3 on: November 07, 2012, 02:03:01 AM »
Moved it

Also, the map shown plays absolutely awfully in this mode, and a lot of stock maps tend to just be standing around the point with ripper weapons but despite that I'm sure you're onto something.

November 07, 2012, 02:09:12 AM
Reply #4

Offline HD_

  • Standard Member
  • Date Registered: November 13, 2011, 01:44:40 AM

    • View Profile
Re: [Game Mode] One Flag CTF to King of The Hill (v1a)
« Reply #4 on: November 07, 2012, 02:09:12 AM »
Well the simple response to that is making new maps. The stock maps just plain aren't well suited to the mode, which is understandable.

November 07, 2012, 02:09:38 AM
Reply #5

Offline SmashTheEchidna

  • Standard Member

  • AKA Smash Corliss
  • Date Registered: December 07, 2010, 09:25:12 PM

    • View Profile
    • http://fandedication.4umer.com/
Re: [Game Mode] One Flag CTF to King of The Hill (v1a)
« Reply #5 on: November 07, 2012, 02:09:38 AM »
Someone should make a map that's actually a giant hill. I have a nagging feeling that it would play horribly, but still.

November 07, 2012, 02:10:19 AM
Reply #6

Offline Hallan Parva

  • MM8BDM MM8 Contributor

  • drifting absently across an endless sea
  • *
  • Date Registered: September 23, 2010, 10:32:40 PM

    • View Profile
Re: [Game Mode] One Flag CTF to King of The Hill (v1a)
« Reply #6 on: November 07, 2012, 02:10:19 AM »
Ironically, the worst map to play in CTF is the best map to play in KOTH.

Seriously, go load a King of the Hill match in Underwater Base. It's too amazing for words.



EDIT: HD Gizmo double ninjas aaaaaaaaaaaa

I was making a KnightJunk map specifically for KOTH though so look for that maybe sort of

November 07, 2012, 02:12:18 AM
Reply #7

Offline LlamaHombre

  • MM8BDM Extender
  • ************
  • Date Registered: November 15, 2010, 09:19:04 PM

    • View Profile
    • My Famitracker Covers
Re: [Game Mode] One Flag CTF to King of The Hill (v1a)
« Reply #7 on: November 07, 2012, 02:12:18 AM »
Apparently I worded it as if I hated the entire project

Yeah, it's really just all the maps that are currently able to play this mode really don't cooperate with this.

I'd love to see maps designed with this mod in mind, though. That would really put this to the test.

November 07, 2012, 02:15:08 AM
Reply #8

Offline SmashTheEchidna

  • Standard Member

  • AKA Smash Corliss
  • Date Registered: December 07, 2010, 09:25:12 PM

    • View Profile
    • http://fandedication.4umer.com/
Re: [Game Mode] One Flag CTF to King of The Hill (v1a)
« Reply #8 on: November 07, 2012, 02:15:08 AM »
Quote from: "SmashBroPlusB"
EDIT: HD Gizmo double ninjas aaaaaaaaaaaa

Oh. That's never happened before. (I got ninja'd too.) *cough*

November 07, 2012, 02:23:35 AM
Reply #9

Offline CHAOS_FANTAZY

  • MM8BDM Extender

  • Still Around, But Only Kind Of
  • *
  • Date Registered: November 21, 2010, 08:21:24 PM

    • View Profile
Re: [Game Mode] One Flag CTF to King of The Hill (v1a)
« Reply #9 on: November 07, 2012, 02:23:35 AM »
I've been wondering if TF2 modes could be implemented in a successful manner.  Next stop, Control Points!

Cool idea, but like everyone else has been saying, these maps weren't really designed to play like this, so a Map Pack designed for this mod would be ideal.  On the flipside, those maps would probably play horribly for CTF, hah.
I would make a joke about importing a KOTH map from TF2 to MM8BDM, but it's been so long since I've played KOTH, I can't remember which ones are good.

November 07, 2012, 02:30:23 AM
Reply #10

Offline JaxOf7

  • MM8BDM Extender
  • *****
  • Date Registered: March 23, 2011, 03:56:13 AM

    • View Profile
Re: [Game Mode] One Flag CTF to King of The Hill (v1a)
« Reply #10 on: November 07, 2012, 02:30:23 AM »
Quote from: "LlamaHombre"
Yeah, it's really just all the maps that are currently able to play this mode really don't cooperate with this.
All? I can guarantee at least a few maps are inadvertantly good for this mode..

November 07, 2012, 02:33:13 AM
Reply #11

Offline LlamaHombre

  • MM8BDM Extender
  • ************
  • Date Registered: November 15, 2010, 09:19:04 PM

    • View Profile
    • My Famitracker Covers
Re: [Game Mode] One Flag CTF to King of The Hill (v1a)
« Reply #11 on: November 07, 2012, 02:33:13 AM »
All the maps I've been on, anyways. One or all of the maps that I haven't played on are probably good for this, but a good number of them are not.

November 07, 2012, 04:39:44 AM
Reply #12

Knux

  • Guest
Re: [Game Mode] One Flag CTF to King of The Hill (v1a)
« Reply #12 on: November 07, 2012, 04:39:44 AM »
I think KCTF01 would be more or less alright. Everything else in my pack is too exposed. KCTF06 and 07 will be more or less alright when they're done, I hope.

I still don't like King of the Hill, but I can see how it could be fun for others. Nice job, Jax. I'll give it a try regardless.

November 07, 2012, 06:36:31 AM
Reply #13

Offline Hallan Parva

  • MM8BDM MM8 Contributor

  • drifting absently across an endless sea
  • *
  • Date Registered: September 23, 2010, 10:32:40 PM

    • View Profile
Re: [Game Mode] One Flag CTF to King of The Hill (v1a)
« Reply #13 on: November 07, 2012, 06:36:31 AM »
Quote from: "CHAOS_FANTAZY"
Next stop, Control Points!
hey why don't you go away

Quote from: "CHAOS_FANTAZY"
I would make a joke about importing a KOTH map from TF2 to MM8BDM, but it's been so long since I've played KOTH, I can't remember which ones are good.
Sawmill and Lakeside make me want to punch brick walls they're so good


speaking of Control Points, how easy / hard would it be to adapt this code to a CP variation

November 07, 2012, 09:05:15 AM
Reply #14

Offline Jc494

  • Enthusiast
  • **
  • Date Registered: February 23, 2011, 06:57:17 PM

    • View Profile
Re: [Game Mode] One Flag CTF to King of The Hill (v1a)
« Reply #14 on: November 07, 2012, 09:05:15 AM »
Quote from: "Gizmo The Cat"
Someone should make a map that's actually a giant hill. I have a nagging feeling that it would play horribly, but still.

Gee, you'd think something like that wouldn't be already made?

Anyway, I think most of my maps would be good for this kind of game mode, expect maybe one or two. Only problem is that no one would actually play my maps because they are so "bad".

And another thing, let's not start a discussion here on whether they are or not.