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Author Topic: Stardust's Workshop  (Read 186176 times)

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May 16, 2021, 03:23:04 PM
Reply #525

Offline Stardust

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  • Date Registered: July 15, 2012, 07:42:47 AM

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Re: Stardust's Workshop
« Reply #525 on: May 16, 2021, 03:23:04 PM »
Damage display update! As I've been receiving requests lately
Overall, this update improves visuals, and make damage display more convenient to use  :mrgreen:

Check out the first post for a general presentation of the mod as of v2c/and download link

(click to show/hide)

May 17, 2021, 01:50:42 PM
Reply #526

Offline hansungkee

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Re: Stardust's Workshop
« Reply #526 on: May 17, 2021, 01:50:42 PM »
Waoh... Yo That's Really Good.

October 07, 2021, 06:46:39 PM
Reply #527

Offline RushJet1

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Re: Stardust's Workshop
« Reply #527 on: October 07, 2021, 06:46:39 PM »
Hey, a lot of people (myself included) like this mod but it apparently interferes with Gondola/CCBM's painstates and some of the class mechanics based on those (I think NightFly said that the actor/owner changes or something).  The v2b version does not have this issue, but it's older and less fully-featured, plus it breaks other stuff (though less stuff, so we're using it on the pub server right now).  Not sure how you'd fix this or how hard it would be so this is more informational than a request :)  But if you want to take it as a request, I won't complain.

Aside from the conflicts with other mods, this does pretty much everything I'd want a damage display mod to do and more.  Good job on it!

November 03, 2021, 08:20:38 PM
Reply #528

Offline Trillster

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Re: Stardust's Workshop
« Reply #528 on: November 03, 2021, 08:20:38 PM »
Zandronum 3.1 introduces the Actor Takes Damage EVENT script type so it might be better to use something like that for the future as that'll have far less potential of stuff breaking and it has far less reliance on preserving target/victim relationships.

December 26, 2021, 05:58:23 PM
Reply #529

Offline Stardust

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Re: Stardust's Workshop
« Reply #529 on: December 26, 2021, 05:58:23 PM »
It's that time of the year again, have a little late gift : Xover Weapons got a new update!
It includes new weapons, a rework of the screw economy, and it now works with PvM game modes like Invasion or Survival.
See the full details here