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Topics - tsukiyomaru0

Pages: 1 [2] 3 4
16
Help & Editing / A "small" map needed for testing purposes
« on: June 12, 2011, 11:00:35 PM »
Let me simplify this: I need a BIG map, albeit simple, to test out weapons and items. The map needs to be AS BIG AS POSSIBLE and split into 4 sections:
Section 1: Plain, no obstacles
Section 2: Small "pilars" as obstacles
Section 3: 15º, 30º, 45º, 60º and 75º Slopes
Section 4: Holes

This is the only tile you will need for it:

Reason is that I can use the small squares to accurately meassure distance and such, so this texture plays a vital role.

I appreciate anyone's help.

17
W.I.P Forum / Assassin Mode (BETA)
« on: May 18, 2011, 06:45:32 PM »
While I was neck-deep in boredom, I brewed this:
ASSASSIN MODE
http://www.mediafire.com/?51xzxcox20d59qb

It is a little like "Who Dun It?", but it is actually a modification of Roboenza to have an Assassin instead of an Infect. Friendly Fire is enabled on purpose.
The Goal:
The Assassin must hunt down every other player and survive. For that, he has the Hidden Blade, that grants a OHKO  that is lost for 5 seconds if you miss the enemy or (maybe) get hit. During this cooldown period, you have to rely on Air Dash (Secondary Fire / Alt Fire) to escape and use non-lethal stabs.
The Survivors must work together to put the assassin down and try to NOT harm each other. So far, harming each other has no penalty

Feel free to modify anything I have done and have fun.

18
Help & Editing / Promotion of Custom Stuff. How to do?
« on: April 08, 2011, 01:01:41 AM »
Well, this is a question that has come to my mind after a while.
I have come to create two modes (three if you count my flawed attempt to make Roboenza better) and NONE of them got promoted. Meanwhile, Classes mod gets promoted easily, perhaps as much as Ninja and Quick mode were back then. This brought me to think: What is the factor that makes some way more popular and important than the others? Longer stay? Position in the community? Donations? I really don't know, and perhaps I'll never have any clue on the answer for this unless you are willing to share opnions.

19
MM8BDM Discussion / [Closed] Konami Code - Contra Server
« on: April 01, 2011, 06:04:12 PM »
Server Closed. Tomorrow I may open it as Experimental Weapons V2.3. 10 players + 2 bots (total: 12 players) as usual.
File: http://wadhost.fathax.com/files/ExpWepV2.3.zip
Mode: DM - Buckshot
Maps: All default MM8BDM maps
Fraglimit: 30
Chasecam: ON
BotChat: Off
Bot: Gutsman, Gutsman

(click to show/hide)

20
MM8BDM Discussion / Problems with MM8BDM Skype Family
« on: March 31, 2011, 11:58:45 PM »
I only joined it to be able to beta test for some, but in my first day there it was bombarded by randomness by many. So I was kinda forced to try and look for a way to leave to come back later. Result? Left the room completly and couldn't join again! And people STILL give out alpha/beta stuff there. Couldn't they like put it here or PM to those interest in helping instead? YD did this already.

Better yet: can't they use the IRC? Is lighter, doesn't eat bandwidth and you can ALWAYS come back or leave at will.

21
Help & Editing / Sprite Request: Closed Fist and Pointing Hand
« on: March 31, 2011, 01:33:51 AM »
This one seems simple, right? Well, in fact, it is. I need a MM8BDM styled pointing hand and closed fist, with the same aspect of MM8BDM. Only those two sprites. Please?

22
Projects & Creative / [MODE] CONTRA Mode (Replace Buckshot)
« on: March 27, 2011, 11:00:20 PM »
While casually thinking of stuff to do, I ended up playing the good and old Contra. Then, it came to me: "Why not make those weapons? Why not make this a mode?". It is not that easy, plus Buckshot is supposed to be a fast-paced mode, isn't it? Then, I bring you:
CONTRA MODE

This mode Features: FIVE Original Contra Weapons, spawning item carriers, Rapid Fire Item, Barrier Item.
Explanation on Weapons and Items:
Assault Rifle: You start with this one. A weak rifle with rapidfire.
{M}achine Gun: A stronger version of the Assault Rifle.
{S}pread Gun: The infamous 5-shot spreader from Contra. Just like in Contra, the ultimate weapon... Or not?
{F}lame Shot: Fires a spiralling fireball that covers a wide area, but moves somewhat slower.
{L}aser Gun: A piercing beam of energy. Can kill an unmoving target, but isn't much fast.
{R}apid Fire: Increases the speed at which your shoot travels. Stackable up to five.
{B}arrier: Gives you invulnerability for 20 seconds (Like in Contra), but is a rare drop. Uses Doom's traditional Invulnerability effect, because Translations wouldn't work well in team modes.

To get items: 10 seconds after spawning/respawning, you'll be alerted that supplies are on the way. Look for a strange portal and shoot the carriers that come out of it. They will then drop an item, that will stay there until picked.However, be fast: people can and will steal the items from YOUR carrier too.

Download Link:
http://wadhost.fathax.com/files/ContraV1.1.zip

Next Contra mode will be Super C, so stay tuned at the poll.

23
Mega Man Discussion / MMBN6 Buster codes (Incomplete list?)
« on: March 27, 2011, 06:06:58 PM »
Well, for MANY days, I worked on listing the Buster Replacement Codes for MMBN6... The result of my efforts are below. DON'T use any crashing code without using a savestate before it!

They are in VBA format

Code: [Select]
Default Buster code:
020047D0:00

Default Charged Buster Code:
020047D1:01

Values can be changed to:

*NOTE: Named them according to the first thing that came to my mind*

00 = Normal Buster
01 = Charged Buster
02 = Buster Glitch *Click*
03 = Falzar Buster
04 = Gregar Buster
05 = Cannon Glitch (0 damage)
06 = Flamethrower
07 = Beast Breath (Katon! Goukakyu no Jutsu!)
08 = Whirlpool
09 = Elec Breath
0A = Wind Breath
0B = Elec Beam
0C = Bubble Shot
0D = Paralyz Shot Glitch (Paralyzes, spreads, and seems to OHKO sometimes.. Odd....)
0E = Air Spin (TORNADO HOLD!)
0F = Tengu Fan
10 = Wind Pull
11 = Sonic Boom Glitch (normal buster damage and starts strange countdown)
12 = Tomahawk Slash
13 = Cross Slash
14 = Erase Beam
15 = Dark Spike
16 = Life Sword
17 = Charge Dash
18 = [[Breaks Game]]
19 = Ground Drill
1A = Cross Slash (Another?!)
1B = Twin Wing Boomerang Glitch (Causes slowdown and garbage for a while)
1C = Gregar Lunge
1D = Dust Rain Glitch (Causes slowdown and garbage for a while)
1E = Double Slash ( + shaped)
1F = [[Breaks Game]]
20 = [[Breaks Game]]
21 = Sword
22 = Thunder Ball
23 = Fire Punch (Falcon PUNCH!)
24 = Aqua Needle (More like SPIKE RAIN!)
25 = Pulsar
26 = Boomerang
27 = Heat Dash
28 = Junk Monster
29 = [[Breaks Game]]
2A = Suction? (Does nothing, I think)
2B = Normal Buster?
2C = Falzar Buster?
2D = [[Breaks Game]]
2E = Normal Buster?
2F = Normal Buster?
30 = Proto Shield Glitch (At least defends...)
31 = Proto Sword (Came after Proto Shield and is a Wide Sword. Guess what I thought)
32 = Wide Sword
33 = Long Sword
34 = Proto Shield
35 = Machine Gun
36 = Wide Sword?
37 = Proto Shield (It actually reflects! Perhaps the one above is Proto Sword?)
38 = [[Breaks Game]]
39 = Darkness Overload (Same as Bass Cross' in MMBN5)
3A = Hell's Rolling (Same as Bass Cross' in MMBN5)
3B = Guts Shield
3C = Proto Shield
3D = Anti-Damage (surprise Shuriken!)
3E = Normal Buster?
3F = Normal Buster?
40 = Does Nothing? (Maybe is an "Anti-")
41 = Does Nothing? (I'm almost sure it is another "Anti-")
42 = Does Nothing? (Must be an "Anti-")
43 = Does Nothing? (Oh, God, when will it stop?!)
44 = Does Nothing? (... No comment)
45 = Does Nothing? ( >:C )
46 = Does Nothing? ( >8C )
47 = Does Nothing? (I am Painis Cupcake)
48 = Does Nothing? (I will eat you!)
49 = Does Nothing? (Hahah- No.)
4A = Does Nothing? (Perhaps it is another trap... As all of the above makes you stand still until hit)
4B = Self Deletion! (Quickest way to have no regrets)
4C = Recoil from Hit (Just the animation. Just for lulz)
4D = Normal Buster?
4E = Normal Buster?
4F = Normal Buster?
50 = Normal Buster?
51 = Normal Buster?
52 = Random Meteor
53 = Random Triple Meteor
54 = Mega Cannon
55 = Ice Cube
56 = Grass Seed
57 = Panel Grab
58 = Holy Hand Grenade
59 = Shock Scarecrow
5A = Spreader
5B = Ice Seed
5C = Step Sword
5D = Blizzard Ball
5E = Time Bomb
5F = Bubble Spread
60 = Bamboo Spear
61 = Cannon
62 = Corn Shot
63 = Sandworm
64 = Elec Sword
65 = Spread Bomb
66 = Vulcan
67 = VooDoo Doll
68 = Wide Blade
69 = Air Sword/Fan
6A = Grab Banish
6B = Vulcan2
6C = Gun Del Sol
6D = Blood Rain (*Ahem* Chocolate Rain! Some they draw others' Humor program!)
6E = Z-Saber (It's not "Z-Saver", Crapcom...)
6F = Normal Buster?
70 = Normal Buster? (So many wasted space...)
71 = Inviz
72 = Long Sword
73 = Thunder Ball
74 = Shotgun
75 = Yo-Yo
76 = Met Shield/Reflect
77 = Normal Buster?
78 = Flame Thrower (Cracks panels)
79 = Normal Buster?
7A = Pulsar
7B = Normal Buster?
7C = Wide Sword
7D = Mini Bomb
7E = Normal Buste?
7F = Wirlwind
80 = Bubble Shot
81 = Panel Shot
82 = Normal Buster?
83 = Paralyze Beam
84 = Circle Gun
85 = Drill Arm
86 = Wind Pull
87 = Black Bomb
88 = Bee Shield
89 = Sword Glitch (Animation only. no attack)
8A = Dark Sword
8B = Proto Shield
8C = Guts Shield
8D = Charged Buster
8E = Sword
8F = Tri Buster (Same as Bass Cross' in MMBN5)
90 = Boomerang
91 = Wide Shot
92 = Darkness Overload (Same as Bass Cross' in MMBN5)
93 = Hell's Rolling (Same as Bass Cross' in MMBN5)
94 = [[Breaks Game]]
95 = [[Breaks Game]]
96 = [[Breaks Game]]
97 = [[Breaks Game]]
98 = [[Breaks Game]]
99 = [[Breaks Game]]
9A = [[Breaks Game]]
9B = [[Breaks Game]]
9C = [[Breaks Game]]
9D = [[Breaks Game]]
9E = [[Breaks Game]]
9F = [[Breaks Game]]

24
Help & Editing / [DECORATE]"Wave Beam" Effect help.
« on: March 03, 2011, 08:36:32 PM »
I tried virtually everything: Have an object spawn after the one before dies, give NOCLIP flag, NOINTERACTION, but NOTHING works! It always fails at one point. Either readjusts height and sets Z speed to zero, or goes on forever. or hug floors! What should I do to make it ONLY go through walls and interact only with solid actors?

25
Projects & Creative / [Community Project] eXperimental Weapons Mode V2.3
« on: February 24, 2011, 05:25:50 PM »
NEW VERSION!
V2.3: http://wadhost.fathax.com/files/ExpWepV2.3.zip

What's new in the random insanity:
*BurningBigBang (By Arkman): The Motherfucking BFG of this mode. However, to compensate for that, it takes VERY long to reload.
*Stray Wisps: Originally, this is a weapon I had in mind for a fangame. However, since I had no skills on Game Maker, I scrapped the idea. But the weapon stayed! Usefull shield, I tell you,
*Solar Blast: Mix Fire Storm with a powerfull blast of energy and you get THIS. This weapon contains an interesting laser effect.
*Atomic Buster: The only Hitscan + Projectile weapon. While the hitscan causes damage ONLY at direct hit, the projectile can cause Crash Bomb-like damage. The custom code I used for this makes it very interesting to use.
*ALL weapons had their damage halved

This Buckshot Mode mod gives a random weapon each time you respawn, and there's no "Everyone with the same weapon". This happens due to a simple-to-edit randomizer, that is given to you in the beginning of the round or when you respawn. It then picks a weapon at random and gives to you. AUTOMATICALLY!

This is a true challenge for whoever that thinks that is too good in DeathMatch.

Currently, the weapons are:
*X-Buster Third Charge: Powerfull weapon, can have a ripping effect upon a dying enemy.
*X4 Ultimate Buster: Think of this as a nerfed BFG or buffed X-Buster It can not only rip through the enemies but creates a lightning orb that causes constant damage, killing a standing fool in seconds.
*Crissaegrim: Rapid slashes + high damage makes this a deadly melee weapon. However, on distance, it is VERY useless. Save it for "backstabbing"
*Anthony Higgs' Plasma Gun: Fires fast plasma bullets, but acts more like a sniper rifle. Has a long reloading time, but is really good for campers and snipers.
*BurningBigBang (By Arkman): The Motherfucking BFG of this mode. However, to compensate for that, it takes VERY long to reload and makes you stop moving while it is firing. Mind surviving if you want to frag.
*Stray Wisps: Upon firing, it will take a while to charge the shield. Once it does, the shield will spin around you, damaging everyone who comes near. Pressing Fire again will shoot the shield, causing it to track the enemies with a slowly increasing speed.
*Solar Blast: Fires a long beam of solar energy that toasts the enemy and also hits enemies next to the user. Pretty much an "extended Fire Storm", but with an interesting effect.
*Atomic Buster: Fires a slow atomic beam and also hits the targetted instantly with a typical hitscan. Even though the beam is somewhat slow, it has the possibility to cause additional damage.

AND I'M STILL ACCEPTING SUBMISSIONS!
Come, people! If you made a fully functional weapon and want it in, just post it here!

Some Weapons' showcase:

26
W.I.P Forum / [EXPANSION] Metroid Expansion Project
« on: February 24, 2011, 12:09:11 AM »
Okay, so... I made these metroid armcannon sprites and won't be letting them go to waste, so here's what I have in mind: A Metroid Expansion Project

However, of course, I can'd do it alone. So, if you are willing to be of assistance, just go on and post about what you will do.
Quote
Weapons
    Metroid Fusion Beams - Me, Tsukiyoumaru Zero
    Metroid Zero Mission Beams - Me, Tsukiyoumaru Zero
Items

ACS

Classes

Textures

Maps

Campaign

Items

Sounds

Skins

Musics


First Poll: What kind of HUD should it have?
Metroid 1
Super Metroid
Metroid Prime
Metroid Fusion/Zero Mission
Metroid: Other M

27
W.I.P Forum / Tsukiyomaru Zero's "eXperimental Weapon" mode
« on: February 21, 2011, 06:24:29 AM »
This is my new
eXperimental Weapon
mode.

http://www.mediafire.com/?s05v3vzvav5kz05

It modifies Buckshot mode, giving everyone the all-powerfull X Buster's Third Charge Shot.

Not much to say, if you have been tuned into my Weapon's Thread,

28
Help & Editing / Tweaked Roboenza WAD
« on: February 13, 2011, 07:15:14 PM »
Someone dared me to make the tweaks to Roboenza myself, and then I thought "Sure, why not.". I've been keeping it for a while now, For I wanted to be sure that I would be allowed to. Cutmanmike said I could post, so here it is:

http://wadhost.fathax.com/files/roboenza-v3.zip

Them tweaks are:
*SpawnItemEx with "Aim Fix" for Infect Morpher, making it more accurate.
*Correctly placed frame for attack sequence (Before: Infect Morpher was fired as soon as the attack animation began. Now: Infect Morpher is spawned in the proper moment)
*Visible Infect Morpher (Helps to know the limits)
*Bugfix: Roboenza Weapon drop (Before: Could be dropped if the infect was killed while trapped with Item 1 or within other player. Now: The Roboenza Weapon won't drop or will drop for 1/35 seconds, the duration of a tick)

Tweaks are subject to change

Bugs, suggestions and what a not that relates to this tweaked version should be posted here, for further optimizing it.

Sadly, I can't do anything with ACS. The compiler and ACS hates me. Bad.

In case someone doubts I was allowed to post this:
(click to show/hide)

29
Cutstuff Discussion and Feedback / Youtube Tag does not work?
« on: February 13, 2011, 06:09:29 AM »
The Youtube Tag seems to not work for some reason. See:


Why is this happening?

30
DECORATE and ACS Modifications / Tsukiyomaru's Weapon Creation Support
« on: February 11, 2011, 02:52:11 AM »
Well, I told you I gave up in making weapons 'n stuff, right? Indeed, right. But, I have knowledge to pass on and I'm still open for participation in projects. So, yes, feel free to ask me what is possible or not, how it works and ETC.
Remember: I'm not good with ACS.

Here are some few questions and/or facts I already answered to:
*Aim with A_SpawnItemEx: Perfectly possible! Here's a "small" code for this: A_SpawnItemEx (<type>,cos(-pitch)*<Dist. from spawner>,<yoffset>,<zoffset>+(sin(-pitch)*<Dist. from spawner>),cos(-pitch)*<Projectile speed>,0,sin(-pitch)*<Projectile speed>,<angle>,<flags>,<chance>)

*Tripwire effect with projectiles: Possible, even though my first few attempts were unsuccessfull..

*Laser with projectiles/fake railguns: Possible! In my small experiment with it, it was a HUGE SUCCESS. endured even with FastWeapons on 2!

*Bending laser/fake railgun OR homing laser/fake railgun: Possible! Worked well and had an amusing result: It made a perfect arc toward the target!

*Short laser OR whip effect: Perfectly Possible! Can be done with inventory or multiple projectiles.

*Thinking with Portals Portal Gun ENTIRELY in Decorate: Somewhat Possible. Sometimes the portals doesn't work, or doesn't spawns, or entering the portal crashes the game. Will take time to improve. (Thanks to King Yamato for showing me it is possible to teleport without ACS)

WEAPONS TUTORIAL!

http://wadhost.fathax.com/files/Weaponstutorial.zip

A collection of weapon and effects, for you to learn from and apply in your own weapons! Mind to learn from Cutmanmike's Weapon Template first!


Past of the thread lies within the spoiler.
(click to show/hide)

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