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Changelog--Version 1.1 -> 1.2--* Fixed some missing replacers* Triggerless Flame Shot is a bit less spammy now.* Fixed line 59 in Alt-Triggerless.--Version 1.0 -> 1.1--* Fixed random Smart Bomb failure (DAMN YOU BARRELS!)* Smart Bomb now uses A_Explode, which means that walls and some objects will protect you* Barrier now makes you "blink"* Super Items now stays on the map for considerably longer* Barriers, Smart Bombs and Super Items had their rarity level halved (will now drop more often)* Weapons now have a "trigger" system. Start learning how to mash that button like a mad man** Exceptions being Super Weapons and Machine Gun* Flame Shot will burst into a 14 directions if you hold that fire button until the projectile impacts* Laser isn't a ripper anymore, can one-shoot and the previous beam will disappear if you try to fire another one.* The Item Capsule Spawner that replaces Eddie Summon won't let the capsules instantly hit the floor anymore
So my thoughts:1.- Assault Rifle should not be a dumbed down Machine Gun. It should fire on individual clicks, not automatic fire on button hold.2.- Machine Gun seems kinda weak or redundant. Maybe its bullets could go a bit faster? Maybe it should have a little random spread ala Bass Buster to differentiate it from Assault Rifle further?3.- Flame Shot was a chargable weapon in Super C. Holding B for a little while made both the main shot and the explosion range bigger. How about adding that to this Flame Shot?4.- Spread Gun seems pretty good, really. A good crowd control weapon in function...maybe buff the damage a little more?5.- Laser Gun is OP, although I don't know if it's intended...seems like it. Super Laser is OP no matter how you put it.6.- Are Rapid fire and smart Bomb supposed to do ANYTHING?7.- Regular Barrier should give you a literal barrier ala Contra 3. Takes 150 damage until it wears off. Super Barrier should just make you invulnerable.8.- Super tokens should be much more noticeable. Yellow tokens blend in with some tiles, so they're harder to spot. They should also last a bit longer than normal tokens. It seems Super Machine Gun token lasts longer than any other tokens.9.- Do you plan on adding more weapons from other Contra games?
and I've never seen B appear at all.
LASER IS OVERPOWERED.
The laser seriously needs a nerf. How about making it so that when you shoot again, the previous laser shot out would disappear, just like in the original game?
I love this update, except for the new "trigger" system for the weapons. I actually liked being able to hold down the fire button key. Oh, and it also broke the bots as well so that they won't attack unless they have the machine gun.