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Author Topic: Instagib Modification: IG Railgun  (Read 7913 times)

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May 07, 2013, 03:26:55 AM
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Offline tsukiyomaru0

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Instagib Modification: IG Railgun
« on: May 07, 2013, 03:26:55 AM »

For those crazy for some fast-paced almost hitscan one-hit-point-wonder duel...

Allows reloading, but there's a class-based (NESpalm, anyone?) color variation because, sadly, Zandronum has PLAYERINFO for everything BUT Railcolor. At least it's something.

Enjoy

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May 07, 2013, 03:53:55 AM
Reply #1

Offline Zard1084

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Re: Instagib Modification: IG Railgun
« Reply #1 on: May 07, 2013, 03:53:55 AM »
oh wow tuski! i'm gonna try this out now

Edit: i feel all giddy inside when i frag someone with this! its just too much fun to use!  :D

May 07, 2013, 04:35:41 AM
Reply #2

Offline tsukiyomaru0

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Re: Instagib Modification: IG Railgun
« Reply #2 on: May 07, 2013, 04:35:41 AM »
Quote from: "Zard1084"
oh wow tuski! i'm gonna try this out now

Edit: i feel all giddy inside when i frag someone with this! its just too much fun to use!  :D

Glad you enjoyed! :D Made it more because I kind of miss the days of IGlory in Skulltag/Zandronum, so this is kinda like a homage to that.

BTW, download it again. Pimped the ammo display a bit.

May 07, 2013, 12:50:59 PM
Reply #3

Offline Balrog

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Re: Instagib Modification: IG Railgun
« Reply #3 on: May 07, 2013, 12:50:59 PM »
Using a chain of A_FireCustomMissile to simulate a railgun makes me sadfaec. Use A_FireRailgun ; it deals 100 damage in deathmatch and 150 damage everywhere else, so still instant death, plus real hitscan and the ability to customize your rail colors in Player Setup.

May 07, 2013, 04:51:59 PM
Reply #4

Offline tsukiyomaru0

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Re: Instagib Modification: IG Railgun
« Reply #4 on: May 07, 2013, 04:51:59 PM »
Quote from: "Balrog"
Using a chain of A_FireCustomMissile to simulate a railgun makes me sadfaec. Use A_FireRailgun ; it deals 100 damage in deathmatch and 150 damage everywhere else, so still instant death, plus real hitscan and the ability to customize your rail colors in Player Setup.
It's not a chain FireCustomMissile, but rather a projectile that instantly gains 480 speed while creating its own trail. 480 is the "most stable" speed I found for a fastprojectile (above this, Z speed may suffer.). I could recreate all those aspects with some ACS but decided just to keep things simple.

So... Yeah, I might consider that.

May 07, 2013, 06:21:41 PM
Reply #5

Offline Hallan Parva

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Re: Instagib Modification: IG Railgun
« Reply #5 on: May 07, 2013, 06:21:41 PM »
Quote from: "Balrog"
real hitscan
this alone would make me never use this add-on

May 07, 2013, 07:32:25 PM
Reply #6

Offline tsukiyomaru0

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Re: Instagib Modification: IG Railgun
« Reply #6 on: May 07, 2013, 07:32:25 PM »
Quote from: "SmashBroPlusB"
Quote from: "Balrog"
real hitscan
this alone would make me never use this add-on
The only thing I'll NEVER consider doing.

May 07, 2013, 07:41:26 PM
Reply #7

Offline Hallan Parva

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Re: Instagib Modification: IG Railgun
« Reply #7 on: May 07, 2013, 07:41:26 PM »
Alright, I actually played this mod, and I gotta say Zard was right. The railgun just FEELS right. Loads of fun, really.


My only gripe is that you can't reload early, meaning there's literally no benefit to conserving your shots. Why not a reload option on Alt?

May 07, 2013, 08:34:57 PM
Reply #8

Offline tsukiyomaru0

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Re: Instagib Modification: IG Railgun
« Reply #8 on: May 07, 2013, 08:34:57 PM »
Quote from: "SmashBroPlusB"
Alright, I actually played this mod, and I gotta say Zard was right. The railgun just FEELS right. Loads of fun, really.


My only gripe is that you can't reload early, meaning there's literally no benefit to conserving your shots. Why not a reload option on Alt?
Can do. Meanwhile, I'm working on a new version that will also (hopefully) allow custom colors.

May 07, 2013, 09:35:16 PM
Reply #9

Offline tsukiyomaru0

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Re: Instagib Modification: IG Railgun
« Reply #9 on: May 07, 2013, 09:35:16 PM »
On news, new version done.

And taken down, and reuploaded a version without the color thing because it is buggy... Damn.

May 08, 2013, 12:01:29 AM
Reply #10

Offline Laggy Blazko

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Re: Instagib Modification: IG Railgun
« Reply #10 on: May 08, 2013, 12:01:29 AM »
Fast projectiles? That sounds hard to use if you have high ping. I might try this.

May 08, 2013, 08:28:42 PM
Reply #11

Offline tsukiyomaru0

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Re: Instagib Modification: IG Railgun
« Reply #11 on: May 08, 2013, 08:28:42 PM »
Quote from: "Laggy Blazko"
Fast projectiles? That sounds hard to use if you have high ping. I might try this.
Is harder to avoid than IGMetalBlade, but is pretty fun! :D

Well, I thought for a while and I'm willing to give a second shot at making the Railcolor thing work, but it will only apply the changes to the gun when you spawn/respawn. Also, I may make the Railcolor change your actual in-game color (except for Rainbow, which I may try to make it randomly change your colors when you spawn/respawn). So, vote on

EDIT: IT'S NO USE! I mean: seriously Zandronum?! You have GetPlayerInfo for EVERYTHING BUT Railcolor, yet you have it defined in userinfo?! *sigh* So, yeah, sadly this means it is impossible unless someone teaches me an alternative that works.

AND NO, I will NEVER make a hitscan of it!

May 09, 2013, 06:34:53 PM
Reply #12

Offline xColdxFusionx

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Re: Instagib Modification: IG Railgun
« Reply #12 on: May 09, 2013, 06:34:53 PM »
The only issue I have with this is that the trail doesn't seem to sync up with the actual attack.  I had a very hard time hitting anything with it because the projectile moves about five times faster than the visible trail. I don't know if this is just me, but it just feels off.

May 09, 2013, 06:48:13 PM
Reply #13

Offline tsukiyomaru0

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Re: Instagib Modification: IG Railgun
« Reply #13 on: May 09, 2013, 06:48:13 PM »
Quote from: "xColdxFusionx"
The only issue I have with this is that the trail doesn't seem to sync up with the actual attack.  I had a very hard time hitting anything with it because the projectile moves about five times faster than the visible trail. I don't know if this is just me, but it just feels off.
It accidentally got a double trail for no known reason. The projectile moves at 480 and the trails move's at 5% to 95% of that speedhaving a "freezing" after frame 1.

May 09, 2013, 11:37:41 PM
Reply #14

Offline Balrog

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Re: Instagib Modification: IG Railgun
« Reply #14 on: May 09, 2013, 11:37:41 PM »
Quote from: "tsukiyomaru0"
So, yeah, sadly this means it is impossible unless someone teaches me an alternative that works.

AND NO, I will NEVER make a hitscan of it!
The alternative is to use hitscan. A_FireRailgun, to be precise. I made a ticket for adding player railcolor support to A_RailAttack, so it should be in by v5a or so.