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Messages - Megaman94

Pages: 1 [2] 3 4 ... 33
16
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: August 02, 2016, 04:35:05 AM »
Quote from: "Superjustinbros"
(click to show/hide)

Sounds like they are working for Trump

17
Quote from: "hauleroftrees"
I thought the Flash Stopper was another name for the Time Stopper  :mrgreen:

Time Stopper = Flash Man

Flash Stopper = Bright Man

Although sometimes i got to correct myself when I start to call Time Stopper the wrong name, because usually the weapon has the first part of the robot's name in it.

Metal Man = Metal Blade
Bubble Man = Bubble Lead
Air Man = Air Shooter
Fire Man = Fire Storm
Ice Man = Ice Slasher

However, some weapons break this rule

Guts Man = Super Arm
Elec Man = Thunder Beam
Wood Man = Leaf Shield
Toad Man = Rain Flush
Burst Man = Danger Wrap

18
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: August 02, 2016, 04:23:59 AM »
(click to show/hide)

19
Maps / Re: Wily Inc. (Version 3 is Now Available!!)
« on: August 02, 2016, 04:12:53 AM »
I am going to make the next version I release be version 3. Unless there is a map breaking bug, don't expect a V2nb or V2o. I am more than halfway through the alphabet and I am running out of letters.  <!-- s:lol: -->:lol:<!-- s:lol: -->

EDIT: v3 is now available! Download link is on the first page.

EDIT2: due to some bugs, please download v3b. Download link is on the first page.

EDIT3: v3c is now available! Download link is on the first page.

EDIT4: v3d is now available! Download link is on the first page.

20
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: July 30, 2016, 06:41:10 AM »
(click to show/hide)

21
Anything Goes / Re: General Offtopic Discussion
« on: July 28, 2016, 01:44:46 AM »
Quote from: "Geno"
(click to show/hide)
this cutman figure looks so good, i want twenty
someone totally has to mod it into cutmanmike, haha


Get twenty of thse then get a Mega Man one.

Mega Man versus 20 Cut Man....Cut Mans?....Cut Men? What would be plural of Cut Man?

22
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 28, 2016, 01:14:58 AM »
Quote from: "CutmanMike"
Quote from: "Game&Watcher"
(Including the Top Man one for v4.)

This was a mistake and the song is no longer in the game. I was against this from the beginning but it somehow ended up being in the core anyway. Not only did it have nothing to do with Mega Man, Capcom or even video games in general the 8-bit version was used without permission apparently.

And yet you allowed TENVMUS to be in the game. It sounds worse than the music from Mega Man 2 (GB).

23
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 24, 2016, 05:39:57 AM »
By the look of it, Leaf Shield now fires leaves when you have Leaf Shield up and someone fires at you. I see you can still throw the shield, does that do damage as well?

24
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 23, 2016, 08:57:12 PM »
Quote from: "Fr3ak"
According to Mike, a v5 trailer will be uploaded either tonight or tomorrow

Mega Hype!  :D

I will be looking forward to hearing Tornado Man's music

25
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 17, 2016, 04:51:36 PM »
I like the look of New Cloud. Current Cloud is so annoying after someone hits the Cloud Man rain spawner.

fell too far

Cloud Maaaaaaaaaaan!!

26
MM8BDM Discussion / Re: MM8bdm Player Profiles
« on: July 15, 2016, 03:15:52 AM »
It's been a while since the last time I did this, so...

IGN: Name: Megaman94, Super Fighting Robot
Preferred Stock Skin(s): Mega Water S
Preferred Custom Skin(s): Bass.exe

Favorite Game Mode(s): Team Deathmatch
Least Favorite Game Mode: LMS

Favorite Weapon(s): Remote Mine , Lightning Bolt , Flash Bomb , Ice Slasher , Napalm Bomb , Centaur Flash (Pre V5)
Least Favorite Weapon: Power Stone , Charge Kick , Time Stopper , Oil Slider

Favorite upgrade: Treble Boost
Least favorite upgrade: Beat Support

Favorite Stock Map(s): MMBDYN , MMBPIR , MM1DW1 , MM1DW2 , MM5DAR , MM6CEN , MM6KNI , MM6MRX , MM7DW3 , MMWTHSH
Least Favorite Stock Map(s): MM2QUI , MM4DIV (pre V5) , MM5WAV , MM5GYR , MM5GRA


Favorite Stock Music: PIRMUS
Least Favorite Stock Music: TENVMUS

Favorite Custom Map(s): IDM05 - "Pharaoh's Tomb", IDM12 "Silent Bog", map IDM15 "Maple Castle", map IDM16 "Molten Lair",  (IX-Pack)
Least Favorite Custom Map(s): Whomp's Fortress Remixed (IX-Pack).

Favorite Map Pack: ---
Favorite Classes: Punk, Napalm, Aqua, Clown, Fire.

Greatest Rival(s): Smash The Echidna, Kage
Reputation: Invisible to the community

Skype: joshua.hepworth2
My Forum: http://sonicfansunited.forumotion.com/

I will update as soon after V5 comes out.

27
Help & Editing / Re: Resources for learning how to code for MM8BDM?
« on: July 14, 2016, 07:41:32 PM »
When I made my first map, I had no idea how to code. I just copied and pasted from the MM8BDM scripts and hoped it worked. Now, I know how to script almost anything and I have a somewhat popular map. I learned through trial and error and I believe how that is how you will learn as well.  My recommendation is to go to the ZDoom wiki. You will learn a lot of stuff from crushing ceilings to damaging sectors. If you can't figure it out, you can ask me or anyone else in this community. Lego is nice and doesn't bite most of the time

28
Mega Man Discussion / Re: Mega Man Powered Up Discussion Topic
« on: July 14, 2016, 07:28:10 PM »
Quote from: "Emmanuelf06"
Who is your least favorite Robot to play as?
Oilman too, very hard to play....

I hate the fact that you could get hurt if you jumped off Oil Slider at the wrong time or aimed it incorrectly.

29
General Gaming Discussion / Re: General Gaming Footage Thread
« on: July 14, 2016, 07:14:01 PM »
Quote from: "-FiniteZero-"
Well, this isn't the BEST place to show this off, so I should probably join a Doom forum or something.



I made a minor mod that adds three difficulties. They share a similar theme: Increasing the amount of damage done both to you and your enemies, as well as reducing the amount of ammo you pick up. Each one has enemies with a bit more health and do a bit more damage than the last, with Maximum Carnage having faster enemies and Ultimate Carnage having them respawn.

http://www.mediafire.com/download/6k03q ... arnage.wad

I made a mod that adds a difficulty that is harder than Nightmare

30
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 14, 2016, 07:12:48 PM »
Quote from: "CutmanMike"
I believe it uses Strange World, but Castle of Evil is used somewhere!

Also I have started tweetng out v5 teaser screenshots since we got a bit of a boost from IGN noticing us. Most of the things I've posted about can be found in this thread but not everything!

https://twitter.com/CutmanMike

Quote from: "CutmanMike"
There shouldn't be too many of these posts left mind you, since I want to get v5 out in July.

Are you on schedule for this estimated release date? If so, then I am really excited!

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