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Messages - Megaman94

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31
General Gaming Discussion / Re: General Gaming Footage Thread
« on: July 14, 2016, 05:20:50 PM »
Quote from: "Zard1084"
I currently have no idea's but i'm willing to be your personal tester for your hack!

I am also working on a SMW hack. I have to work on the Star World and Special World stages. I have a few videos of me playing my hack on my Youtube page.

EDIT: I love how when I mentioned my Mario World hack, this topic died

32
Mega Man Discussion / Revival of "Mega Man Themes"
« on: July 14, 2016, 04:52:46 PM »
Since my original post is over 2 years old, I am not going to bump it. I am going to make a new one instead.

Proto Man:
(click to show/hide)

Mega Man:
(click to show/hide)

Roll:
(click to show/hide)

Bass:
(click to show/hide)

Guts Man:
(click to show/hide)

Ice Man:
(click to show/hide)

Fire Man:
(click to show/hide)

Elec Man:
(click to show/hide)

Quick Man:
(click to show/hide)

Flash Man:
(click to show/hide)

Heat Man:
(click to show/hide)

Top Man:
(click to show/hide)

Snake Man:
(click to show/hide)

Pharaoh Man:
(click to show/hide)

Dive Man:
(click to show/hide)

Dr. Cossack
(click to show/hide)

Gravity Man:
(click to show/hide)

Charge Man:
(click to show/hide)

Crystal Man
(click to show/hide)

Yamoto Man:
(click to show/hide)

Cloud Man:
(click to show/hide)

Spring Man:
(click to show/hide)

Slash Man:
(click to show/hide)

Burner Man:
(click to show/hide)

Solar Man:
(click to show/hide)

Venus:
(click to show/hide)

33
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 14, 2016, 03:58:33 PM »
Quote from: "King Dumb"
-3 MM9 Wily Castle maps, representing Wily Castle Stages 1, 2, and 3+4.

So will the third map use Strange World or Castle of Evil?

34
Maps / Re: Wily Inc. (Version 2na is Now Available!!)
« on: July 12, 2016, 01:45:56 AM »
V2na is now released!!

35
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 08, 2016, 12:55:38 AM »
Quote from: "Geno"
that slope next to Komusou Man there does look odd

The texture on the side makes it look like it should be stairs instead

They should do what they did to the slope in  MMWTDW2 to that slope or change the slope into stairs.

36
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 07, 2016, 07:36:56 PM »
Why do you mods like teasing us? I want v5 to be done so badly T~T

Anyway, I like the idea of combining the robot museum from Mega man 7 and Mega Man and Bass. Also...

Quote from: "Thunderono"
Great update!  One thing's really bugging me, though...
(click to show/hide)

 ^ I agree with this as well. This slope in particular bothers me.

(click to show/hide)

This is one reason i hate making slopes in my maps.

37
Anything Goes / Re: Quotes thread
« on: July 07, 2016, 07:18:30 PM »
Quote from: "Megaman94"
(click to show/hide)
Quote
[3:00:32 PM] radreshi: does that fucking say
[3:00:47 PM] radreshi: you've raped the earth
[3:01:17 PM] Rose: Yes
[3:01:20 PM] Rose: It does
[3:01:32 PM] Joseph (Bees): dear god
[3:01:42 PM] radreshi: how do you do that
[3:02:01 PM] Joseph (Bees): well
[3:02:19 PM] Joseph (Bees): you drill a hole in the ground (size may vary)
[3:02:21 PM] Joseph (Bees): then
[3:02:36 PM] Joseph (Bees): you pull out your dong (size may vary)
[3:02:41 PM] Joseph (Bees): and thrust into said hole
[3:02:56 PM] radreshi: oh
[3:03:04 PM] Joseph (Bees): this is all against the planets will.
[3:03:55 PM] radreshi: oh no

38
Skins & Bots etc / Re: Official Request Thread
« on: June 30, 2016, 03:50:34 PM »
Just reminding you guys about my request I made 2 years ago..

Quote from: "Megaman94"
Dropping my request for a new and better one.

Eren Jaeger from Attack on Titan.

39
MM8BDM Discussion / Re: Major Best Ever moderation changes
« on: June 23, 2016, 02:27:11 AM »
Quote from: "Jenova"
Musashi: I completely agree with you and imo it was a rash decision on my part because of my unpleasant dealings with certain members of the Zandronum community. I've re-enabled only-Megaman hosting for now.

The way I view the megaman community is not as a subcommunity of Zandronum but rather a completely separate beast from them. I understand this change will anger a lot of good genuine non-megaman server hosts, so I'm also considering a sort of whitelist (still up for discussion) for general doom server hosts.

Thank you. I am forever in your debt, Jenova *bows*

40
MM8BDM Discussion / Re: Major Best Ever moderation changes
« on: June 22, 2016, 11:50:45 PM »
Quote from: "Thunderono"
Heya!  Just figured I'd relay what's going on in the IRC right now.

Jenova's apparently deciding to take down BE.  He's already taken down every server, but he's leaving the wads up for another 1-2 months, and an archive will be provided.  No official mention exists, but people are talking about it in the Zandronum forums.  I'm sad to see BE go, but for now, we're faced with an issue-- the largest MM8BDM server host is gone.

Our current plan (suggested by Jenova himself) is to migrate to [TSPG]-Painkiller.  The hosting service is exactly identical to BE's, with the main difference being server location; TSPG is located in New York, but BE was located in Montreal.  We've got a few wads hosted on TSPG already, but I'd suggest everyone check what we haven't uploaded yet and migrate stuff, and, of course, change up links in your thread if you have any content.  BE's wads are still up, but not for long.

Here's a link to TSPG's site.  Of course, other hosting services (like Grandvoid) exist, but I think this is our best bet.

Rest in peace Best-Ever, you were a good server hosting site.  :cry:

41
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: June 22, 2016, 11:45:37 PM »
I am still hoping for a Fake Man map, or at least a Fake Man skin.

42
Quote from: "BiscuitSlash"

Though I really want to know who were the creators for all those other robot masters!

Acording to the Wiki, in the comics, Plant man was created by someone named Dr. Astil

43
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: June 22, 2016, 03:38:43 AM »
Hey Croc (Lego), I got another problem for you to solve

I want to make a script randomly execute
for example:
a random outcome is chosen
 if it is 1 the script executes
 if it is 2 the script does not execute

EDIT: I think I found my answer... http://zdoom.org/wiki/Switch/Case

44
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: June 19, 2016, 04:52:57 PM »
I wonder if you used a Lightning Script on the first Wily Castle stage map.

http://zdoom.org/wiki/script_types#LIGHTNING

It could be useful if you added a thunder sound for that map. You do hear the thunder on that stage after the lightning flashes.

45
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: June 08, 2016, 05:15:19 AM »
Alright let's see if a Mod can figure this out

For my Doom 2 map pack, I want to change the intermission screen picture. I even named it the same thing as the Doom 2 intermission screen picture (INTERPIC) so it would override the original, and it is in LMP format. However, when I test it, it is still the original Doom 2 intermission screen.

EDIT:  I figured it out. It was because my map pack was a pk3. It has to be a .wad to work.

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