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Author Topic: Custom Project : Upgraded Maps  (Read 70769 times)

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December 11, 2010, 12:16:02 AM
Reply #60

Offline Skye.EXE

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Re: Custom Project : Upgraded Maps
« Reply #60 on: December 11, 2010, 12:16:02 AM »
1: Where Are The Customs?
2: Custom Maps Can Be Added Anytime, Just pm me or yellow.
3: Would someone please give me a outside area/skybox tutorial for noobs?
4: ???
5: Profit!  :mrgreen:

December 11, 2010, 03:47:51 AM
Reply #61

Offline VyseTheLegend96

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Re: Custom Project : Upgraded Maps
« Reply #61 on: December 11, 2010, 03:47:51 AM »
i had a few question
i want to make skullman's stage a bit differently
i want to use the skulbn9f texture to make a bridge
but the blacks parts to be see through and you can shoot through them, is that  possible?
2, is there a way to move ceiling and floor textures around?
and lastly, how do you add more than one texture to a wall?

December 11, 2010, 11:04:15 AM
Reply #62

Offline Max

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Re: Custom Project : Upgraded Maps
« Reply #62 on: December 11, 2010, 11:04:15 AM »
Quote from: "Skye.EXE"
1: Where Are The Customs?
2: Custom Maps Can Be Added Anytime, Just pm me or yellow.
3: Would someone please give me a outside area/skybox tutorial for noobs?
4: ???
5: Profit!  :mrgreen:

All right all right, let daddy yellow teach you how to map.
1. I have mine and Vyse's
2. Not a question
3. create a small room with the necessery textures on all sides and put a Skybox viewpoint (under camera) in it.
4. !!!
5. Really?

Quote from: "VyseTheLegend96"
i had a few question
i want to make skullman's stage a bit differently
i want to use the skulbn9f texture to make a bridge
but the blacks parts to be see through and you can shoot through them, is that possible?
2, is there a way to move ceiling and floor textures around?
and lastly, how do you add more than one texture to a wall?

I don't know about bridges.
You can, I think, but it doesn't work in Software mode, so don't try it.
Well draw a sector and then the wall asscociated with it will be a different linedef so you can edit that. But you can't add a texture above a texture, only horizontally.

December 11, 2010, 12:47:26 PM
Reply #63

Offline VyseTheLegend96

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Re: Custom Project : Upgraded Maps
« Reply #63 on: December 11, 2010, 12:47:26 PM »
Quote from: "Yellow Devil"
Quote from: "Skye.EXE"
1: Where Are The Customs?
2: Custom Maps Can Be Added Anytime, Just pm me or yellow.
3: Would someone please give me a outside area/skybox tutorial for noobs?
4: ???
5: Profit!  :mrgreen:

All right all right, let daddy yellow teach you how to map.
1. I have mine and Vyse's
2. Not a question
3. create a small room with the necessery textures on all sides and put a Skybox viewpoint (under camera) in it.
4. !!!
5. Really?

Quote from: "VyseTheLegend96"
i had a few question
i want to make skullman's stage a bit differently
i want to use the skulbn9f texture to make a bridge
but the blacks parts to be see through and you can shoot through them, is that possible?
2, is there a way to move ceiling and floor textures around?
and lastly, how do you add more than one texture to a wall?

I don't know about bridges.
You can, I think, but it doesn't work in Software mode, so don't try it.
Well draw a sector and then the wall asscociated with it will be a different linedef so you can edit that. But you can't add a texture above a texture, only horizontally.
well my plan was to make an area with bone like bridges like in the game
so that wont work?

December 11, 2010, 01:46:57 PM
Reply #64

Offline NitroBro

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Re: Custom Project : Upgraded Maps
« Reply #64 on: December 11, 2010, 01:46:57 PM »
God I fell so useless without a working computer, will this all be in one pack? And will flash's stage ACTUALLY have time stopper?

December 11, 2010, 01:48:32 PM
Reply #65

Offline Max

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Re: Custom Project : Upgraded Maps
« Reply #65 on: December 11, 2010, 01:48:32 PM »
I don't think Flash Man's map has time stopper in it.

Yes it will be a pack. Most likely a .pk3 with all the maps.

December 11, 2010, 02:07:19 PM
Reply #66

Offline VyseTheLegend96

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Re: Custom Project : Upgraded Maps
« Reply #66 on: December 11, 2010, 02:07:19 PM »
Quote from: "Yellow Devil"
I don't think Flash Man's map has time stopper in it.

Yes it will be a pack. Most likely a .pk3 with all the maps.
yeah it does lol
those platforms lead to it

December 11, 2010, 09:37:21 PM
Reply #67

Offline Skye.EXE

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Re: Custom Project : Upgraded Maps
« Reply #67 on: December 11, 2010, 09:37:21 PM »
I Said A Tutorial For NOOBS Lol

December 12, 2010, 06:55:32 PM
Reply #68

Offline Skye.EXE

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Re: Custom Project : Upgraded Maps
« Reply #68 on: December 12, 2010, 06:55:32 PM »
Quote from: "Skye.EXE"
I Said A Tutorial For NOOBS Lol
Not knowing this is Really slowing me down D:

December 12, 2010, 07:05:38 PM
Reply #69

Offline Max

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Re: Custom Project : Upgraded Maps
« Reply #69 on: December 12, 2010, 07:05:38 PM »
I tried man

December 13, 2010, 02:40:24 AM
Reply #70

Offline Skye.EXE

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Re: Custom Project : Upgraded Maps
« Reply #70 on: December 13, 2010, 02:40:24 AM »
Yeah, i know its confusing for me..., also , Everyone should make their own Mr.X Stage, and somone can put them all together, in other words, it will be our most remembered map   :p

December 13, 2010, 03:23:00 AM
Reply #71

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Re: Custom Project : Upgraded Maps
« Reply #71 on: December 13, 2010, 03:23:00 AM »
Woah.how far are you with Pharoahman?id like to play a few matches in it to see what its like atleast.just asking but if that map is done by any chance could we please have a wad for it  like a demo of whats to come from the other maps?

December 13, 2010, 07:54:56 AM
Reply #72

Offline Max

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Re: Custom Project : Upgraded Maps
« Reply #72 on: December 13, 2010, 07:54:56 AM »
I finished Pharaoh man

eeeeh I don't know about a demo

December 13, 2010, 03:48:22 PM
Reply #73

Offline Max

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Re: Custom Project : Upgraded Maps
« Reply #73 on: December 13, 2010, 03:48:22 PM »
Since people have been nosing around in my folder for unreleased stuff they'll all be deleted.

Privacy, people.

December 13, 2010, 07:11:21 PM
Reply #74

Offline TERRORsphere

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Re: Custom Project : Upgraded Maps
« Reply #74 on: December 13, 2010, 07:11:21 PM »
About Elecman, I'll work on it when I can be bothered. Right now I got some college work to be doing.