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Author Topic: Uki's Weaponry (UkiWeps v3c & MACS v1d)  (Read 93999 times)

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August 16, 2013, 12:27:00 AM
Reply #150

Offline Ukiyama

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Re: Uki's Weaponry (V2.21 and Unreal Weapons 1c now out!)
« Reply #150 on: August 16, 2013, 12:27:00 AM »
Quote from: "TheunlosingQuint"
Yuju!! :3

also, have you fixed the lag for green shaft?

Possibly, I did tweak it a bit, just hoping that it isn't as bad now.

August 16, 2013, 08:21:59 AM
Reply #151

Offline -Daiki-TheOni

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Re: Uki's Weaponry (V2.21 and Unreal Weapons 1c now out!)
« Reply #151 on: August 16, 2013, 08:21:59 AM »
Quote from: "Ukiyama"
Quote from: "TheunlosingQuint"
Yuju!! :3

also, have you fixed the lag for green shaft?

Possibly, I did tweak it a bit, just hoping that it isn't as bad now.

Ok, keep up the cool work!!

August 16, 2013, 09:29:46 PM
Reply #152

Offline GameAndWatcher

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Re: Uki's Weaponry (V2.21 and Unreal Weapons 1c now out!)
« Reply #152 on: August 16, 2013, 09:29:46 PM »
Bots can't fire the Glass Balls. I'd also like to request that they be renamed to Glass Bulbs, because that what they're really called.

November 24, 2013, 12:10:35 AM
Reply #153

Offline Goomba98

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Re: Uki's Weaponry (V2.21 and Unreal Weapons 1c now out!)
« Reply #153 on: November 24, 2013, 12:10:35 AM »
Any chance you will make the X weapons chargeable?

December 02, 2013, 10:43:07 PM
Reply #154

Offline Ukiyama

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Re: Uki's Weaponry (V2.21 and Unreal Weapons 1c now out!)
« Reply #154 on: December 02, 2013, 10:43:07 PM »
A couple people have asked me about this before, I have thought about implementing it in as a thing so if you use a buster upgrade, you gain the ability to charge the x weapons, but considering laziness, I just haven't really gotten the urge to sprite up the stuff for the charge attacks or actually making them weapon wise. It might happen in some point in the future though.


Holy crap someone posted here...

March 12, 2014, 04:58:23 PM
Reply #155

Offline PotatoStrike

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Re: Uki's Weaponry (V2.21 and Unreal Weapons 1c now out!)
« Reply #155 on: March 12, 2014, 04:58:23 PM »
This is an error:
Script error, "MM8BDM-v3b.pk3:sbarinfo.txt" line 75:
'OilSliderFlag' is not a type of inventory item

Can anyone help me?

March 12, 2014, 05:07:22 PM
Reply #156

Offline Ceridran

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Re: Uki's Weaponry (V2.21 and Unreal Weapons 1c now out!)
« Reply #156 on: March 12, 2014, 05:07:22 PM »
You must have downloaded an old version.

March 12, 2014, 05:15:41 PM
Reply #157

Offline PotatoStrike

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Re: Uki's Weaponry (V2.21 and Unreal Weapons 1c now out!)
« Reply #157 on: March 12, 2014, 05:15:41 PM »
No, this is UkiWeps2.2. I don't really know what is this bug.

March 12, 2014, 05:17:01 PM
Reply #158

Offline FTX6004

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Re: Uki's Weaponry (V2.21 and Unreal Weapons 1c now out!)
« Reply #158 on: March 12, 2014, 05:17:01 PM »
The lastest version is V2.21.

March 12, 2014, 05:18:18 PM
Reply #159

Offline Ceridran

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Re: Uki's Weaponry (V2.21 and Unreal Weapons 1c now out!)
« Reply #159 on: March 12, 2014, 05:18:18 PM »
2.2? Ah, there's your problem. You want 2.21.

Quote from: "Ukiyama"
This is the most recent weapon pack right here! Have fun!
This is Version 2.21! Compatibility with 3B!
http://www.mediafire.com/download/o68cf ... ps2.21.pk3

It was right at the front: Ukiyama has stated that it is compatible with the current version.

______________________________

SBARINFO is something that manages health / energy bar coloration. I assume some naming was changed in the version update, so that must be why.

March 12, 2014, 08:08:26 PM
Reply #160

Offline PotatoStrike

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Re: Uki's Weaponry (V2.21 and Unreal Weapons 1c now out!)
« Reply #160 on: March 12, 2014, 08:08:26 PM »
Thank you very much man.
It's very cool to help me, and I thank you.

March 23, 2014, 04:30:12 PM
Reply #161

Offline beta

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Re: Uki's Weaponry (V2.21 and Unreal Weapons 1c now out!)
« Reply #161 on: March 23, 2014, 04:30:12 PM »
Is there any compatibility with Ukiweps and DRIP.

March 23, 2014, 04:53:23 PM
Reply #162

Offline Ukiyama

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Re: Uki's Weaponry (V2.21 and Unreal Weapons 1c now out!)
« Reply #162 on: March 23, 2014, 04:53:23 PM »
Considering Dirp and Uki Weps use randomizers (I think) for the weapon spawning, chances are no. But if for some reason, you got Dirp weapons and you have Uki Weapons loaded last, a default ammo bar I implemented will show up for all weapons that are not mine or core related. I might tweak lms spawning a bit so that way you always get 2 of my weapons guaranteed but currently you should just get whatever mod is last loaded lms wise.

May 24, 2014, 01:51:35 AM
Reply #163

Offline Ukiyama

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Re: Uki's Weaponry (Ukiweps V2a and Unreal Weapons 1d now ou
« Reply #163 on: May 24, 2014, 01:51:35 AM »
Bump because compatibility now exists for Unreal Weps and my weapon pack. I decided to flip my weapon pack over to the numbering system of like every mod ever, just for consistency purposes. So why not 1a instead of 2a? Cause I was on 2 anyway so bleh.

May 24, 2014, 03:09:55 AM
Reply #164

Offline Zard1084

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Re: Uki's Weaponry (Ukiweps V2a and Unreal Weapons 1d now ou
« Reply #164 on: May 24, 2014, 03:09:55 AM »
OOOOH! Boy! Uki made a update! Wooo!