Advanced Search

Author Topic: MM8BDM v5 Public Thread - MM9 Expansion  (Read 201785 times)

0 Members and 1 Guest are viewing this topic.

June 24, 2016, 01:12:07 AM
Reply #450

Offline Rui

  • MM8BDM Extender

  • I believe in you!
  • ***
  • Date Registered: November 05, 2011, 12:47:57 PM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #450 on: June 24, 2016, 01:12:07 AM »
Wait.... why was BBA Mega Man allowed to have a skin in-game?

June 24, 2016, 01:26:56 AM
Reply #451

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #451 on: June 24, 2016, 01:26:56 AM »
Quote from: "Rui"
Wait.... why was BBA Mega Man allowed to have a skin in-game?

I was outvoted I think.

June 24, 2016, 04:01:37 AM
Reply #452

Offline Hallan Parva

  • MM8BDM MM8 Contributor

  • drifting absently across an endless sea
  • *
  • Date Registered: September 23, 2010, 10:32:40 PM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #452 on: June 24, 2016, 04:01:37 AM »
Street Fighter x Tekken was funny
it was just very very poorly timed


that, and we have three Bass skins
like come the hell on people

June 25, 2016, 09:45:19 PM
Reply #453

Offline BiscuitSlash

  • MM8BDM Extender
  • *
  • Date Registered: November 20, 2010, 12:49:25 PM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #453 on: June 25, 2016, 09:45:19 PM »
Random and mildly outdated question.

How much bot compatibility will the new Centaur Flash have? Like, will the invisibility work on bots at all? Will bots make any effort to avoid players while invisible (backing away for example)? Seems like it would be worth making sure it's there.

June 25, 2016, 10:45:29 PM
Reply #454

Offline Gumballtoid

  • MM8BDM Extender

  • Recipe for Success
  • *******
  • Date Registered: July 13, 2011, 10:27:00 PM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #454 on: June 25, 2016, 10:45:29 PM »
To be honest, I'm not even sure bots will be able to pick up the weapon. I think the better question is, "How will the bots react while the player is invisible?"

June 26, 2016, 03:07:21 AM
Reply #455

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #455 on: June 26, 2016, 03:07:21 AM »
Well, in classes and in the megaman X classes, they seem to ignore cloaked Shadowmen/Sting Chemeleon

June 26, 2016, 09:28:11 AM
Reply #456

Offline tsukiyomaru0

  • MM8BDM Extender
  • *
  • Date Registered: November 07, 2010, 05:01:56 PM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #456 on: June 26, 2016, 09:28:11 AM »
If I recall, the invisibility % defines how likely they are to target and adds a "chance to sway aim". Which is why Partial Invisibility made monsters take longer to notice the player and would often aim left and right of player instead of straight at them.

June 28, 2016, 04:02:17 PM
Reply #457

Offline PressStart

  • MM8BDM Contributor
  • ****
  • Date Registered: August 13, 2009, 03:06:04 PM

    • View Profile
    • http://minimega.tumblr.com/
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #457 on: June 28, 2016, 04:02:17 PM »
All the screens you dudes have posted of MM9 stuff looks wonderful! Glad you're still working on this!

I probably already posted something like this, but I remember MM8BDM starting development after MM9's release and before MM10's, so it's really cool to see an official MM9 expansion finally coming to the game : )

July 01, 2016, 04:00:46 PM
Reply #458

Offline TheRealRoyale

  • Standard Member

  • Feels nice to be back.
  • Date Registered: June 11, 2016, 04:58:20 PM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #458 on: July 01, 2016, 04:00:46 PM »
hey, why u dont add a boss rush mode?

July 01, 2016, 06:57:52 PM
Reply #459

Offline GameAndWatcher

  • Standard Member

  • Gosh!
  • Date Registered: April 03, 2011, 05:44:04 AM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #459 on: July 01, 2016, 06:57:52 PM »
Quote from: "TheRealRoyale"
hey, why u dont add a boss rush mode?
Prior to v3, there was this option, but it was removed as of v3, as the stage select made it redundant.

July 01, 2016, 11:05:46 PM
Reply #460

Offline Jakeinator

  • Justice League Member

  • Me draw ooga booga
  • **
  • Date Registered: September 13, 2011, 06:26:12 PM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #460 on: July 01, 2016, 11:05:46 PM »
Well, it'd be nice and convenient to have an easy way to fight every single boss in order without having to go to the stage select and press right a bunch of times. And some people (otherwise known as insane people) would like the option to limit healing or something to that effect.

July 01, 2016, 11:16:23 PM
Reply #461

Offline Superjustinbros

  • MM8BDM MM9 Contributor

  • Something
  • *
  • Date Registered: October 29, 2012, 03:32:09 AM

    • View Profile
    • http://superjustintheblog.blogspot.com
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #461 on: July 01, 2016, 11:16:23 PM »
Maybe on the Stage Select, you could make it so pressing Up/Down changes to the next/previous game over.

July 01, 2016, 11:48:35 PM
Reply #462

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #462 on: July 01, 2016, 11:48:35 PM »
Quote from: "Superjustinbros"
Maybe on the Stage Select, you could make it so pressing Up/Down changes to the next/previous game over.

I already kind of did this. Pressing up and down now scrolls by 5 levels for speedier selections.

July 02, 2016, 01:57:14 AM
Reply #463

Offline Messatsu

  • MM8BDM Extender

  • ....
  • *****
  • Date Registered: November 10, 2010, 04:06:39 PM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #463 on: July 02, 2016, 01:57:14 AM »
Fun fact:  Boss rush still exists.
(click to show/hide)

July 03, 2016, 04:25:34 AM
Reply #464

Offline Dr. Freeman

  • MM8BDM Extender
  • *********
  • Date Registered: December 22, 2010, 10:43:54 PM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #464 on: July 03, 2016, 04:25:34 AM »
Hey all you mega fans! We're back in action for another update!
Wow! How do people come up with good intros for these?

Let's cut right to the chase with some Q&A
and i mean some because Mike answered nearly all the questions before the update anyway, so that makes my job a bit easier.

(click to show/hide)

I promised you all 9DW2 today, and we're still gonna be taking a look at that. However, we have another map to take a look at first...

(click to show/hide)

Now that we got that out of the way, let's take a quick look at the second Megaman 9 Wily Stage!

(click to show/hide)

That's all there is to show off today! Next time we're gonna be taking a look at another map, and 9DW3! And maybe a few other mysteries, after all, it could very well be the last text update in this fashion.
I'm almost going to miss it.

But I make no promises.

Until then!