Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => DECORATE and ACS Modifications => Topic started by: Asd967 on February 11, 2011, 12:09:20 AM

Title: *DOWNLOAD LINK FIXED* King Yamato's weapon and actors topic.
Post by: Asd967 on February 11, 2011, 12:09:20 AM
I'll put here every weapon/actor I've done so far to the public and I hope you'll like them.

Starman:
(click to show/hide)

Megaman V GB Weapon Pack *Link Fixed* :
(click to show/hide)

Megaman V Inclusion:
(click to show/hide)

Testing Dummy:
(click to show/hide)

Item-2:
(click to show/hide)

Non-instant E-Tank:
(click to show/hide)
Please give feedback if you want to. I'll be accepting critique in order to improve my work.
Title: Re: King Yamato's random weapon assortment.
Post by: Korby on February 11, 2011, 12:29:00 AM
So it's an autokill skullbarrier?
Title: Re: King Yamato's random weapon assortment.
Post by: NitroBro on February 11, 2011, 12:38:44 AM
could i use this in my custom expansion?
Title: Re: King Yamato's random weapon assortment.
Post by: Asd967 on February 11, 2011, 12:52:07 AM
Quote from: "Korby"
So it's an autokill skullbarrier?

If you got a star on Mario Bros. you know what to expect out of this.

In terms of gameplay, it is severely hindered because you need to grab a duplicate to use again and it doesn't lasts that much. Plus, you can't change out of it.

Quote from: "BradeDude"
could i use this in my custom expansion?

If given credit, sure.
Title: Re: King Yamato's random weapon assortment.
Post by: tsukiyomaru0 on February 11, 2011, 01:14:52 AM
*cues to star power music*
Title: Re: King Yamato's random weapon assortment.
Post by: MLDKF on February 11, 2011, 02:47:17 AM
I tried using this weapon. How do you damage enemies with it?
Title: Re: King Yamato's random weapon assortment.
Post by: Korby on February 11, 2011, 03:00:22 AM
It's a starman, you run into people.
Title: Re: King Yamato's random weapon assortment.
Post by: tsukiyomaru0 on February 11, 2011, 03:31:40 AM
Causes damage on whoever is near and causes a constant negative recoil to move you.

To help you to use "turbo sphere" speedup instead of negative recoil, i went in search for Turbo Sphere Decorate. This is all I found:

Code: [Select]
Actor PowerTurboST : PowerSpeed
{
  Inventory.Icon "ARTITU1"
}

Actor TurbosphereST : PowerupGiver 5030
{
  +CountItem
  +NoGravity
  +Inventory.AutoActivate
  +Inventory.AlwaysPickup
  Inventory.MaxAmount 0
  Powerup.Type TurboST
  Powerup.Duration 1050
  Inventory.PickupMessage "Turbosphere!"
  States
  {
  Spawn:
    TURB ABCD 3 Bright
    Loop
  }
}
Title: Re: King Yamato's random weapon assortment.
Post by: Korby on February 11, 2011, 03:44:58 AM
None of that even helps. It's just the powerup giver.

It's probably done through ACS.
Title: Re: King Yamato's random weapon assortment.
Post by: tsukiyomaru0 on February 11, 2011, 05:45:24 AM
Quote from: "Korby"
None of that even helps. It's just the powerup giver.

It's probably done through ACS.

Did it and can prove you wrong. Edit the decorate with this:

(click to show/hide)

Took me a while to understand how long Starman lasts.
Title: Re: King Yamato's random weapon assortment.
Post by: Ivory on February 11, 2011, 05:47:43 AM
It better play the music  nothing will be more fun then chasing people about with the star power music going off around you.:ugeek:
Title: Re: King Yamato's random weapon assortment.
Post by: tsukiyomaru0 on February 11, 2011, 06:00:02 AM
Quote from: "Ivory"
It better play the music  nothing will be more fun then chasing people about with the star power music going off around you.:ugeek:
It does, but through the "Chan_Weapon". In other words, "fuses" with the map's music.
Title: Re: King Yamato's random weapon assortment.
Post by: Alucard on February 16, 2011, 09:46:18 PM
This weapon is one of the best ones ever. It inspired me to make a Starman music pack, containing lots of Starman themes from Earthbound to a mash-up. I am hoping to make a video soon of the weapon in action at Starman's stage, lots of Starman bots, Starman skin and weapon only, FINAL DESTINATION!!!
Title: Re: King Yamato's random weapon assortment.
Post by: Asd967 on February 16, 2011, 11:10:56 PM
Thanks, I'll take that as a compliment!

:D
Title: Re: King Yamato's random weapon assortment.
Post by: Alucard on February 17, 2011, 12:07:59 AM
Once I upload the video I'll post a linkies, okay?
Title: Re: King Yamato's random weapon assortment.
Post by: Asd967 on February 17, 2011, 04:07:15 PM
Sure, I'd love to see it :D
Title: Re: King Yamato's random weapon assortment.
Post by: Alucard on February 17, 2011, 08:27:09 PM
I even have a perfectly fitting music for it, a mash-up of Starman's MM5 theme with Mario's Invincibility theme...I got the footage, I got the song...won't have sound effects though...all I gotta do is upload it :D

EDIT: Video's up...a little laggy, but deal with it:

Title: Re: King Yamato's random weapon assortment.
Post by: FCx on February 24, 2011, 02:32:15 AM
Quote from: "Alucard"
I even have a perfectly fitting music for it, a mash-up of Starman's MM5 theme with Mario's Invincibility theme...I got the footage, I got the song...won't have sound effects though...all I gotta do is upload it :D

EDIT: Video's up...a little laggy, but deal with it:


LOL :mrgreen:

Today I tested your weapon. GOOD JOB. :cool:

Can you make that weapon as an item like rush coil or tango roll?
Title: Re: King Yamato's random weapon assortment.
Post by: Alucard on February 24, 2011, 02:58:15 AM
Quote from: "FCx"
Quote from: "Alucard"
I even have a perfectly fitting music for it, a mash-up of Starman's MM5 theme with Mario's Invincibility theme...I got the footage, I got the song...won't have sound effects though...all I gotta do is upload it :D

EDIT: Video's up...a little laggy, but deal with it:


LOL :mrgreen:

Today I tested your weapon. GOOD JOB. :cool:

Can you make that weapon as an item like rush coil or tango roll?

Heh...my vid turned out better than I thought it would, only laggy at the beginning, then it's just a tad slower.
Title: Re: King Yamato's random weapon assortment.
Post by: Asd967 on February 24, 2011, 03:14:11 AM
Quote from: "FCx"
LOL :mrgreen:

Today I tested your weapon. GOOD JOB. :cool:

Can you make that weapon as an item like rush coil or tango roll?


Sadly, I can't get it working as an item as that would not change the colors. :/

It was originally an item but it went awry.  :mad:

But anyway, you can only use it again if you get another, which was intended. ;)
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: Asd967 on March 10, 2011, 11:44:38 PM
BUMP! Hosting now a server with the MMV weapons and the LMS Randomizer!
IP: 201.1.162.173
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: Alucard on March 11, 2011, 12:44:48 AM
Should I record a test of these weapons? After all, I DID record a test of your Starman, do you want me to record a video of me testing the mm5 GB weps? *using logic due to MMV NES already in there, but GB MMV isn't*
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: Asd967 on March 11, 2011, 01:08:36 AM
I'm not asking you or so, but if you want to, feel free to do it.
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: Alucard on March 11, 2011, 01:55:23 AM
Yayz, I'll get right on it. Just send me the weapon codes via PM...that way I can type them in as I go. MMkay?
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: tsukiyomaru0 on March 11, 2011, 01:56:37 AM
First Thought: "Hm... Seems interesting... Let's see"
And then: "YES! YEEEEEEEEEEEEEEEEES!"
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: Jennifer on March 12, 2011, 08:43:14 PM
What are all the MMV Weapon names? I Only know of break dash
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: Myroc on March 12, 2011, 08:46:55 PM
The weapons are:

Spark Chaser
Salt Water
Photon Missile
Bubble Bomb
Electric Shock
Black Hole
Grab Buster
Break Dash
Deep Digger
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: tsukiyomaru0 on March 12, 2011, 11:10:24 PM
Spark Chaser = Always my favorite
Salt Water = Good... Somewhat
Photon Missile = Awesome trolling weapon! XD
Bubble Bomb = I'll always hate this weapon
Electric Shock = Heheh, lovely
Black Hole = Also known as WTF BOOM!. Seems this version doesn't have the dark balls do a wirling motion, though
Grab Buster = Grope Bustah! XD
Break Dash = X and Zero would be somewhat jealous of this.
Deep Digger = Gutsman like?
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: Asd967 on March 22, 2011, 09:54:45 PM
Bump, new weapons added.
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: Korby on March 23, 2011, 12:44:13 AM
Flail: Hard to hit with, okay in strength, akin to Power Stone in use. Ammo doesn't work, letting go flings it in some random direction. It does not follow you in terms of Z, so you can have one near your feet or above your head.

Mine Field: ALT FIIIRRRREEEE! Also, I have to empty almost an entire clip to really kill anyone with the explosion. Isn't refilled by W Tanks or WE.

The Railguns: Easily able to be One Hit Kill weapons. Fast, long ranged, powerful. Who needs Top Spin? Sure, they have limited ammo, but you'll be getting enough kills with these that it won't matter. Isn't refilled by W Tanks or WE.

Water Wall: Spamming lots causes the area to be rather unusable. Not a very good combat weapon. Can't fire it in the air...? Could probably allow for some cheap moments in Roboenza. Isn't refilled by W Tanks or WE, as usual.

Torch: I like this one. The only things I don't like are the lack of being able to throw farther and the fact that it doesn't work very often in low corridors. Still not refilled by WE or W Tanks, which is a shame.
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: Asd967 on March 23, 2011, 01:38:06 AM
Well, you see...
These weapons were just there to test the idea of the metagame and stuff. Not a real release since:
A: They were made out of boredom
B: No one ever plays with custom weapons
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: Korby on March 23, 2011, 01:45:17 AM
A: Does not excuse the bugs.

B: No one can, unless they play on a cheat server or put them in their map.

Besides, I'll still give criticism on things like this, especially regarding balance, so that people can get better at these things.
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: tsukiyomaru0 on March 23, 2011, 01:59:46 AM
Sorry, Korby, but King Yamato is right... Twice.

Unless someone is REALLY willing to use it, it is just another thing he does for fun.

And, even with a way to allow it, who plays with custom weapons? I have heard of none playing with my Contra Mod and eXperimental Weapons Mod for Buckshot, and BOTH are compatible!

In a way... You are quite a little too harsh at this.
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: Korby on March 23, 2011, 02:59:02 AM
I'd mention "classes mod" but you'd probably go "THAT DOESN'T COUNT!!!"

I'm not going to bother arguing my case against you two(Or just Tsuki, really.), so I'll take my leave. If you don't want my two cents, that's fine.
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: tsukiyomaru0 on March 26, 2011, 03:43:36 AM
Here's a new code for PhotonMissile that you may want to use:

(click to show/hide)

What it does: Allows Photon Missile to be aimmed.
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: Asd967 on March 26, 2011, 04:57:02 AM
I don't think Photon should be allowed to be aimed, it's strong enough as it is...
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: Myroc on March 26, 2011, 10:50:08 AM
I don't see why you shouldn't be able to aim it. I for one find it difficult to aim without vertical aiming, and this limits things more than you'd think, an enemy just one step below you is completely safe from your missiles unless you jump down to his level.

If you think it's too powerful with it, then maybe you could nerf some other aspect of it. If that doesn't feel desirable, you could just make it slightly harder to reach in whatever maps you put it in.
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: Asd967 on March 26, 2011, 05:23:12 PM
Quote from: "Myroc"
you could just make it slightly harder to reach in whatever maps you put it in.


Tell me where were custom weapons used on a map that is not Triple Blade. (And even that is only on one map)
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: Myroc on March 26, 2011, 05:24:13 PM
My point exactly. They haven't been placed in a map currently, so you could just ensure they're slightly hard to reach if you/other people decide to make maps including these weapons.
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: Mr. X on March 26, 2011, 05:25:37 PM
You told me way back in the first test server that the Black Hole Explosion was so powerful because it would be hard to obtain in a map.  Now you're using the complete opposite argument.
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: Asd967 on March 26, 2011, 05:38:15 PM
That's the way it is. When you create a map, you'd rather use the packed weapons.

How many Gravity Holds you have put on all your maps?
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: Myroc on March 26, 2011, 05:43:20 PM
You're saying this like applying vertical aiming to Photon Missile is going to make it better than Top Spin, Gravity Hold, Ballade Cracker and Mirror Buster combined. Honestly, it's not that big of a deal.
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: Asd967 on March 26, 2011, 05:45:57 PM
Go on any server with the weapon pack, give everyone Megaman V weapons.

Photon Missile is really strong, because it was on the game, also it wasn't aimable, and I'd want to keep it like that.
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: tsukiyomaru0 on March 26, 2011, 05:46:56 PM
As for that one... I think I have an idea on how to make the esplosion do a spiral without using ACS, but I'll leave that aside until I start working with that.

Did anyone test the nice photon missile code I edited?

Also, Various weapons in various Megaman games weren't aimmable, and CMM made them aimmable.

Photon Missile is no different than that Metal Gear Solid's missile, that is slow at first and suddenly gains a huge boost.
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: Myroc on March 26, 2011, 05:52:28 PM
Quote from: "Asd967"
also it wasn't aimable, and I'd want to keep it like that.
Yeah, that argument's not going to hold. I would just about to list all of the weapons that have vertical aiming in MM8BDM but not in the games, until I realized that the list would be shorter if I included all the one's who didn't have this.

And really, it's not that strong as it is because while the projectile itself is useful, the very lack of vertical aiming makes it a rather mediocre weapon.
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: Asd967 on March 26, 2011, 06:36:49 PM
Sigh...
Myroc.
Look at it this way:
You shoot a missile, it stoppes on your front and then shoots out. That's the version that is now.
With the vertcal code, if you aimed up, the missile will still AIM FORWARD, but shoot up. So much for propulsion.

Also, every weapon needs balance. Go to any flat stage and use it, then you'll see why it is so powerful.
It's not meant to be used on stages like Brightman's
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: tsukiyomaru0 on March 26, 2011, 06:40:40 PM
Quote from: "Asd967"
Sigh...
Myroc.
Look at it this way:
You shoot a missile, it stoppes on your front and then shoots out. That's the version that is now.
With the vertcal code, if you aimed up, the missile will still AIM FORWARD, but shoot up. So much for propulsion.

Also, every weapon needs balance. Go to any flat stage and use it, then you'll see why it is so powerful.
It's not meant to be used on stages like Brightman's

That's because you are using OpenGL, no? With default limitations, the max and min pitches are 45 and -45. And ANY weapon has that "Looking forward" aspect. Take Dive Missile, Magnet Missile for examples.
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: Asd967 on March 26, 2011, 06:42:02 PM
Even so. Excusing something for using openGL is like for using Software.
It needs to be good on both.
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: Mr. X on March 26, 2011, 06:44:30 PM
Quote from: "Asd967"
That's the way it is. When you create a map, you'd rather use the packed weapons.

How many Gravity Holds you have put on all your maps?

Zero.
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: Asd967 on March 26, 2011, 06:46:14 PM
Same thing for BH. G Hold isn't even put on custom maps, let alone custom weapons.
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: tsukiyomaru0 on March 26, 2011, 07:13:12 PM
Quote from: "Asd967"
Even so. Excusing something for using openGL is like for using Software.
It needs to be good on both.
Then say that to CMM. See if he is going to do that, going to make every weapon differently just because of OpenGL, something that NOT everyone uses or have.

I have OpenGL, but is crap, and the full pitch is even worse, because it makes some things harder to aim at, even with billboarding set to X and Y.
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: Asd967 on March 26, 2011, 07:18:53 PM
Well then, that's your point of view. Also, I don't feel like discussing anymore.

If you want me to really change a weapon, host a server with it, and test them on actual battle.
There is MMV pack and MMVLMS for playing without cheats, so you don't have an excuse not to host them.
I'd like to see some playtesting feedback instead of theoric discussion.
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: tsukiyomaru0 on March 26, 2011, 07:29:27 PM
You know well I cannot host. No matter what, I can't defeat the router.
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: Asd967 on March 26, 2011, 07:34:21 PM
Ask someone to
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: FCx on March 28, 2011, 01:15:32 AM
I can randomly host server... buuuuuuut you know my location.

Also, can you tell me server specifications?
Title: Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
Post by: Asd967 on March 28, 2011, 05:26:20 PM
You just need MMV weaon pack and MMVLMS mod you can download below the MMV pack.

Then just host a LMS game.
Title: Re: *MEGAMAN V WEAPONS UPDATED* King Yamato's weapon topic.
Post by: Asd967 on April 10, 2011, 07:49:32 PM
Bump.

Updated MMV weapons. Be sure to include both files when making a server to actually use them in combat!
Title: Re: *NEW MMV WEAPON UPDATE* King Yamato's weapon topic.
Post by: Asd967 on May 18, 2011, 01:41:17 AM
Bump again with improved Spark Chaser and nerfed Electric Shock
Title: Re: *NEW MMV WEAPON UPDATE* King Yamato's weapon topic.
Post by: Korby on May 18, 2011, 02:42:41 AM
Oh good. They should be much better now.
Title: Re: *NEW MMV WEAPON UPDATE* King Yamato's weapon topic.
Post by: FCx on May 20, 2011, 03:19:33 AM
Ohh I'd like hosting a server for testing PWAD :)
if circumstances allow me
Title: Re: *MMV WEAPONS UPDATED* King Yamato's weapon topic.
Post by: Asd967 on June 05, 2011, 06:18:51 AM
Bump with updated weapons and rotation coding.
Title: Re: *MMV WEAPONS COMPATIBLE* King Yamato's weapon topic.
Post by: Nuy on June 27, 2011, 11:36:35 PM
Bump because this is awesome.

Bubble Bomb - It needs to go out a little more before swaying. It also should use the throwing animation. Perfect ammo count though.
Grab Buster - Faster Rate Of Fire is all I have to say about this.
Photon Missile - This needs a LOT less ammo. Other than that its fine.
Salt Water - The sprite and hitbox itself for this should be bigger. It also should use the throwing hud and also have less ammo.
Break Dash - Slightly faster Charge Rate but other than that its fine.
Electric Shock - Throwing hud. Other than that its fine.
Black Hole - A LOT more ammo.. One use isn't that usefull.
Deep Digger - Its fine though it seems weird when trowing it.
Spark Chaser - Super OP! I recommend a complete rehaul but whatever.

Hosting LMS with this, by the way.
Title: Re: *MMV WEAPONS COMPATIBLE* King Yamato's weapon topic.
Post by: Asd967 on June 28, 2011, 12:00:49 AM
Nothing much I can do about Spark Chaser without making it not be Spark Chaser...
I think I'll lower the fire rate and damage a little.

Black Hole only has one use...
when not in DM.
You'll wish not to get banged by one of those, the low ammo is for the huge advantages the weapon has.

I'll consider the other changes.
Thank you for the feedback.
Title: Re: *MMV WEAPONS COMPATIBLE* King Yamato's weapon topic.
Post by: Nuy on June 28, 2011, 12:22:24 AM
Still, Black Hole should have 2 or 3 ammo for ANY mode. Not just DM.
Title: Re: *MMV WEAPONS COMPATIBLE* King Yamato's weapon topic.
Post by: Asd967 on June 28, 2011, 12:33:04 AM
Hm, okay.
I'll make it have 2 uses for a full bar.
Title: Re: *MMV WEAPONS COMPATIBLE* King Yamato's weapon topic.
Post by: Alucard on June 28, 2011, 12:38:39 AM
Quote from: "Asd967"
Hm, okay.
I'll make it have 2 uses for a full bar.

And this makes it so if you miss once you're not totally fucked.
Title: Re: *MMV WEAPONS COMPATIBLE* King Yamato's weapon topic.
Post by: Asd967 on June 28, 2011, 01:50:33 AM
Stuff changed around, fixed more things.. and...
Wadhost's down. Yay.
So, I'm gonna upload this new version on MediaFire until I can post on wadhost.
Yay for version bumpage.
Title: Re: *MMV WEAPONS UPDATED* King Yamato's weapon topic.
Post by: Muzaru on June 28, 2011, 08:43:15 AM
8D
I wuv em'!
I still wanna figure out how to make weps fly down, or float up...
Title: Re: *MMV WEAPONS UPDATED* King Yamato's weapon topic.
Post by: theanjo on July 27, 2011, 05:13:48 AM
Sorry for a 1 month bump, but apparently I discovered that the MMV weapons are not compatible with the PU pack. What happens is that the Weapon Bars cannot be seen with the PU pack. Also, by using the LMS Rotations, this entirely takes out the PU weapons from LMS. (Or at least in Roboenza.) Something else of interest is that Small and Large Weapon energy capsules, W Tanks, and M Tanks do not work on the MMV weapons, but works normally with everything else. You don't have to fix it. Its just something I found that might help compatibility with the wad.
Title: Re: *MMV WEAPONS UPDATED* King Yamato's weapon topic.
Post by: Ivory on July 27, 2011, 07:05:08 AM
This is true for ANYTHING that modifies the S-Bar and WColors. Not just MMV and PU.

So pretty much all weapon mods apply to this.
Title: Re: *MMV WEAPONS UPDATED* King Yamato's weapon topic.
Post by: theanjo on July 27, 2011, 07:25:50 AM
I wonder if patches like the ones Lego makes can be put in a pk3 with the weapons instead of just making a separate file. That would make things a bit easier to manage.
Title: Re: *MMV WEAPONS UPDATED* King Yamato's weapon topic.
Post by: HyperMan19680 on October 21, 2011, 12:05:39 AM
Sorry for the necro-post, but I had noticed that the file was taken down by Mediafire or something. Any chance we can get a repost?
Title: Re: *MMV WEAPONS UPDATED* King Yamato's weapon topic.
Post by: Beed28 on October 21, 2011, 07:26:22 AM
Quote from: "HyperMan19680"
Sorry for the necro-post, but I had noticed that the file was taken down by Mediafire or something. Any chance we can get a repost?

Yep. Download link is gone.

That's acually a good point. Now that's got me thinking; who else thinks we should get a permement host for our mods? Because with the large amount of mods MM8BDM needs one and authors can't stay around forever to reupload if it gets taken down.
Title: Re: *MMV WEAPONS UPDATED* King Yamato's weapon topic.
Post by: Captain Barlowe on October 21, 2011, 11:10:53 AM
File here if you want it: http://www.mediafire.com/?a9h4s85xyelsngl (I hope this is thee right one)

A good permanent host for mods is wadhost, since they usually aren't taken down. Although I'm wondering why the link got taken down...
Title: Re: *NEW TESTING DUMMY* King Yamato's weapon and actors topi
Post by: Asd967 on November 21, 2011, 04:01:24 PM
New actors, the testing dummy, Item-2 and Noninstant E-tank!!
Download link is on the front page.
Title: Re: *TRIPLE UPDATE* King Yamato's weapon and actors topic.
Post by: chuggaafan1 on November 23, 2011, 01:38:01 PM
I... Thought you left...
Title: Re: *TRIPLE UPDATE* King Yamato's weapon and actors topic.
Post by: LlamaHombre on November 23, 2011, 05:48:32 PM
You thought Mr. X left, too.

In a way, both of them did. They're just around for the occasional visit/update.
Title: Re: *TRIPLE UPDATE* King Yamato's weapon and actors topic.
Post by: Asd967 on November 23, 2011, 05:58:48 PM
Quote from: "chuggaafan1"
I... Thought you left...

~Cue sad music~

As a matter of fact, I did.
The only reason I'm updating this is because of my ties that can't be broken on this game, which is helping people with most of what they ask me for.
Or for my projects, like MMV Weapons and my version of classes.
Title: Re: *TRIPLE UPDATE* King Yamato's weapon and actors topic.
Post by: Asd967 on November 30, 2011, 08:49:13 PM
Download link fixed.
Megaman V weapons now hosted on Wadhost.fathax.
Title: Re: *DOWNLOAD LINK FIXED* King Yamato's weapon and actors to
Post by: ashura9699 on August 07, 2012, 02:14:24 PM
Wadhost is dead :(
Title: Re: *DOWNLOAD LINK FIXED* King Yamato's weapon and actors to
Post by: Hallan Parva on August 07, 2012, 06:38:25 PM
So was this thread until you decided to grace it with your presence. :ugeek:
Title: Re: *DOWNLOAD LINK FIXED* King Yamato's weapon and actors to
Post by: rodolfo20013 on August 30, 2014, 03:00:58 PM
All links are broken. Please fix.
Title: Re: *DOWNLOAD LINK FIXED* King Yamato's weapon and actors to
Post by: Ivory on August 30, 2014, 03:52:12 PM
KY has long since left the community, so I will just be locking this thread.