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So it's an autokill skullbarrier?
could i use this in my custom expansion?
Actor PowerTurboST : PowerSpeed{ Inventory.Icon "ARTITU1"}Actor TurbosphereST : PowerupGiver 5030{ +CountItem +NoGravity +Inventory.AutoActivate +Inventory.AlwaysPickup Inventory.MaxAmount 0 Powerup.Type TurboST Powerup.Duration 1050 Inventory.PickupMessage "Turbosphere!" States { Spawn: TURB ABCD 3 Bright Loop }}
None of that even helps. It's just the powerup giver.It's probably done through ACS.
actor Starman : MegaBuster 18001{Weapon.AmmoUse 1Weapon.AmmoGive 1Weapon.SlotNumber 9Obituary "%o lost a life to %k's Starman."inventory.pickupmessage "Star get!"weapon.ammotype "StarmanAmmo"inventory.pickupsound "weapon/weaponup"+WEAPON.AMMO_OPTIONALinventory.icon "STARM"Scale 2.0States{Spawn:STAR ABCD 4loopReady:STAR I 0 ACS_ExecuteAlways(998,0,43) STAR I 1 A_WeaponReadyGoto Ready+1Deselect:TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_LowerSTAR I 1 A_LowerLoopSelect:TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_RaiseSTAR I 1 A_RaiseLoopFire:STAR I 0 A_JumpIfNoAmmo("NoAmmo")STAR A 0 A_GiveInventory("Speed",1)Goto Star1STAR I 0 A_RefireGoto Ready+1NoAmmo:STAR I 1 ACS_Execute(979,0)Goto Ready+1Star1:STAR A 0 A_PlaySound("item/Starman", CHAN_WEAPON, 1000.0, 1)STAR A 0 A_ChangeFlag("SHOOTABLE",0)STAR A 0 A_ChangeFlag("DONTRIP",1)STAR A 0 A_ChangeFlag("ALWAYSFAST",1)WOOD I 1 ACS_Execute(991, 0, 45)WOOD I 1 A_SpawnItemEx("StarRadius",0,0,0)WOOD I 0 A_GiveInventory("StarTimer",1)goto Star2Star2:STAR E 1 A_SpawnItemEx("StarRadius",0,0,0)STAR E 1 ACS_Execute(991, 0, 46)STAR E 0 A_GiveInventory("StarTimer",1)goto Star3Star3:HEAT J 1 A_SpawnItemEx("StarRadius",0,0,0)HEAT J 1 ACS_Execute(991, 0, 62)HEAT J 0 A_GiveInventory("StarTimer",1)goto Star4Star4:STAR I 1 ACS_Execute(991, 0, 43)STAR I 1 A_SpawnItemEx("StarRadius",0,0,0)STAR I 0 A_GiveInventory("StarTimer",1)STAR I 0 A_JumpIfInventory("StarTimer",160,"End")Goto Star1End:STAR I 0 A_StopSound(CHAN_WEAPON)STAR I 0 A_TakeInventory("StarTimer",5000)STAR I 0 A_TakeInventory("StarmanAmmo",1)STAR A 0 A_TakeInventory("Speed",1)STAR A 0 A_ChangeFlag("SHOOTABLE",1)STAR A 0 A_ChangeFlag("DONTRIP",0)STAR A 0 A_ChangeFlag("ALWAYSFAST",0)Goto NoAmmo}}actor StarTimer : Inventory{inventory.amount 1inventory.maxamount 5000States{Spawn:TNT1 A 1loop}}actor StarmanAmmo : Ammo{inventory.amount 1inventory.maxamount 1}actor Speed : PowerupGiver{powerup.type "Speed"powerup.duration 320+AUTOACTIVATE-INVENTORY.INVBARStates{Spawn:TNT1 A 1stop}}
It better play the music nothing will be more fun then chasing people about with the star power music going off around you.