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Author Topic: Mega Man X Singleplayer Classes (Version 2.75)  (Read 198620 times)

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June 15, 2013, 03:17:15 AM
Reply #30

Knux

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Re: Mega Man X Singleplayer Classes
« Reply #30 on: June 15, 2013, 03:17:15 AM »
Ah, see that? That's why it's good to consider more than one possibility!

Now about the gun. I like how it looks, and I think it's pretty detailed and polished. Project Hazoid definitely knows his stuff. However, I feel it's pointing too much to the left. When I hold out my arm in front of me as if I was holding a gun, it points forward more than to the left. I'd REALLY hate to say: "Try making it again" in any sentence because of the effort this takes. But I believe that making it point more forward and less to the left could help. Your call, dude. I still love it.

June 15, 2013, 04:09:33 AM
Reply #31

Offline ProjectHazoid

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Re: Mega Man X Singleplayer Classes
« Reply #31 on: June 15, 2013, 04:09:33 AM »
Quote from: "Korby"
Quote from: "Magnet Dood"
it does seem too small

what

what







what

(click to show/hide)
what

What did you dooooooooooo? Anyways I'm pretty sure these sprites were going up to 400% or whatever. I already know that for the most part, the ENTIRE sprite i draw won't be on screen, but you know, its hard to get all that X series detail on such supposedly small sprites. especially finding a ref and getting the perspective right >_<

But yeah, I said I wasn't a spriter, past-inexperience be damned.


Is Axl dual-wielding his Axl Bullet this time around?

June 15, 2013, 04:15:29 AM
Reply #32

Offline fortegigasgospel

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Re: Mega Man X Singleplayer Classes
« Reply #32 on: June 15, 2013, 04:15:29 AM »
Yea, huds are a LOT bigger in game then the images are out of game.

June 15, 2013, 04:45:38 AM
Reply #33

Offline Russel

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Re: Mega Man X Singleplayer Classes
« Reply #33 on: June 15, 2013, 04:45:38 AM »
That isn't the case. Generally, huds are in 8BDM are scaled up to 400% in order to have correct-looking 8-bit styles. There is a certain mod that uses double rendered huds that are only scaled up to 200% whose name shall never be uttered until a full update.

However. The point I am trying to make is that huds are not automatically resized by the engine and size and detail of the hud is, in fact, a fabrication of the given resources.

June 15, 2013, 09:08:12 AM
Reply #34

Offline Max

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Re: Mega Man X Singleplayer Classes
« Reply #34 on: June 15, 2013, 09:08:12 AM »
The only thing I can do with a HUD this HUEEEEEEG is shove it in the corner

(click to show/hide)

Or I could resize it to 2x instead of 4x, which makes it look great but it's also inconsistent with like every other HUD that ever was

(click to show/hide)

Quote from: "ProjectHazoid"
dual wield

Noooope

June 15, 2013, 07:26:49 PM
Reply #35

Offline ProjectHazoid

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Re: Mega Man X Singleplayer Classes
« Reply #35 on: June 15, 2013, 07:26:49 PM »
Oh thank god.

EDIT:
Cute little squirt isn't it?

June 15, 2013, 07:53:19 PM
Reply #36

Offline tsukiyomaru0

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Re: Mega Man X Singleplayer Classes
« Reply #36 on: June 15, 2013, 07:53:19 PM »
Quote from: "ProjectHazoid"
Oh thank god.

EDIT:
Cute little squirt isn't it?
This is... Beautiful... :shock:

June 16, 2013, 12:05:41 AM
Reply #37

Offline Magnet Dood

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Re: Mega Man X Singleplayer Classes
« Reply #37 on: June 16, 2013, 12:05:41 AM »
...It looked so small on the sheet... :shock:

July 29, 2013, 09:43:55 AM
Reply #38

Offline ProjectHazoid

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Re: Mega Man X Singleplayer Classes
« Reply #38 on: July 29, 2013, 09:43:55 AM »


Here we go!

July 29, 2013, 03:18:49 PM
Reply #39

Offline Hallan Parva

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Re: Mega Man X Singleplayer Classes
« Reply #39 on: July 29, 2013, 03:18:49 PM »
Quote from: "ProjectHazoid"
I love you


both for the spritework and for that line :ugeek:

July 29, 2013, 04:21:40 PM
Reply #40

Offline tsukiyomaru0

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Re: Mega Man X Singleplayer Classes
« Reply #40 on: July 29, 2013, 04:21:40 PM »
Quote from: "ProjectHazoid"


Here we go!
Cannot use one word to describe how pleasant they are for my eyes.  :D

July 30, 2013, 02:41:07 AM
Reply #41

Offline ZeStopper

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Re: Mega Man X Singleplayer Classes
« Reply #41 on: July 30, 2013, 02:41:07 AM »
It's still being worked on! But I don't understand why it's in Dr. Cossack's lab.

August 01, 2013, 01:41:17 PM
Reply #42

Offline ProjectHazoid

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Re: Mega Man X Singleplayer Classes
« Reply #42 on: August 01, 2013, 01:41:17 PM »

Coming in for a landing...

August 01, 2013, 01:57:12 PM
Reply #43

Offline Ceridran

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Re: Mega Man X Singleplayer Classes
« Reply #43 on: August 01, 2013, 01:57:12 PM »
Is he going to punch the ground? Reminds me of Duo.

August 01, 2013, 02:38:30 PM
Reply #44

Offline ProjectHazoid

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Re: Mega Man X Singleplayer Classes
« Reply #44 on: August 01, 2013, 02:38:30 PM »
He sorta will. I've taken some inspiration from the Spiked Gauntlets of Hexen's fighter class though. I've finished all the weapons YD needed. Maybe later I'll actually go back through and polish them (lord knows a few of them will need it).