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Author Topic: MEGA MAN ROCK FORCE EXPANSION (V3) - V6B COMPATIBLE  (Read 160939 times)

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September 22, 2016, 04:04:14 PM
Reply #150

Offline Max

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Re: MEGA MAN ROCK FORCE
« Reply #150 on: September 22, 2016, 04:04:14 PM »
It's that time of the week ladies and gentledoges yessir yesma'am we have another update for you yes we do indeed
This is gonna be the last one because if anything else gets finished the expansion will be done OOOOO:

First up as always has to be a new map, this time from Dr. Freeman and it's somehow even less safe than Black Mesa with help from Watzup!

(click to show/hide)

That's right, our contributors have gone above and beyond to make sure that all four original fusion masters are available for a first release! Even I didn't think it would be possible! Thanks a million!

Unlike last time we actually have some new skins to show too! Both of these are from the first line of robot masters, which brings us dangerously close to having all 8 for a first release! First up, the fattest fitness instructor in town comes from Kirbymariomega!

(click to show/hide)

And the robot responsible for making Justice Man malfunction in the first place is here contemplating his predicament thanks to Bass44!

(click to show/hide)

That's all 'til next time, when you're updated with the actual release hahaha

September 22, 2016, 04:12:18 PM
Reply #151

Offline Superjustinbros

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Re: MEGA MAN ROCK FORCE
« Reply #151 on: September 22, 2016, 04:12:18 PM »
Another solid update!

September 22, 2016, 04:50:43 PM
Reply #152

Offline Myroc

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Re: MEGA MAN ROCK FORCE
« Reply #152 on: September 22, 2016, 04:50:43 PM »
I feel Pulseman should have his firing frames either switched or both be the same with arms down because rapid-firing weapons with your arms extended in the air looks absolutely preposterous.

Other than that I have nothing to add other than holy fuck you guys finished this in less than two months.

September 22, 2016, 05:28:20 PM
Reply #153

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Re: MEGA MAN ROCK FORCE
« Reply #153 on: September 22, 2016, 05:28:20 PM »
It doesn't look that bad really, think Gutsman because he still goes through the whole animation at a jittery rate and the reverse would look 'preposterous' with charged weapons instead

holy fuck you guys finished this in less than two months.
no thanks to you
where were you
why didn't you think of all those great RNC times and come running back to me
 :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:

September 22, 2016, 09:54:42 PM
Reply #154

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Re: MEGA MAN ROCK FORCE
« Reply #154 on: September 22, 2016, 09:54:42 PM »
If there's something to take into consideration, I did work on Virusman and finished that. (at least until I get updated with something requiring my attention)

EDIT: I made a comment about Cryptman being in someone elses hands, but it was a misinterpeted comment. If you saw it, ignore that.

September 22, 2016, 09:57:29 PM
Reply #155

Offline Raze

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Re: MEGA MAN ROCK FORCE
« Reply #155 on: September 22, 2016, 09:57:29 PM »
Very glad we came far, I can't wait to see how the full game plays out! (No, it's not being released this weekend coming up or the next week. We don't know when. I'm just excited it has so much progress!)

FYI, I never played Megaman Rock Force.

September 25, 2016, 04:37:48 PM
Reply #156

Offline Xhatahx

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Re: MEGA MAN ROCK FORCE
« Reply #156 on: September 25, 2016, 04:37:48 PM »
Nice job!
Now how is the team going to handle Pulse Man's wave gimmick?
or is there even anyone handling Pulse Man's stage

September 25, 2016, 06:12:36 PM
Reply #157

Offline NES Boy

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Re: MEGA MAN ROCK FORCE
« Reply #157 on: September 25, 2016, 06:12:36 PM »
Will there be a campaign, or are you going to wait until V6 comes out (since Nitro Man's not actually in the core yet)?

September 25, 2016, 06:53:22 PM
Reply #158

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Re: MEGA MAN ROCK FORCE
« Reply #158 on: September 25, 2016, 06:53:22 PM »
There's going to be... part of a campaign, with more parts added every time a new version comes out until it's complete when all the fusions and fortress stages have been made.

As for Pulseman I'm sure you'll see in a while

October 03, 2016, 11:18:26 PM
Reply #159

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MEGA MAN ROCK FORCE IS HERE!!!!!!!!!!!!
« Reply #159 on: October 03, 2016, 11:18:26 PM »
RELEASED!!!


Grab the Expansion!
https://www.dropbox.com/s/3c0ot6k7576a987/MMRF-v1.pk3?dl=0


Grab the map pack! For classes and stuff
https://www.dropbox.com/s/8shu5owpxmfly7y/MMRF-MP-v1.pk3?dl=0

Mirrors soon???

October 03, 2016, 11:21:31 PM
Reply #160

Offline Superjustinbros

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Re: MEGA MAN ROCK FORCE IS RELEASED (V1)
« Reply #160 on: October 03, 2016, 11:21:31 PM »
KEJNEFHNSKOEHNRAKOGJNAEKRGNEJORTHN4NEAR5OIHNTERTGJONTEOENRTOUG
TIME TO DL

October 04, 2016, 12:11:20 AM
Reply #161

Offline Raze

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Re: MEGA MAN ROCK FORCE IS RELEASED (V1)
« Reply #161 on: October 04, 2016, 12:11:20 AM »
And thus, I got my first medal on Cutstuff forums.
;w; It's beautiful... *Sniffle sniff*

I shall cherish it for the rest of my life... ;w;

October 04, 2016, 12:45:50 AM
Reply #162

Offline Mendez

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Re: MEGA MAN ROCK FORCE IS RELEASED (V1)
« Reply #162 on: October 04, 2016, 12:45:50 AM »
I'm glad to see this project finally released to the public and hope you guys got to enjoy the work I put into making Charade, Circuit, and Flare as accurate and fun as possible. Of course, we are not done and will march on with the second fusion set and the Justice fortress in the future. I plan to have War Man finished in the next 11 days and will get to Fish Man before the end of the year. Thank you to all the programmers and spriters who put in the hard work alongside me and the other mappers. I'll just pretend this medal makes up for my 7th-place finish in the latest CTF compo lul

October 04, 2016, 12:47:37 AM
Reply #163

Offline MegaVile

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Re: MEGA MAN ROCK FORCE IS RELEASED (V1)
« Reply #163 on: October 04, 2016, 12:47:37 AM »
My new profile picture explains things
I probably wont be getting anything since I suck at spriting XD

October 04, 2016, 01:04:52 AM
Reply #164

Offline Dimpsy

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Re: MEGA MAN ROCK FORCE IS RELEASED (V1)
« Reply #164 on: October 04, 2016, 01:04:52 AM »
Didn't expect a Rock Force medal since it's a fan expansion, but maybe this could pave the way for more expansions to receive their own medals. Anyways I played through the campaign and it's pretty good, especially loved the end. Though it seems that in Shock Man's Stage I ran into a bunch of my team getting themselves killed so it made it pretty hard to win... until I realized winning isn't the point of this campaign since it was just made for fun.