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Messages - Magnet Dood

Pages: [1] 2 3 ... 294
1
Napalm Man

2
Forum Games / Re: [Finals] Cutstuff 2020's Best Robot Master EVER
« on: March 08, 2021, 03:03:01 AM »
Napalm Man > Hard Man > Snake Man

3
Forum Games / Re: [Finals] Cutstuff 2020's Best Robot Master EVER
« on: February 28, 2021, 10:16:24 PM »
Hard Man > Snake Man > Galaxy Man

Napalm Man > Pharaoh Man > Knight Man

4
Forum Games / Re: [Semifinals] Cutstuff 2020's Best Robot Master EVER
« on: February 16, 2021, 05:47:19 PM »
Knight Man
Pharaoh Man
Napalm Man

5
Forum Games / Re: [Semifinals] Cutstuff 2020's Best Robot Master EVER
« on: February 11, 2021, 02:33:03 PM »
Hard Man
Galaxy Man
Napalm Man

Shade Man
Pharaoh Man
Elec Man

6
Forum Games / Re: [Quarterfinals] Cutstuff 2020's Best Robot Master EVER
« on: February 04, 2021, 06:25:30 PM »
Nitro Man
Gravity Man
Strike Man

Elec Man
Shade Man
Pharaoh Man > Guts Man > Shadow Man

7
Forum Games / Re: [Quarterfinals] Cutstuff 2020's Best Robot Master EVER
« on: January 31, 2021, 05:39:20 PM »
Snake Man
Air Man
Hard Man > Blast Man > Punk

Jupiter
Solar Man
Turbo Man > Pharaoh Man > Fire Man

8
Forum Games / Re: [Quarterfinals] Cutstuff 2020's Best Robot Master EVER
« on: January 28, 2021, 03:01:41 PM »
Strike Man
Galaxy Man
Gravity Man

Shade Man
Sheep Man
Blizzard Man

9
Forum Games / Re: [Round 3] Cutstuff 2020's Best Robot Master EVER
« on: January 26, 2021, 07:55:30 PM »
Well, can't say I didn't try.

Blizzard Man
Pharaoh Man
Fire Man
Magnet Man > Fuse Man > Burner Man

10
Forum Games / Re: [Round 3] Cutstuff 2020's Best Robot Master EVER
« on: January 24, 2021, 04:09:19 PM »
Knight Man
CHARGE MAN
Turbo Man
Sheep Man
Concrete Man

Flame Man
Shade Man
Solar Man
Dive Man

11
Forum Games / Re: [Round 3] Cutstuff 2020's Best Robot Master EVER
« on: January 21, 2021, 04:13:04 PM »
Air Man
Pharaoh Man
Flame Man
Knight Man > Shadow Man > Nitro Man

Turbo Man
Dive Man
Ballade
Sword Man > Blizzard Man > Buster Rod

12
Forum Games / Re: [Round 3] Cutstuff 2020's Best Robot Master EVER
« on: January 18, 2021, 08:59:04 PM »
Strike Man
Hard Man
Napalm Man
Dust Man

Charge Man
Heat Man
Centaur Man
Sheep Man

13
Forum Games / Re: [Round 3] Cutstuff 2020's Best Robot Master EVER
« on: January 17, 2021, 12:46:46 AM »
Blast Man
Tornado Man
Snake Man (I'm paying a debt)
Solar Man
Gravity Man

Grenade Man
Shade Man
Wood Man
Skull Man
Torch Man

14
So what are the official colors used on the banner on the first page

lol those are super old
A better indicator of their "official" colors would probably be the image where they're all walking, and even that one's outdated.

15
Greetings, esteemed visitors!

In a surprise twist of fate, our weapons pack has been finished and released! They're up on TSPG now and can be enjoyed at your leisure. You can also grab them from the first page.

When hosting, use the first one (mmd-weps-v1a.pk3) to play with them on the DOSR maps themselves! They'll automatically replace some of the weapons from core on there. Use the second one (mweps-mmd-v1a.pk3) to use them with Trillster's weapon randomizer mod! They'll appear in LMS rotations and in... other stuff that I forgot! (I've only played in it like once.)

You can also get them right here if you don't want to jump back to the first page!
Weapons (Compatible with Map Pack)
Weapons (Compatible with Trillster's Weapon Randomizer)

Being sentimental, it feels really, really weird to write this. The fact that we've reached a finished state, as in officially finished with the three core components a Mega Man game needs to be represented in this game with (skins, maps, weapons) is really nuts. I could not have done it without a lot of help from the team you see on the front page. I started this expansion when I knew very little about making one, despite how many projects I started when I was first here. Having it be a real, actual thing that people can enjoy is indescribably cool to me.

I'm super grateful for all of the support you've shown DOS Reborn. I'm glad people really enjoy our fun take on Simon's reimagining of the originals. We have a few plans to update our maps with v6 weapons, and I personally would like to take another shot at remaking Buoy Man's map. We also might see if we can fix the bot implementation into the campaign, and maybe (BIG, HUGE, DON'T COUNT ON THIS maybe)... we might try our hand at a campaign ourselves, further down the line.

But for now, it's all finished the way we wanted it to be from the beginning. And that feels pretty good.

Thank you again for support! Happy fragging!

~ DOS Reborn Development Team

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