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Er, he has coal shot, too. That was part of my point; he's not a total hugging class because he has a secondary. Cool addition to Charge Man, though!Coal shot is somewhat inaccurate AoE damage within ~ 64 units of Chargeman that costs half his bar. It's hardly relevant a good percentage of the time.But did you skim what I said? I didn't say Charge man has "just a speed boost," I said the speed boost of his alt simply amounts to yanking you forward while pressing mainfire, and what I'm proposing for Dark Man 2 is an ammo-consuming speed boost similar to when Skull Man successfully goes into hypermode.Which people will use the same way they use the charge. Basically, nothing different, just a different way of doing it....Although part of my complaint was that I thought you meant "dash" when you really meant "haste". Please try to be specific when you say things like this...What are you talking about, I haven't done anything but address the overgeneralized terminology Cold here decided to place everyone in.I'm generalizing because your descriptions made them sound like the same exact freaking thing.I've addressed this time and time again, and it's getting a mite bit frustrating that no one feels the need to read half of what I say. I'm going to say it all one more time, and I'm going to use bullet points to make it skim-friendly.Alright, maybe I can see something good in this.Dark Man 2- Mainfire: Dark Man Wall. Would block projectiles if they hit the wall. In fact, with the lack of a buster, the reflective properties that were removed from Dark Man 4 could be given to Dark Man 2, since he doesn't have a buster to reflect back on himself, giving him a personal edge. Does hug damage, as well, possibly more than Dark Man 4 to compensate for the fact that he can't fire the shield (or shoot with it up, like Dark Man 4 can), but would consume ammo to balance it out.It's not like the reflection actually helped Darkman4 much anyway. You'll have to make the shields a bit bigger to get it to work.- Altfire: Speed Up. If you remember, in the original game, as he took damage, he'd run at you faster. This can be implimented one of two ways: either have his speed increase as he loses health (more technically accurate, but cumbersome), or what I'm suggesting, where pressing altfire kicks in a temporary speed boost (in a similar vein to what Skull Man gets when he goes into hyper mode), at the expense of a chunk of his ammo, which would be shared with the shield. This adds strategy to using him, as you can use the boost to get in your opponent's face and tear them apart with the Dark Man Wall, but doing so will come with a risk, as you'll lose your Dark Man Wall sooner than had you not used it. Much riskier against high defense/HP enemies. Could also be used without the Wall as an escape tool.This may be my cynical side speaking, but this will basically be used as Chargeman's main fire, minus the innate radius damage.OR, perhaps the speed boost could be switched on and off, and when switched on, it consumes ammo at the same rate as the Wall (or possibly slightly more), so leaving it and the Wall on at the same time would cause your ammo to plummet, making playing Dark Man 2 a game of balancing your speed-up and your barrier attack.Basically like Chargeman's charge meets Iceman's jets IMO.- Weakness: Crystal Eye. It went through his barrier, if I recall correctly.kMy thoughts: OK, I might have short-changed this class a little, but it still looks pretty similar to Chargeman to me.I understand that, but let's not forget there is a degree of that here, too. Bright Man never threw flash bangs, after all. But, I see where you're coming from, which is why my suggestion stays in the realm of what he did in-game.I still say we should make 1, 2, and 4 the same class, but that's just me. *shrug*
Coal shot is somewhat inaccurate AoE damage within ~ 64 units of Chargeman that costs half his bar. It's hardly relevant a good percentage of the time.
...Although part of my complaint was that I thought you meant "dash" when you really meant "haste". Please try to be specific when you say things like this...
I'm generalizing because your descriptions made them sound like the same exact freaking thing.
This may be my cynical side speaking, but this will basically be used as Chargeman's main fire, minus the innate radius damage.
Basically like Chargeman's charge meets Iceman's jets IMO.
It's all up to the developers. Period.
Quote from: "Chimera Man"It's all up to the developers. Period. That's a little condescending, don'tcha think?
QuoteBasically like Chargeman's charge meets Iceman's jets IMO.ICEMAN'S JETS DO NOT WORK THAT WAY! [/Morbo]
I do believe you're reading too much into commenting on one's comment, my good man.I wouldn't have to be so "aggressive" if I didn't have to keep repeating and clarifying myself over and over and over and over and over and over and over and over...
Where is KY anyway?
Quote from: "TheBladeRoden"Where is KY anyway?He left, I think.