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W.I.P Forum / Rebooting MM1 Original Stage Mode.
« on: December 20, 2014, 09:10:29 PM »
I give you my ancient map tinyfort, hastily updated to MM8BDM V4 and riddled with glitches. I plan on picking up this project again but first I want to get permission from Ice to use his monster pack.
For now I am just rereleasing the old map in a slightly broken and very unpolished state. when I got a hold of the map again all the textures were broken and there were tons of scripting conflicts making it unplayable.
If I get a hold of a monster pack, or if I feel motivated enough to write my own, I will give this map a proper update.
With the holidays coming up I realized I didn't have the time to work on this as much as I wanted to So I decided to post it here.
https://www.dropbox.com/s/exlq0sq1q19wx ... o.pk3?dl=0
Screenshots
Any advice on how to make MM1 textures less eyeburny would be appreciated, they tend to not mesh well with each other. however If i continue this project I'd like to style the aesthetic in a similar way, game appropriate textures for each stage.
For now I am just rereleasing the old map in a slightly broken and very unpolished state. when I got a hold of the map again all the textures were broken and there were tons of scripting conflicts making it unplayable.
If I get a hold of a monster pack, or if I feel motivated enough to write my own, I will give this map a proper update.
With the holidays coming up I realized I didn't have the time to work on this as much as I wanted to So I decided to post it here.
https://www.dropbox.com/s/exlq0sq1q19wx ... o.pk3?dl=0
Screenshots
(click to show/hide)
Any advice on how to make MM1 textures less eyeburny would be appreciated, they tend to not mesh well with each other. however If i continue this project I'd like to style the aesthetic in a similar way, game appropriate textures for each stage.