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Help & Editing / Edit boss music and victory music in core maps?
« on: August 31, 2016, 04:32:35 PM »
I tried to make a little pk3 that would make MM8DUO use the MM8 Miniboss theme for the boss music instead of Duo's theme
However, I do not want to simply replace DUOMUS, as that would affect the Duo boss fight and the cutscene before the Evil Robot boss fight
I tried many methods of doing this, by loading an edited MM8DUO map file to replace the normal one, and the methods would result in one of three results
1. Game ignores my customized musics and uses DUOMUS and MM4VIC (when I either added boss music code from another custom map pack, or when i removed the "par" variable from MAPINFO)
2. Game crashes completely before even loading (when I used DECORATE to include an edited version of the acs file that contains the boss and victory music code)
3. Game ignores the core musics but also ignores my added MM8MBOSS and MM8VIC musics (when i set the par to 0 and added boss music code from a map pack)
so yeah, i'm not quite sure what to do
However, I do not want to simply replace DUOMUS, as that would affect the Duo boss fight and the cutscene before the Evil Robot boss fight
I tried many methods of doing this, by loading an edited MM8DUO map file to replace the normal one, and the methods would result in one of three results
1. Game ignores my customized musics and uses DUOMUS and MM4VIC (when I either added boss music code from another custom map pack, or when i removed the "par" variable from MAPINFO)
2. Game crashes completely before even loading (when I used DECORATE to include an edited version of the acs file that contains the boss and victory music code)
3. Game ignores the core musics but also ignores my added MM8MBOSS and MM8VIC musics (when i set the par to 0 and added boss music code from a map pack)
so yeah, i'm not quite sure what to do