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Messages - arkman

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1
Anything Goes / Re: Tengu's Holiday Grab Bag 2k14
« on: December 26, 2014, 06:20:16 AM »
Tengu you're a saint.

comatosephoenix

2
Mega Man Discussion / Re: Do you prefer the name "Megaman" or "Rockman" ?
« on: December 25, 2014, 09:04:33 PM »
Megaman, because Rockman and roll doesn't work.

if there was a more direct word for rock music that fit Maybe,

Van Halen man?
LeadZepplinMan
Just rock is pretty nice but rockman? he doesn't have enough theme for it to work.

although megaman zx they should have kept the original megamerge Catchphrase "Double Rock ON".

3
Quote from: "Lego"
Recently?
Rayman 2: The Great Escape on Nintendo 64 - collecting all 1000 lums.
[Yes 1000, thanks Blathers.]
It was painful but somehow worth in a really weird way.
I had the PS1 version, that only had 800 lums but once you collected enough of them it did unlock a bonus stage.

learning how to do the combo's in looney tunes acme arsenal... Wii version...

Killing the giant samurai in mini ninjas with caltrops. took longer than the entire rest of the game combined.
crafting a shield bearer in hearthstone
Carrying around the target dummies in fistful of frags

dancing, shooting to the music.

Collecting statless weapons in Kid icarus Uprising

Deliberately skipping Macguffins in countless 3d platformers so that I could see the NPC say "you need more macguffins"

deliberately not finishing a level so that I could see the intro scene again.
(click to show/hide)

4
General Gaming Discussion / Re: Name the most obscure game you know
« on: December 25, 2014, 07:45:49 PM »
Dwarf Fortress and Cataclysm DDA, there is always somebody who hasn't yet heard of these low budget leviathans

Magic and Mayhem, one my favorite games, its a kind of strategy/puzzle/rpg

5
W.I.P Forum / Rebooting MM1 Original Stage Mode.
« on: December 20, 2014, 09:10:29 PM »
I give you my ancient map tinyfort, hastily updated to MM8BDM V4 and riddled with glitches. I plan on picking up this project again but first I want to get permission from Ice to use his monster pack.

For now I am just rereleasing the old map in a slightly broken and very unpolished state. when I got a hold of the map again all the textures were broken and there were tons of scripting conflicts making it unplayable.

If I get a hold of a monster pack, or if I feel motivated enough to write my own, I will give this map a proper update.

With the holidays coming up I realized I didn't have the time to work on this as much as I wanted to So I decided to post it here.

https://www.dropbox.com/s/exlq0sq1q19wx ... o.pk3?dl=0

Screenshots
(click to show/hide)

Any advice on how to make MM1 textures less eyeburny would be appreciated, they tend to not mesh well with each other. however If i continue this project I'd like to style the aesthetic in a similar way, game appropriate textures for each stage.

6
Mega Man Discussion / Re: Mega Man Classic Weapons Deformations
« on: December 20, 2014, 04:48:01 PM »
Thunderbolt - wonder jolt
Spread Drill - red pill
Ice wall - ace lol
remote mine - remove time (eh, bit of a stretch)
magic card - magicarp.

7
Anything Goes / Re: What is your avatar from/of?
« on: December 20, 2014, 07:57:43 AM »
Basal Golem from Blood and Magic,

8
any chance of getting a tutorial for slade3 now that the map editor has been added?

9
Mega Man Discussion / Megaman Virtual Console Sale
« on: December 19, 2014, 03:15:02 PM »
Megaman Zero is being released on the wii u
Megaman 5,6, and 7 are 50% off in the wii u e shop
Megaman II, III, and IV are 50% off in the 3DS e shop.

This is all pretty cool, but:

Megaman 5 and 6 are also in the 3DS e shop but aren't marked down at all.

Megaman Zero was a GBA game, how the heck, or why the heck did they port it to the wii u before the 3DS?!?

And while I am on the subject why didn't any of the other megaman games get marked down? I could understand skipping Megaman Xtreme because that's a different series and in color, but why are only these games being included?

10
Help & Editing / Re: Does anyone have my map still?
« on: December 19, 2014, 02:19:35 AM »
thanks lego, now to finish the 4 year old project I started!

11
Help & Editing / Does anyone have my map still?
« on: December 18, 2014, 10:22:59 PM »
not sure if this is the correct topic I want to know if anyone has a copy of my old single player stage megman1demo.pk3 it was available on the 7th page of ice's mm1 original stage mode. I felt like picking up where I left off, but the computer that was on died a while ago and 4shared seems to have deleted it

12
Projects & Creative / Re: Class based modification (v7cbefix)
« on: December 18, 2014, 07:44:48 PM »
*crawls out of his grave*

Hey guys is this thing still alive? I just wanted to check and see whats changed since I last contributed, Last character I worked on was knightman back in... V4 maybe?

I am just curious how my classes have survived, I worked on Snakeman, Fireman, Knightman, Magnetman, Crashman, and some tinkering with blizzardman. I know my version of Crashman got axed pretty quickly (doubleshot crashbomber that you couldn't use again until the bomb went off). But recently I saw a video with Fireman in it and I just felt hyped to see something I worked on still going.

13
Mega Man Discussion / Re: Your LEAST Favorite Robot Master?
« on: January 09, 2012, 03:11:36 PM »
Did I ever post here? eeh who really cares.

Drill man. I hate the drill man fight. And I can't use any incarnation of drill bomb at all.

14
Let's see seeing as my old idea is kindof op/joke,

How about a class that can attack with a variety of barriers, Either solid ones which prevent characters from passing or energy ones that block/reflect certain projectiles.

15
General Gaming Discussion / Re: Has anyone here played strife?
« on: December 23, 2011, 06:36:57 PM »
What about this one? Most reclusive game ever!

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