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MM8BDM Discussion / SBWT Mapping Competition: Wave Man
« on: July 21, 2013, 09:05:30 PM »
Alright, how this works is that you may vote in the poll here / discuss the entries IN THIS CATEGORY ONLY
I cannot stress this enough, don't mix anything up. The polls will be open for 7 days max, or until opinions and such dry up.
Your options will be for each entry (sans funbox maps), or to keep the original version of the map. However this option can only be posted in the thread because I want to hear a good reason to why. Failure to do so will result in your vote being discounted.
Sound fair enough? Keep in mind should this explode, judging will fall purely to Mike and myself.
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Entry 1 - Beed
This map has potential, I can see it. However as it stands right now, the whole thing is fairly weak. Wave Bikes are mostly just to get to point A and point B, it doesn't look too fun. The entire area is wide and open. The original map was more interesting due to the little islands to go to.
The ballade cracker area is probably the strongest room. Has an air of Snake Man to it, but it's alright. The other building is the problematic one. You have a two floor deal going on, but the only way up top is to ride bubbles or walk up. There is nothing up there other than crash bombs and it doesn't really have much point to be there other than for "hey look, I can use bubbles to reach another elevation!"
I feel it could of been stronger if instead of Crash Bombs, you had another way outside/inside that you had to crash your bike into to reach. It would of made more sense of that gap of space separating the two areas.
Entry 2 - Yellow Devil
This entry, I feel has the strongest use of Wave Bikes. Plenty of excitement around this large tower of elevation and you can use the pipes to get around quickily. The middle island is a great use of multiple elevations. You have plenty of ways to climb it due to bubbles, steam bursts, wave bikes or just climbing up it.
The wave bike area is pretty interesting, though I feel the crash bomb/magnet missile platforms are kinda just there. They feel unattached to the rest of the level. Perhaps if the teleporters led back into it instead of going to the other side?
Of course, now for the biggest problem. Wave Bikes themselves. I feel like the lack of crashing is confusing. Especially when they magically vanish because you went on land. It's also confusing due to all the areas where you drown on not-water.
Entry 3 - Knux
Ah what a breath of fresh air, your new Wave map is far, far better than the giant old one. The size is great and it's far more playable. Sadly, some of the same problems that plagued the old map still plague this one. Remember how I told YD it felt odd that wave bikes didn't crash? Well here is the opposite. The water ways are so claustrophobic that I wish they didn't crash due to amount of times I accidentally brushed against a wall. Not to mention how pointless they still are. Even with unique weapons down there, there isn't much fun or point to going down there.
Also Star Crash, the etank and the Big Health don't even the bubbles or wave bike to be reached, you can strafe jump from the big health pillars to the Star Crash/etank platform. Only thing you do need bubbles for is Power Stone and Scorch Wheel. The whole strafe jump problem can be fixed by lowering the Silver Tomahawk / Gyro Attack platforms and moving the Starcrash/Etank platforms 32-64 units away from the Big Health pillars.
Nonetheless, it's a good map now and if this doesn't get voted in, I hope you replace wave x with this one.
I cannot stress this enough, don't mix anything up. The polls will be open for 7 days max, or until opinions and such dry up.
Your options will be for each entry (sans funbox maps), or to keep the original version of the map. However this option can only be posted in the thread because I want to hear a good reason to why. Failure to do so will result in your vote being discounted.
Sound fair enough? Keep in mind should this explode, judging will fall purely to Mike and myself.
==============================================================================
Entry 1 - Beed
This map has potential, I can see it. However as it stands right now, the whole thing is fairly weak. Wave Bikes are mostly just to get to point A and point B, it doesn't look too fun. The entire area is wide and open. The original map was more interesting due to the little islands to go to.
The ballade cracker area is probably the strongest room. Has an air of Snake Man to it, but it's alright. The other building is the problematic one. You have a two floor deal going on, but the only way up top is to ride bubbles or walk up. There is nothing up there other than crash bombs and it doesn't really have much point to be there other than for "hey look, I can use bubbles to reach another elevation!"
I feel it could of been stronger if instead of Crash Bombs, you had another way outside/inside that you had to crash your bike into to reach. It would of made more sense of that gap of space separating the two areas.
Entry 2 - Yellow Devil
This entry, I feel has the strongest use of Wave Bikes. Plenty of excitement around this large tower of elevation and you can use the pipes to get around quickily. The middle island is a great use of multiple elevations. You have plenty of ways to climb it due to bubbles, steam bursts, wave bikes or just climbing up it.
The wave bike area is pretty interesting, though I feel the crash bomb/magnet missile platforms are kinda just there. They feel unattached to the rest of the level. Perhaps if the teleporters led back into it instead of going to the other side?
Of course, now for the biggest problem. Wave Bikes themselves. I feel like the lack of crashing is confusing. Especially when they magically vanish because you went on land. It's also confusing due to all the areas where you drown on not-water.
Entry 3 - Knux
Ah what a breath of fresh air, your new Wave map is far, far better than the giant old one. The size is great and it's far more playable. Sadly, some of the same problems that plagued the old map still plague this one. Remember how I told YD it felt odd that wave bikes didn't crash? Well here is the opposite. The water ways are so claustrophobic that I wish they didn't crash due to amount of times I accidentally brushed against a wall. Not to mention how pointless they still are. Even with unique weapons down there, there isn't much fun or point to going down there.
Also Star Crash, the etank and the Big Health don't even the bubbles or wave bike to be reached, you can strafe jump from the big health pillars to the Star Crash/etank platform. Only thing you do need bubbles for is Power Stone and Scorch Wheel. The whole strafe jump problem can be fixed by lowering the Silver Tomahawk / Gyro Attack platforms and moving the Starcrash/Etank platforms 32-64 units away from the Big Health pillars.
Nonetheless, it's a good map now and if this doesn't get voted in, I hope you replace wave x with this one.