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Author Topic: [Suggestion] Official Turbo Button bind + buffering  (Read 2248 times)

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May 31, 2016, 06:35:18 AM
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Offline JaxOf7

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[Suggestion] Official Turbo Button bind + buffering
« on: May 31, 2016, 06:35:18 AM »
Sup core, I assume you're using A_Refire("states") to make your charge weapons have a 1 tic release window?
Cool, this isn't that.

So Megaman Anniversary Collection included a turbo button.

Our charge weapons have some use with being rapid fired.

However, we also have minimum time until they can be fired again, with no sort of buffer system.
A huge buffer system would bloat code.

So let's just have a turbo button and a small buffer.

http://www.best-ever.org/download?file=turbobuttontest2.pk3
The turbo fire is in customize controls.
The weapons measure the time between your shots. (So be sure to look at these before you brag "I don't need a turbo button")
Alt is in-weapon rapid fire.
Item adjusts ROF.
The weapons have different amounts of buffering. (Etank: no buffering, current. Item1: Some buffering, simple. Item2: More buffering, a bit more complex)

The buffer in the Item2 Weapon is what I'm recommending.

May 31, 2016, 03:07:30 PM
Reply #1

Offline Russel

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Re: [Suggestion] Official Turbo Button bind + buffering
« Reply #1 on: May 31, 2016, 03:07:30 PM »
Ehhhhhhhh

I'm against this.
While a lot of emulators make use of a turbo button and it could be useful for charge weapons, I don't think it's necessary to add one to this game because most weapons autofire anyway.

The only things this would truly apply to are weapons that charge or fire slower when held, of which comprise around 12% of the overall weapon library as of v5a [11 weapons found that would benefit out of 93 weapons, including charge busters.]


I see no real reason to put this in.

June 03, 2016, 01:31:17 AM
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Offline JaxOf7

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Re: [Suggestion] Official Turbo Button bind + buffering
« Reply #2 on: June 03, 2016, 01:31:17 AM »
Around 12% of total weapons.
But about 71% of total buster upgrades.
You know, those weapons you never run out of and should always be a reliable source of damage?
Laser and arrow's designs hinge on them being able to emulate the megabuster when needed to.

Though I would debate even that 12% would warrant a more public turbo button.

Adding a turbo button doesn't take away from anything and just adds more functionality for the layman.

Also this feature isn't just a turbo button, there is also some buffering. Buffering makes rapid firing easier, more accessibility is good. The method in RFireTestBuster1 is pretty much free and straight improvement.


Edit: (On "doesn't take anything away") Actually, using turbo button with weapons that already autofire on hold can result in 1 tic slower rof if their rof is odd numbered. Maybe I could rename it to "charge weapon turbo"...

June 03, 2016, 01:39:19 AM
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Knux

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Re: [Suggestion] Official Turbo Button bind + buffering
« Reply #3 on: June 03, 2016, 01:39:19 AM »
And it should go without mentioning it'll also help not having to waste away keys/mouse buttons from continuous clicking.

July 22, 2016, 09:21:48 PM
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Offline Russel

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Re: [Suggestion] Official Turbo Button bind + buffering
« Reply #4 on: July 22, 2016, 09:21:48 PM »
Rejected in favor of altfire charge weapon use. [Pending for Zandronum 3.0's release.]