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[Suggestion] Official Turbo Button bind + buffering
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Topic: [Suggestion] Official Turbo Button bind + buffering (Read 2248 times)
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May 31, 2016, 06:35:18 AM
Read 2248 times
JaxOf7
MM8BDM Extender
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Date Registered: March 23, 2011, 03:56:13 AM
[Suggestion] Official Turbo Button bind + buffering
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on:
May 31, 2016, 06:35:18 AM »
Sup core, I assume you're using A_Refire("states") to make your charge weapons have a 1 tic release window?
Cool, this isn't that.
So Megaman Anniversary Collection included a turbo button.
Our charge weapons have some use with being rapid fired.
However, we also have minimum time until they can be fired again, with no sort of buffer system.
A huge buffer system would bloat code.
So let's just have a turbo button and a small buffer.
http://www.best-ever.org/download?file=turbobuttontest2.pk3
The turbo fire is in customize controls.
The weapons measure the time between your shots. (So be sure to look at these before you brag "I don't need a turbo button")
Alt is in-weapon rapid fire.
Item adjusts ROF.
The weapons have different amounts of buffering. (Etank: no buffering, current. Item1: Some buffering, simple. Item2: More buffering, a bit more complex)
The buffer in the Item2 Weapon is what I'm recommending.
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May 31, 2016, 03:07:30 PM
Reply #1
Russel
MM8BDM Extender
Doc Croc
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Date Registered: December 17, 2010, 11:11:25 PM
Re: [Suggestion] Official Turbo Button bind + buffering
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Reply #1 on:
May 31, 2016, 03:07:30 PM »
Ehhhhhhhh
I'm against this.
While a lot of emulators make use of a turbo button and it could be useful for charge weapons, I don't think it's necessary to add one to this game because most weapons autofire
anyway
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The only things this would truly apply to are weapons that charge or fire slower when held, of which comprise around 12% of the overall weapon library as of v5a [11 weapons found that would benefit out of 93 weapons, including charge busters.]
I see no real reason to put this in.
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June 03, 2016, 01:31:17 AM
Reply #2
JaxOf7
MM8BDM Extender
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Date Registered: March 23, 2011, 03:56:13 AM
Re: [Suggestion] Official Turbo Button bind + buffering
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Reply #2 on:
June 03, 2016, 01:31:17 AM »
Around 12% of total weapons.
But about
71%
of total buster upgrades.
You know, those weapons you never run out of and should always be a reliable source of damage?
Laser and arrow's designs hinge on them being able to emulate the megabuster when needed to.
Though I would debate even that 12% would warrant a more public turbo button.
Adding a turbo button doesn't take away from anything and just adds more functionality for the layman.
Also this feature isn't just a turbo button, there is also some buffering. Buffering makes rapid firing easier, more accessibility is good. The method in RFireTestBuster1 is pretty much free and straight improvement.
Edit: (On "doesn't take anything away") Actually, using turbo button with weapons that already autofire on hold can result in 1 tic slower rof if their rof is odd numbered. Maybe I could rename it to "charge weapon turbo"...
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June 03, 2016, 01:39:19 AM
Reply #3
Knux
Guest
Re: [Suggestion] Official Turbo Button bind + buffering
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Reply #3 on:
June 03, 2016, 01:39:19 AM »
And it should go without mentioning it'll also help not having to waste away keys/mouse buttons from continuous clicking.
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July 22, 2016, 09:21:48 PM
Reply #4
Russel
MM8BDM Extender
Doc Croc
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Date Registered: December 17, 2010, 11:11:25 PM
Re: [Suggestion] Official Turbo Button bind + buffering
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Reply #4 on:
July 22, 2016, 09:21:48 PM »
Rejected in favor of altfire charge weapon use. [Pending for Zandronum 3.0's release.]
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[Suggestion] Official Turbo Button bind + buffering