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Author Topic: MM8BDM v5 Public Thread - MM9 Expansion  (Read 202047 times)

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January 28, 2016, 03:04:02 AM
Reply #240

Offline JaxOf7

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #240 on: January 28, 2016, 03:04:02 AM »
Actually the online issue was fixed.
The actual issue is a lack of music alias.
"I could go for some CUTMUS right now! CHANGEMUS... wait, which track was that in MM1MUS.nsf again?"
Individual song nsf's alleviate this issue.

January 28, 2016, 04:11:00 AM
Reply #241

Offline MusashiAA

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #241 on: January 28, 2016, 04:11:00 AM »
Quote from: "JaxOf7"
Actually the online issue was fixed.
The actual issue is a lack of music alias.
"I could go for some CUTMUS right now! CHANGEMUS... wait, which track was that in MM1MUS.nsf again?"
Individual song nsf's alleviate this issue.

I recalled wrong. Yeah, this is the actual issue: no way to let the game know that doing CHANGEMUS CUTMUS would be track number whatever inside MM1MUS.nsf. Individual .nsf files per song, each named after each track, would alleviate the issue. The thing is, nobody here is knowledgable enough to rip every song individually. There ARE ways to simulate this through Famitracker, but the NSF-to-FTM importing process is not without its flaws in terms of accuracy. I would personally not care about this, but eh.

January 28, 2016, 05:02:09 PM
Reply #242

Offline Messatsu

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #242 on: January 28, 2016, 05:02:09 PM »
Another issue is that switching between different NSFs causes a momentary pause in the music.  So if we did separate NSFs for CUTMUS and MM1BOSS there would be a small 0.2 second delay between when CUTMUS stopped and MM1BOSS started.  This doesn't happen when switching tracks within in the same NSF (EX. MM1:2 and MM1:3).

January 28, 2016, 07:09:55 PM
Reply #243

Offline Gothic

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #243 on: January 28, 2016, 07:09:55 PM »
To me, neither the music cheats or the very small delays are a problem if that means better quality music, accurate looping and reducing the size of the pk3.

January 31, 2016, 02:59:58 PM
Reply #244

Offline HeelNavi

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #244 on: January 31, 2016, 02:59:58 PM »
V5 looks awesome so far !

Now looking forward to Wily Machine IX ('cept if you change the final boss,in which case I'm gonna cry like a little girl :/)

January 31, 2016, 05:27:07 PM
Reply #245

Offline Forster

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #245 on: January 31, 2016, 05:27:07 PM »
V5 is so amazing. Hope the final boss will be Submarine Shark

January 31, 2016, 05:49:37 PM
Reply #246

Offline Russel

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #246 on: January 31, 2016, 05:49:37 PM »
(click to show/hide)

[Disclaimer: Content displayed is a work in progress. All in-game assets and behavior are subject to change at the discretion of the developers.]

January 31, 2016, 05:50:42 PM
Reply #247

Offline LlamaHombre

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #247 on: January 31, 2016, 05:50:42 PM »
Hello again Mega Man fans! It's that time again. I've got a bunch of screenshots here showcasing some more changes made to older MM8BDM content, as well as something that'll blow your expectations out of the water.

But before all that, it's QnA time!

(click to show/hide)

Alright, let's take some of the meat off the grill.

(click to show/hide)

I don't think anyone actually confirmed that this is finished yet, so...

(click to show/hide)

I've also got a weapon to show you all!

(click to show/hide)

Last but not least, I have a new map to show off!

(click to show/hide)

We'll see you all next update. Thank you all for being so patient!

January 31, 2016, 06:10:35 PM
Reply #248

Offline Thunderono

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forum screenshot resolution pls
« Reply #248 on: January 31, 2016, 06:10:35 PM »
Looking pretty swagular.  One thing I want to point out, though...
Quote from: "LlamaHombre"
7) Will Black Hole Bomb take advantage of block monster lines?

I hope to god so

If this does wind up happening, does that mean that Wind Storm would receive the same treatment?  After all, it has the same issue-- it can and will push people off of cliffs.

January 31, 2016, 06:16:50 PM
Reply #249

Offline Orange juice :l

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fuck block monster lines
« Reply #249 on: January 31, 2016, 06:16:50 PM »
The Centaur Flash rework looks bretty good, but I doubt its potential in stealth gameplay. The loud crashing sound is a dead giveaway that somebody has stealthed, especially considering how close you need to be to take advantage of that short stealth time, not to mention the fact that you might end up damaging your target with the cloaking. This makes me think that using CFlash will suffer from the same annoyances like YD Astroman on release, though granted you won't be flying about (assuming you don't put rush jet on the same map, or if you do, rush doesn't get cloaked)

January 31, 2016, 07:47:47 PM
Reply #250

Offline Gumballtoid

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #250 on: January 31, 2016, 07:47:47 PM »
Seeing Centaur Flash getting reworked begs another dumb question I forgot to ask.

What in the hell is going to be done with Time Stopper? That weapon exists for the sole purpose of being an annoyance to other players.

January 31, 2016, 08:23:04 PM
Reply #251

Offline BiscuitSlash

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #251 on: January 31, 2016, 08:23:04 PM »
Normally I'd be skeptical about randomly remaking a weapon, but the new Centaur Flash is superior in multiple ways, so I can't help but like it. Great job!

January 31, 2016, 11:13:49 PM
Reply #252

Offline Beed28

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #252 on: January 31, 2016, 11:13:49 PM »
Excited for the new expansion! I haven't touched MM8BDM for a long while, so I'll looking forward to seeing what's new on offer.

January 31, 2016, 11:34:20 PM
Reply #253

Offline Gothic

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #253 on: January 31, 2016, 11:34:20 PM »
Quote from: "LlamaHombre"
8) Are you going to replace all the ogg music with nsf/gbs in the next version?

We don't intend on doing this until Zand 3.0 or something comes out with refinements to the current system. I'd personally argue that sound consistency is slightly more important than file size or music quality. Believe me, we all would love to make the switch to NSFs sooner rather than later, but it's simply an option we'll have to return to for future versions of MM8BDM.
That said I have no idea if we'll be using gbs files at all or if full covers of say MMV tracks would be preferred. But that's a tangent for another day.

Aww, well at least will the .ogg be looped, like the boss battle themes?

February 01, 2016, 04:32:58 AM
Reply #254

Offline ZeStopper

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #254 on: February 01, 2016, 04:32:58 AM »
Am I too late for the hype?