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Messages - Chimera Man

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31
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: September 07, 2011, 05:33:28 AM »
Quote from: "Sora"
Well, if you already have work on it and you want to finish it, I don't have to do it.  I was just checking to see if I could help with anything here.

If you don't want to finish him, I'd be more than happy to work on him.

Sure, you may do Terra's skin.

32
Mega Man Discussion / Re: ALL CLASSES + BONUS - Mega Fortress 2
« on: September 07, 2011, 12:04:10 AM »
You know what? I won't update with other RMs anymore.

I heard your suggestions, but you are complaining too much. Thank you.

33
Mega Man Discussion / Re: ALL CLASSES + BONUS - Mega Fortress 2
« on: September 06, 2011, 11:12:46 PM »
Quote from: "Star Dood"
Well, it's just that he's not a 'man'. Neither is Auto, though, so whatever.

What characteristics does he show to make him a Spy? Just because he's badass doesn't really make him a spy.

Hell, he's even fought Wily before. Why would he fight with him if he has a terrible reputation of not staying with him?

All these Bass junkies make me sick...

You just said it: betrayal.
He is the character with the most side changing. Heck, even Proto Man haven't changed sides so much.

Yes, I know about the Bass fans. But I feel the same thing about the Roll fans. ._.

34
Projects & Creative / Re: Mega Man X1 Classes (v1c get it now!)
« on: September 06, 2011, 10:06:52 PM »
I am glad that you are still updating this mod.  ;)

35
Mega Man Discussion / Re: ALL CLASSES + BONUS - Mega Fortress 2
« on: September 06, 2011, 10:02:40 PM »
Quote from: "Star Dood"
So we still have problem because Bass isn't a true Robot Master.

All right, who's ready to change Magic Man back to the RED Spy...

Alright, Auto isn't a RM too, but what the heck?

From the complaint ratio, it's better if I just stop... seriously.

36
Mega Man Discussion / Re: Intorducing: Megaman Colosseum!
« on: September 06, 2011, 10:00:56 PM »
Hmm... Interesting.

Have you played SNK vs. Capcom: Card Fighters Clash from NeoGeo Pocket Color yet?
This game can inspire you.  :geek:

37
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: September 06, 2011, 09:57:26 PM »
Quote from: "Sora"
Has anyone done a skin for Terra yet?  I might try that once I finish my huge pile of other stuff first...  :shock:

I had began a little, but it's complicated. You can do it.

38
Mega Man Discussion / Re: ALL CLASSES + BONUS - Mega Fortress 2
« on: September 06, 2011, 03:33:54 PM »
Quote from: "Star Dood"
I will finally shut my big mouth and eagerly await your new drawings.

They should be here any second now...

Aaaaaany second now...

See, UPDATE!  :mrgreen:

Oh wait, it's just a comment.  :?

Anyway, changed RED Spy to Bass. Because he is B(ad)ass.

39
Mega Man Discussion / Re: ALL CLASSES + BONUS - Mega Fortress 2
« on: September 06, 2011, 01:36:21 AM »
Quote from: "Star Dood"
Awesome.

But I can't figure out the clases!

Proto = Pyro, Gemini = Engineer, Shadow = Spy, Hard = Heavy, Magnet = Sniper, Top = Scout, Spark = Soldier, Snake = Demoman and Needle = Medic.

40
Mega Man Discussion / Re: ALL CLASSES + BONUS - Mega Fortress 2
« on: September 05, 2011, 09:22:46 PM »
Quote from: "Yellow Devil"
You should upload that Classes-V1A TF2 picture you had! It was funny, but it's not there anymore  :cry:

Here goes!


41
Mega Man Discussion / Re: ALL CLASSES + BONUS - Mega Fortress 2
« on: September 05, 2011, 07:16:51 PM »
Quote from: "Star Dood"
Hmm... I'm wondering wheter having Junk Man as the engineer is good.

Also, Centaur could be a possible candidate for Light's scout. He is fast... That would make Yamato a possible candidate too (light armor). But Nitro would be best.

Other then that, I'd say this is good.

Hardman being the demo for Light would be so funny though

So will these actually be drawn?

I guess so, time will tell.  ;)

Yes, I also thought of Hard Man, but being the Heavy

42
Mega Man Discussion / Re: ALL CLASSES + BONUS - Mega Fortress 2
« on: September 05, 2011, 06:43:47 PM »
Ironically, there are many red-colored BLU bots and many blue-colored RED team bots.  :geek:

43
Mega Man Discussion / Re: ALL CLASSES + BONUS - Mega Fortress 2
« on: September 05, 2011, 06:35:09 PM »
Quote from: "Star Dood"
All right, let me break this down for you.

Skull Man and Ring Man were forced by Wily to be made. This is true. However, the other six weren't. You are hoping to put Drill Man as a soldier for Light's team, yet you would like to have Skull Man on Wily's team. This confuses me, considering you really didn't want to use two robots from the same game and put them on different teams. I think it would be smart to put MM4's bots with Light, because then you don't lose the best possible candidate for Light's soldier (Drill Man), and you already have an agreeable substitute for Wily's Medic (Shade Man).

That's what I would do if I were drawing these, but my drawing skills suck. I guess it's your choice, so do what you want.

Rats. I don't get my Shade Man Medic!

Also, Magic Man could work as RED Spy, right?

Okay, you convinced me. It seems I can do it on your proposed way.

Break down:

SCOUT - Quick Man / Nitro Man
SOLDIER - Grenade Man / Drill Man
PYRO - Burner Man / Flame Man
DEMOMAN - Pirate Man / Bomb Man
HEAVY - Stone Man / Guts Man
ENGINEER - Junk Man / Auto
SNIPER - Search Man / Magnet Man
MEDIC - Shade Man / Skull Man
SPY - Bass / Shadow Man

SAXTON HALE - Ballade
ADMINISTRATOR - Splash Woman


Any suggestions, people?

44
Mega Man Discussion / Re: ALL CLASSES + BONUS - Mega Fortress 2
« on: September 05, 2011, 04:14:32 AM »
Quote from: "Star Dood"
*scratches head*

Shadow Man is BLU spy. Shadow Man is MM3. MM3 is with Light.

Hmm... if you insist MM4 is with Wily, then I suppose I can't argue...

The best thing I can think of for BLU's Medic under your logic would be Plant Man, yes. But I really want to see a Shade Man medic! :D

Besides, it would be odd if two different Cossack bots were on two different sides, no?

Erk, I am messing up my comments...

I need a rest.  :|

45
Mega Man Discussion / Re: ALL CLASSES + BONUS - Mega Fortress 2
« on: September 05, 2011, 03:32:31 AM »
Quote from: "Star Dood"
I was thinking that if you had no other option, you could use Magnet Man as a sniper, considering his weapon. That means Dive Man is also up for that position...

Also, if you think about it, Cossack is a friend to Light. His robots were reprogrammed by Wily.

How about Junk Man as an engineer? Technically, he does have stuff to make turrets with all that junk.

Hmm... Still, Wily blackmailed Cossack to make Skull Man as being the robot that most defines Wily in general. It's weird if Skully wind up on BLU.

Anyway, I like your idea for the RED Engineer.

EDIT: Okay... I need a BLU Spy.

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