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Author Topic: [HOTFIX] - King Yamato's Classes Overhaul  (Read 196243 times)

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November 25, 2011, 11:10:59 AM
Reply #225

Offline Shmeckie

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Re: King Yamato's Classes Overhaul - VERSION 2 RELEASE
« Reply #225 on: November 25, 2011, 11:10:59 AM »
If you're having trouble with a Dust man who's vaccuum camping, there's a bunch of options you can take, depending on your character. My favorites are Punk Rolling him to hell, and standing on his head and firing straight down at him.

Quote from: "MegaLAD1514"
I really enjoyed playing the ky classes and I am very sad to see people not hosting this mode over yd classes.

I was. Regularly. And my server will return once I get my computer back.

November 25, 2011, 09:50:16 PM
Reply #226

Offline Fyone

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Re: King Yamato's Classes Overhaul - VERSION 2 RELEASE
« Reply #226 on: November 25, 2011, 09:50:16 PM »
Well that's good to hear, because no one comes to my servers 'cause it lags.

November 26, 2011, 03:02:19 AM
Reply #227

Offline Clayton

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Re: King Yamato's Classes Overhaul - VERSION 2 RELEASE
« Reply #227 on: November 26, 2011, 03:02:19 AM »
About skull man....

in the game he charges his shield way faster when he stands still and his shield lasts longer.

just putting this out there for better in-game accuracy
 
Oh, and by the way, good job coloring skull man's barrier, looks legit (and not making it blue(like yd)) I smiled when I noticed it.

November 28, 2011, 11:19:44 PM
Reply #228

Offline Davregis

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Re: King Yamato's Classes Overhaul - VERSION 2 RELEASE
« Reply #228 on: November 28, 2011, 11:19:44 PM »
No one else thinks Centaur is UP?

November 29, 2011, 12:16:58 PM
Reply #229

Offline Fyone

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Re: King Yamato's Classes Overhaul - VERSION 2 RELEASE
« Reply #229 on: November 29, 2011, 12:16:58 PM »
No, I think Centaur Man is fine.

November 30, 2011, 05:18:31 AM
Reply #230

Offline Shmeckie

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Re: King Yamato's Classes Overhaul - VERSION 2 RELEASE
« Reply #230 on: November 30, 2011, 05:18:31 AM »
Well'p, I got my computer back, and with that, my KY Classes server is back up! Any time you're in the mood for some KY, the server should be there!

November 30, 2011, 12:05:38 PM
Reply #231

Offline Fyone

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Re: King Yamato's Classes Overhaul - VERSION 2 RELEASE
« Reply #231 on: November 30, 2011, 12:05:38 PM »
OK, that's great.

November 30, 2011, 05:09:12 PM
Reply #232

Offline Chimera Man

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Re: King Yamato's Classes Overhaul - VERSION 2 RELEASE
« Reply #232 on: November 30, 2011, 05:09:12 PM »
Also, King Yamato is doing some... extra works for this mod. I guess you people will like it. ;)

December 03, 2011, 08:27:40 PM
Reply #233

Offline Davregis

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Re: King Yamato's Classes Overhaul - VERSION 2 RELEASE
« Reply #233 on: December 03, 2011, 08:27:40 PM »
Like say, new classes?

December 04, 2011, 05:58:15 AM
Reply #234

Offline -FiniteZero-

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Re: King Yamato's Classes Overhaul - VERSION 2 RELEASE
« Reply #234 on: December 04, 2011, 05:58:15 AM »
I just got an idea. It sorta nerfs Guts Man by design, but on the other hand, it does make him more true to the NES game. The idea is this:

When he uses his alt, he doesn't pick up a Guts Block, a Guts Block falls from the cieling, and he can't move until he catches it. Like in the first game.

December 04, 2011, 04:39:19 PM
Reply #235

Offline Davregis

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Re: King Yamato's Classes Overhaul - VERSION 2 RELEASE
« Reply #235 on: December 04, 2011, 04:39:19 PM »
Quote from: "FiniteZero"
I just got an idea. It sorta nerfs Guts Man by design, but on the other hand, it does make him more true to the NES game. The idea is this:

When he uses his alt, he doesn't pick up a Guts Block, a Guts Block falls from the cieling, and he can't move until he catches it. Like in the first game.

Guts Man already has a serious UP problem.

December 04, 2011, 05:34:09 PM
Reply #236

Offline -FiniteZero-

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Re: King Yamato's Classes Overhaul - VERSION 2 RELEASE
« Reply #236 on: December 04, 2011, 05:34:09 PM »
Then give him the Guts Stomp.

December 04, 2011, 08:25:16 PM
Reply #237

Offline Davregis

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Re: King Yamato's Classes Overhaul - VERSION 2 RELEASE
« Reply #237 on: December 04, 2011, 08:25:16 PM »
Quote from: "FiniteZero"
Then give him the Guts Stomp.

Already discussed, his weapon is OHKO if the whole thing hits. If he has a stunning move, then he would be INCREDIBLY op.

If anyone needs a damage buff, it's either Napalm or Centaur.

December 04, 2011, 08:28:43 PM
Reply #238

Offline -FiniteZero-

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Re: King Yamato's Classes Overhaul - VERSION 2 RELEASE
« Reply #238 on: December 04, 2011, 08:28:43 PM »
So, no way to make him more true to the NES game without him being either UP or OP?

December 05, 2011, 01:39:52 AM
Reply #239

Offline Shmeckie

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Re: King Yamato's Classes Overhaul - VERSION 2 RELEASE
« Reply #239 on: December 05, 2011, 01:39:52 AM »
Maybe if he had the Guts Stomp, AND had to wait for the rock to drop, or couldn't Guts Stomp if he was holding a rock...