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Topics - Ceridran

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Closed / MM3NEE'S song loop
« on: August 01, 2016, 01:52:59 PM »
NEEMUS doesn't seem to loop correctly. At the first loop, it'll suddenly cut to a completely different portion of the song.

Help & Editing / Can I / How do I make a keybind for weapon categories?
« on: December 18, 2014, 05:48:40 PM »
For a while I've been wondering how to set a key to a weapon category. Say I want to set 1 to RangedWep, and 2 to RapidWep. What do I type in the console?

Is this even possible? I'm starting to get the feeling it's just for LMS weapon selection.

Help & Editing / Custom skin duplication
« on: September 26, 2014, 08:44:01 PM »
Whenever I get ingame and look through my list of custom skins, most if not all of them are duplicated as Skin###. It's really just a minor inconvienence, but I still want to figure out why it does that so it can be fixed.

General Gaming Discussion / General Gaming Funnies
« on: June 29, 2014, 04:40:45 PM »
I wanted to have a thread that serves a similar purpose to "MM8BDM Funnies", though directed torwards all games.
You can post here your funny experiences with games.


Here's mine..

(click to show/hide)

General Gaming Discussion / Staxel
« on: June 26, 2014, 05:50:45 PM »

(click to show/hide)
Staxel will be a farming/puzzler/discovery game.
Your character and a small portion of his/her farm has been transported to a new world, as you explore you will find that this world is filled with what we call “divots”.

Divots will contain a variety of different things to discover, from a lighthouse to alien artifacts transported from other worlds. (We’re hoping to have many unique divots that discovery will always feel fresh)

Divots may have puzzles attached for you to solve, and in completing these puzzles you will be rewarded with various items. For example, rare seeds to grow new, weird, crazy, alien, or special crops.
You might find even more unique items this way.

I can't run this game, but it looks pretty cool. Also, it's in super early stages but you can still download it and play it!
Requirements are something among the lines of this:
CPU: 3GHz+ 64bit
Ram: 8GB (4GB free)
GPU: ShaderModel 3 512MB

MM8BDM Discussion / SERVER READY Thread
« on: June 07, 2014, 01:34:19 PM »
Need to raise awareness for a new server you've opened up, or you want to schedule big server party? Post some information about it here!

The WWW board / What are your two superpowers?
« on: May 29, 2014, 02:12:49 PM »
Click here twice, post your results.

Superpower / Power Listing Wiki is home to a massive amount of super powers and examples from various things.
It's not fun as TVTropes, but here's a little fun game; click that link up there twice and posts your results. Feel free to redo a part of the random link gives you a list instead of a proper example.

Here's mine:
Transmutation - The power to alter the forms/structure of beings/objects.
Micro-Oxygen Breath - The users of this power can breathe micro oxygen energy that can destroy organic matter, and even vaporize metallic minerals.

General Gaming Discussion / Toribash
« on: May 21, 2014, 09:16:52 PM »

Toribash is a fighting game where you make the moves. You modify traits of each body part, from Hold and Relaxed, to traits like Extend and Contract, Raise and Lower, etc. You get to pull off crazy combos, take heads off with uppercuts, spin it around town and jam the head in- or you can just clap, because that always seems to work.

I find this game very fun even though I'm terrible at making moves.

You can find it on Steam or the Toribash website, and it's free to play.

Rejected / Animated idle stance on core Megaman class.
« on: May 19, 2014, 04:14:55 PM »
There are some skins that deserve idle animations, especially core skins like Fireman and Burnerman. (This mostly applies to custom skins, though.)

I found out when working with my contest class, Awadphec, that idle animations on a class is possible, but it's class dependant. I found out when Awadphec was "twitching" when still, by flipping between A and B frames. (I think most of you know how to do this.)

So here I am suggesting a new set of frames for the Megaman class, "I". The idle stance will go between A and I at a tic speed identical to walking frames. (Consistency.)

Most skins will have the I frames be identical to the A frames, but anything with a burning head/body, a propellor, is floating, etc, will actually FEEL right if this goes through.


Help & Editing / Custom class's frames get stuck on pain recieve.
« on: May 18, 2014, 02:22:20 PM »
I'm trying to make SCPv2 compatible with MM8BDMv4a. So far, it works, but when pain is recieved the player will get stuck on their last visited frame. The only way to get out of it is to use a firing frame.

On death, the last visited frame stays on your death spot until you respawn.

I'm using a classbase for this stuff, so if I use "----", (quotation marks are supposed to be there) it uses the class's sprites, but it still refuses to change their sprite from the last visited
And of course, using PLAY in the place of "----" it will just use Megaman's pain frames, but still retain similar effects.

I have no idea what I'm doing anymore aaaaaa

General Gaming Discussion / Ikachan
« on: May 10, 2014, 02:42:53 PM »
Ikachan is a game from Studio Pixel where you play as a cute little squid named Ikachan! .. All I can really see is that you've got to do something about Ironhead.
Some of you might be familiar with the 3DS edition, which I actually haven't heard of until a little after finding the original version of this game.

You can get it here!

The WWW board / Twitch Plays Pokemon - Discussion
« on: March 02, 2014, 04:20:31 PM »

I'm sure we all know this is a thing plus I don't know how to describe it

A guy made a bot that plays games by Twitch putting in button inputs. It all started with Pokemon Red.. Now we're into Pokemon Crystal!

so yeah uh

we need a good discussion right

Help & Editing / Can't play singleplayer without trouble
« on: March 02, 2014, 04:05:03 PM »
So I'm using Ubuntu 12.04. The only way I can use the MM8BDM launcher is through WINE. However, when I do that, there's sharp sparky sounds, and when I get ingame, the sound is horrible.

.. because of this, I can't test wads.

oh there goes my detail it stopped existing

General Gaming Discussion / Tadpole Treble
« on: November 30, 2013, 02:21:03 PM »
Tadpole Treble is a game still in the Kickstarter stages. Music plays a big role here!

You play as Baton, a young tadpole attempting to make her way home across numerous dangerous levels and boss stages.

While music plays a large role in most games, the music of Tadpole Treble directly determines the layout of the stage. The very obstacles Baton is swimming past in-game mirror the layout of notes on sheet music--you are literally playing along with the music!

The game will be released digitally on the PC and Mac within a year. If we can get enough support, we'd absolutely love to have Tadpole Treble hit the Wii U's eShop simultaneously!

More info to be found on the Kickstarter page.

Anything Goes / Venting Thread (Hold up! Read the first post!)
« on: November 29, 2013, 04:47:29 PM »
A thread for venting. However, with this comes responsibility.


- Try not to offend people directly.

Alpha: wow that Beta dood is so dumb he should die

Beta: what

- Don't post something just to make somebody angry.

Alpha: hey you know what's annoying MUDKIPS

Beta: here have a mudkip


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