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Messages - alexparr

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VIDEO NOTE: Hey, just for clarification; you don't need to be at around 50% health to get to the actual fight. It just seemed to be that way for every time I tried to fight Sunstar; must've just been bad luck. Sorry!

After doing some experimentation a little while back, I found out that Sunstar takes a lot of damage against Laser Trident. Assuming this isn't just a really useful bug on my side, I figured that I should share this with the rest of the world.

In short, this is what you have to do after the whole "stalling" phase ends and the fight begins: first, you have to hit him 3-4 times with Laser Trident at the beginning.
Don't hit him too much though, as then he will enter his second phase. Do not let this happen, as he seems to be much stronger against Laser Trident afterwards, and won't take as much damage.
Instead, keep him at his first phase, and wait for him to start an attack that takes a while to finish. I find that his ground-wave attack thing works best; whatever it's called.
Once he starts this attack, just ignore the wave and annihilate him with Laser Trident.

Congratulations, you just beat Sunstar. :)

MM8BDM Discussion / Re: Running MM8BDM on a Windows 98 Machine
« on: May 31, 2023, 07:15:31 AM »
MM8BDM on Windows 98 is something I've never even thought of attempting on my old Gateway. I'm gonna have to try that at some point.

MM8BDM Discussion / Re: Is there a version for GZDoom?
« on: October 03, 2020, 01:48:35 AM »
If i'm correct MM8BDM uses specific features that are only available in Zandronum, can one of the developers please confirm for me? Thanks

Skins & Bots etc / Bonk!
« on: December 28, 2019, 06:42:46 PM »
I made a skin of a video game character you've probably never heard of.

Character made by Hudson Soft

Skins & Bots etc / Re: Alex's Room of Maps and Skins (Pac-Man!)
« on: September 08, 2019, 05:24:11 PM »
I might make a new skin later, I just don't know who to make.

Maps / Re: Pac-Man in Mega Man 8-Bit Deathmatch!
« on: September 08, 2019, 03:14:46 PM »
Hey, this was actually an idea I posted a while back! Glad to see it become a reality!  :mrgreen: The only problem is that the download requires an encryption key. :(

MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: July 03, 2019, 09:08:31 PM »
Can we get a preview .wad? Just curious.

Skins & Bots etc / Re: Alex's Room of Maps and Skins (Pac-Man!)
« on: June 24, 2019, 01:31:40 AM »
I'll tell you what, this is a huuuuuuuuuuuuuuuuge improvement from when you first started making skins, I really like the way you did Pac-Man's mouth.
Thanks! I'm glad people are starting to like what I do now.

Skins & Bots etc / Re: Alex's Room of Maps and Skins (Pac-Man!)
« on: June 12, 2019, 04:40:08 PM »

Skins & Bots etc / Re: MM11 Block Man Skin Release [Includes Bot]
« on: June 12, 2019, 04:27:07 PM »
Looks cool. Welcome to the skinning community.
(that sounds really wrong. I apologize.)

Skins & Bots etc / Re: I made a pepsiman skin I guess
« on: June 10, 2019, 09:27:37 PM »
Looking at the sprites you've made... I'm glad you at least tried to make something original rather than like editing MegaMan's sprites but I do feel like his proportions are really off.
Unlike some other kid who decided it would be fun to post HIS Megaman recolor as a skin. ...yes, i'm talking about me. At least I don't do it now and days. :/


UPDATED! I shrunk the sprites so now it doesen't look humongous.



Skins & Bots etc / Re: Alex's Room of Maps and Skins (Commander Keen!)
« on: March 13, 2019, 03:50:07 PM »
So it's a bit late but I finally got around to looking at your map based on "Rally X"
First thing I gotta say: Really dude, a GXSCC remix? The original arcade music wasn't too far off the NES soundfont so you could have used that instead.

Second, the ceiling is a bit too low. Jumping isn't really necessary in a map like this sure but it can get a bit claustrophobic having such a low ceiling.

The weapon placement is not terrible, but players are going to have to spend a lot of time running around trying to find weapons in a big maze like that. I suggest you scatter the weapons out to be a little closer to player spawn points.

Yeah, the MIDI i found with a GXSCC soundfont sounded a bit cooler to me.

I'm sorry about the problems. This is my first map, so I still have a lot to perfect.

Projects & Creative / Re: Stardust's Workshop
« on: January 31, 2019, 06:50:59 PM »
the music however is nowhere to be found right now :/

and no it's not v5 compatible, you need v4

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