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Author Topic: Super Mario Maker  (Read 20834 times)

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September 13, 2015, 06:22:42 PM
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Offline LlamaHombre

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Super Mario Maker
« on: September 13, 2015, 06:22:42 PM »


This game came out earlier this week, and I've been having a blast with it.
For the sake of having an easy archive for users and stages, though, I figured a central thread around the game would be nice.
So pretty much, post about any levels you've made (include codes too), post about things you've encountered in 100-Mario Challenges, give critique for posted levels, talk about things you like/hate about levels, etc. etc. Show some support for other users!

I'll keep a updated list below with easy links to people's level galleries, so just keep a post with your levels handy and I'll make sure you're added to the list.

(click to show/hide)

That said:

LlamaHombre's Stages:
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September 13, 2015, 06:37:02 PM
Reply #1

Offline Gumballtoid

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Re: Super Mario Maker
« Reply #1 on: September 13, 2015, 06:37:02 PM »
Oh man I want in on this

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September 13, 2015, 06:45:16 PM
Reply #2

Offline CutmanMike

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Re: Super Mario Maker
« Reply #2 on: September 13, 2015, 06:45:16 PM »
Bought a Wii U for this game alone. Amazing good fun. Add my Nintendo id if you want and I'll play your levels, feel free to try mine!

ID: CutmanMike (let me know who you are in the message)

Here is one of my stages so you can see the rest of them by browsing my profile in game:

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September 13, 2015, 07:13:16 PM
Reply #3

Offline Dr. Freeman

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Re: Super Mario Maker
« Reply #3 on: September 13, 2015, 07:13:16 PM »
Yeah sure, this is fun.

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September 13, 2015, 07:18:09 PM
Reply #4

Offline Korby

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Re: Super Mario Maker
« Reply #4 on: September 13, 2015, 07:18:09 PM »
i don't have the game but i'll post for mr. x because he doesn't really come here anymore.
he's been uploading his stages to his youtube channel including their ids

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Name:
Theme:
Code:
Video:

September 13, 2015, 08:24:51 PM
Reply #5

Offline Thunderono

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Re: Super Mario Maker
« Reply #5 on: September 13, 2015, 08:24:51 PM »
oh boy here's some stuff

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September 14, 2015, 01:41:57 AM
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Offline Watzup7856

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Re: Super Mario Maker
« Reply #6 on: September 14, 2015, 01:41:57 AM »
I made some stages

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September 14, 2015, 04:50:23 AM
Reply #7

Offline Yuri Sakazaki

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Re: Super Mario Maker
« Reply #7 on: September 14, 2015, 04:50:23 AM »
Bop

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I really like the SMB3 stuff in this.

September 14, 2015, 02:16:32 PM
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Offline FTX6004

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Re: Super Mario Maker
« Reply #8 on: September 14, 2015, 02:16:32 PM »
I also made a few stages. With some challenges!
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September 14, 2015, 06:21:10 PM
Reply #9

Offline Hallan Parva

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Re: Super Mario Maker
« Reply #9 on: September 14, 2015, 06:21:10 PM »
I want front page.

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September 14, 2015, 07:28:19 PM
Reply #10

Offline Beed28

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Re: Super Mario Maker
« Reply #10 on: September 14, 2015, 07:28:19 PM »
Can I join?

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September 14, 2015, 08:05:34 PM
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Offline Hallan Parva

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Re: Super Mario Maker
« Reply #11 on: September 14, 2015, 08:05:34 PM »
so I played a bunch of stuff


I didn't like most of Mike's levels at all. The majority of them had the recurring theme of "do this section over and over and over and over" as well as "if you make one mistake, even if it's not immediately obvious, you lose". Don't Wake Him Up kind of led you on with the level title, but Bowser's Ultimate Scheme is completely dripping with this design flaw. The concept was neat and all, but when you cake the very beginning of the level in powerups, the first couple of attempts are always going to end up useless.

That's bad. Never do that. I shouldn't have to play 80% of the level and then die before actually playing the level.


Llama's earlier two levels are pretty spotty, but his third (Ultramarine Ambush!) was great. The beginning of the level was calm and peaceful, allowing the player to get their bearings with the stage design and the gimmick that was present... but as you move through the stage, enemies and obstacles start to get more and more hectic. You're given time to learn how the stage works before having to deal with it all, and even when things get crazy, the player is still given ample room to move around each hazard, with a power-up here and there to help ease the burden. It's not an easy level by any means, but it doesn't drag you to a dimly-lit back alley and mug you for lunch money.


Freeman's levels are... I don't know, I guess they're fun? They're not too long or overly complicated, just simple slices of whatever that are just tough enough to avoid being mindless. I had fun playing them, I wouldn't mind playing them again, I'd recommend them to others. Aside from one section near the end, Chomps n' Platforms felt like a "core" Mario level. I like seeing stuff like that. Good job.


I'll play more levels later or something.

September 14, 2015, 09:35:10 PM
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Offline CutmanMike

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Re: Super Mario Maker
« Reply #12 on: September 14, 2015, 09:35:10 PM »
Quote from: "SmashBroPlusB"
That's bad. Never do that. I shouldn't have to play 80% of the level and then die before actually playing the level.

Most of my stages are pretty gimmick, yeah, I like adding alternative objectives into them. I don't intend to pump out extremely well balanced levels all the time.

Anyway try some of my others if you want, they aren't all like that.

September 15, 2015, 07:02:27 PM
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Offline Beed28

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September 15, 2015, 07:39:58 PM
Reply #14

Offline Hallan Parva

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Re: Super Mario Maker
« Reply #14 on: September 15, 2015, 07:39:58 PM »
The first set of levels for Super Mario Bros. 30 is complete. Won't be doing World 2 until I get more upload slots, unfortunately.


If nobody else posts before I'm done, I'll edit this post with more reviews.