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== GENERAL CREDITS ==AUTHOR:peggTesting/Feedback:KorbyRozarkYair LlamaHombreRusselTrillsterNxbulaa_...And everyone else who's given feedback! Thank you!Additional thanks:Rozark (for use of boss music script, thanks man)Russel (for creating the PK3Reorder tool)Inspiration (aka people who made maps I like):RozarkLego/RusselCapriceDerek/Watzup7856LlamaHombreThunderonoFreems================================================================================================================================================================== SPRITES/GRAPHICS CREDITS ==Maxine (Shotzo Props, originally from their Orange Ocean map)================================================================================== MUSIC/AUDIO CREDITS == - VERSION 1 MAPS -Branflakes:PGGMUS04 - Bomberman Hero - Redial [2A03 Cover] (https://www.youtube.com/watch?v=GZjBZwRPxJg)PGGBOSS5 - Kirby 64: The Crystal Shards - Boss [2A03 Cover]Chips n' Cellos:PGGBOSS4 - Sonata No. 8 Op. 13 (Pathetique), Beethoven [2A03 Remix] (https://www.youtube.com/watch?v=Kt-h448h0ko)coatlesscarl:PGGMUS02 - Mega Man X3 - Toxic Seahorse [VRC6 Cover] (https://www.youtube.com/watch?v=_SKa2KPs5jQ)PGGBOSS3 - Chrono Trigger - Boss Battle 1 [N163 Cover] (https://www.youtube.com/watch?v=I-0eZ2XpWy8)FearOfDark:PGGMUS03 - Shoreline - Starfish Island (https://cheesenbeer.bandcamp.com/track/fearofdark-starfish-island)IsabelleChiming:PGGBOSS1- Pokémon Diamond/Pearl/Platinum - Battle! Gym Leader [VRC6 Cover] (https://www.youtube.com/watch?v=ohW4one7I3c)PGGFBOSS - Zelda II: The Adventure of Link Remade - Dark Link (https://isabellechiming.bandcamp.com/album/zelda-ii-the-adventure-of-link-remade)MistSomething:PGGMUS05 - Kirby's Dream Land 2 - Dark Castle [VRC6 Remix] (https://www.youtube.com/watch?v=W4yumWVUhEQ)Threxx:PGGMUS01 - Touhou Chireiden ~ Subterranean Aminism - Lullaby of Deserted Hell [N163 Cover] (Famicompo Pico 2015 Entry 61 (No direct link, sorry!))Virt/Jake Kaufman:PGGBOSS2 - Shovel Knight: Shovel of Hope - The Stalwart (https://store.bravewave.net/album/shovel-knight-the-definitive-soundtrack)- VERSION 2 MAPS - CosmicGem:PGGMUS06 - Mega Man Stage 32,572 (https://www.youtube.com/watch?v=vxG8qJUn8CQ)
== V1A == //The most useless changelog!== PEGG01-Added!== PEGG02-Added!== PEGG03-Added!== PEGG04-Added!== PEGG05-Added!
== V1A - Hotfix == == PEGG01-Fixed some untextured surfaces==PEGG02-Added a missing impassible linedef==Other-Tweaked audio balancing for PGGBOSS5 and PGGVIC-Due to complaints from competitive classes players, removed vanilla compatibility; all maps are now Rush Skateboarding exclusive== V1B - Minor Update ==== General-Added new map PEGG06-Adjustments to match v6b standards--Switched pit method from map scripts to new hazard pit actor --Tweaked file structure to match "modern ZDoom file structure"---Shoutouts to Russel and his PK3Reorder tool!-Added particle effects to bouncepads== PEGG01-Bandaid fixes--Broke a hole in the wall near the gravity lift, connects to Wild Coil area--Added two additional sets of stairs to Crystal Eye/Item-1 area---Comment: These changes are a lazy attempt to salvage the current layout and make it flow better. If it doesn't work, I'll just re-do this map.-Slight adjustments to energy/health pickup positioning to make better use of space-Minor texture alignment adjustments== PEGG02-Removed Water Shield-Replaced Power Stone with Junk Shield-Replaced Plant Barrier with Gravity Hold-Added new route that connects purple cave zone with the north teleporter room-Overhauled southeast portion of the map--Tweaked doorways leading into south teleporter room--Merged (previously) Power Stone and Metal Blade rooms into one single room--Added new room connecting the newly merged room with (previously) Water Shield area---Adjusted Light team spawns to account for this-Removed a majority of death pits--Comment: Similar to the bandaid fixes in 01, this is an attempt to salvage the current layout without having to remake too many rooms.-Minor texture alignment adjustments-Moved Yashichi position== PEGG03-Minor texture alignment adjustments-Gave water sectors slightly stronger orange flavouring== PEGG04-Replaced Spark Chaser with Magma Bazooka-Adjusted geometry in the middle area of the map--Removed death pit, split statue into two for more breathing room-Greatly expanded east and west sides of the map--Adjusted teamspawns to account for this change-Moved Yashichi position== PEGG05-Replaced Commando Bomb with Hard Knuckle-Adjusted numerous hazardous areas where players would commonly fall into death pits to be safer overall-Added additional route from spiral staircase bridge into basement dungeon-Added additional room that connects basement dungeon with Light Team spawn-Minor texture alignment adjustments== PEGG06-Added!