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Well I can just alter/fix how the bot works, are you saying that the bot uses Time Stopper too much or are you saying that he's using mainfire while the Time Stopper is active? I'm kind of confused by the way you worded it.
In the past, you used to be able to either weapnext or weapprev to get to the buster.
I think if you double bind the weapon switching, you should be able to get the effect you want? don't quote me on it though.
So one can only reprogram bots in how they use weapons and not the actual refire rates/energy requirements?
Quote from: "RageBurner"So one can only reprogram bots in how they use weapons and not the actual refire rates/energy requirements?Yes. The bots have no ammo, energy, or whatever it is called. They still have the base refire rate corresponding to the weapon they use, but they can shoot continuously. I think in Doom the bots can't manage ammo. So they must have infinite ammo for smooth gameplay.
Hm. If that's the case, then it would be nice if some bots fired a little more slowly, like Ice Man for example.I thought fire rates were tied to bot difficulty, but is that really the case?
Huh I don't know this. Somehow I not really get rapid-fire bots if I add random ones. Sometimes I get Ice Man and Metal Man against me. As far as I see, they fire at full refire speed without stop till I die. But the strategic retreat always help, the bots not really can catch if you turn much.
Bots with fast firing weapons are the most dangerous, no doubt (Ice Man, Metal Man, Needle Man and so on) and I agree, Endymion, proper movement, use of cover and even jumping helps a lot.
But since there are balance changes, I not really know how much can be abused Wood Man.
Speaking of balance, it just occurred me that Frostman might need a little nerf. At least in his bot form he's pretty cheap with his ice punch dash (maybe because of auto aim, but I thought I'd note it here).