Cutstuff Forum

Mega Man 8-bit Deathmatch => Bugs/Suggestions => MM8BDM Discussion => Rejected => Topic started by: JaxOf7 on April 16, 2017, 12:53:16 AM

Title: Buster Icons and Item Icon touch up
Post by: JaxOf7 on April 16, 2017, 12:53:16 AM
http://cutstuff.net/forum/index.php?topic=10867.0 (http://cutstuff.net/forum/index.php?topic=10867.0)
(http://i.imgur.com/vepuQh8.png)

Felt like correcting some inconsistency with item icons and giving the busters icons.
Buster adaptor icons are now consistent in that they involve the face of the origin character.
Buster icons are consistent in being similar to regular weapon icons, though if the buster gives an extra function, that is shared with the weapon.
Tank icons in the inventory bar have a white border like everything else, it just bugged me. "WhiteBorder" is supposed to mean something is abstract and the inventory bar is an abstract space.

For an added bonus Exit Unit is now a physical object like Tanks and Energy Balancer.

I realize there is some charm lost with Megaman's spawning HUD no longer being identical to the games, but I think it's a necessary drawback for making things look better, especially when ArrowBuster/LaserBuster/MegaBuster look identical otherwise.

Icons are based off of color limitations fix.

old standalone file
(click to show/hide)
Title: Re: Buster Icons and Item Icon touch up
Post by: JaxOf7 on May 24, 2017, 11:06:24 PM
v5b got overworld Exit Unit sprites.
I appreciate it, but they break 16x16 size. This suggestion still stands.

First post now links to JMod cosmetics.