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#DEFINE controlpoints 1...str pointname[controlpoints] = {"Control Point 1"};str pointname2[controlpoints] = {"Point 1"}; //I don't have the old code at hand so I don't remember exactly what I named these.
#DEFINE controlpoints 3...str pointname[controlpoints] = {"Control Point 1", "Control Point 2", "Control Point 3"}; //These names are mentioned when the points change owners, eg "Dr. Wily Team took control of Control Point 1"str pointname2[controlpoints] = {"Point 1", "Point 2", "Point 3"}; //These names are located on the HUD, and state which team controls which point at the present moment.
the stage is good and I also like how you have MR.X TEXTURES IN A WILY STAGE
An obsidian tower? That doesn't seem like very smart idea. :V
Also, nice hint at Ivory with that name, Mr. Myroc.
Add a step so that the water line is equal height to the ground.