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Author Topic: Did you know??? MM8BDM  (Read 36114 times)

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May 28, 2016, 09:34:18 PM
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Offline cybersavior

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Did you know??? MM8BDM
« on: May 28, 2016, 09:34:18 PM »
Just a little snippet of useless information

Anyone besides me ever realize that the sprite scale in the mod is not actually to scale for the environments, when dircetly compared to Megaman's nes sprite in the games.

The players sprites especially, they are set to a scale of 2.5, when they should be 2.0 to match the scale of the textures from the nes games, which have been doubled for MM8BDM.

Try a simple examination of the textures especially putting Megaman against a small textured block of 32 map height in game. In MM8BDM his entire face and a small bit of his shoulders sticks above these smaller blocks.

In the NES games, the top black part of Megaman's eyes are obscured by the block, and only one row of skin above each eye is visible.

In MM8BDM, Megaman appears 60 pixels in height due to a scaling of (2.5x24) instead of 48 pixels which is (2x24).

Whereas the textures in MM8BDM are 2 times their normal size, not 2.5, because it makes more sense as the mapping is multiples of 16 and would not line up otherwise.

I wonder if there ever been any consideration towards changing the player sprites and weapon graphics to a scale of 2 (some of the weapon graphics are a  scale of 2 btw, but most are not)

"Knowing is Growing"  :mrgreen:

Feel free to add to this and post your own "Did you know"

May 28, 2016, 10:18:04 PM
Reply #1

Offline Watzup7856

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Re: Did you know??? MM8BDM
« Reply #1 on: May 28, 2016, 10:18:04 PM »
Did you know that MM8BDM stands for Mega Man 8-bit deathmatch

Knowing is growing

May 28, 2016, 10:26:58 PM
Reply #2

Offline Russel

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Re: Did you know??? MM8BDM
« Reply #2 on: May 28, 2016, 10:26:58 PM »
Did you know there are three identical whites on the MM8BDM palette?

Fun fact, the palette consists of three palettes used for different resources from which MM8BDM had collected its assets from: The NTSC palette from NES, the Rockman 7 FC palette, and the Megaman 10 palette.
This set of colors only supplements 192 of the 256 colors, the rest are remnants of the modified Doom Palette 8BDM made use of prior to version 3.

May 28, 2016, 11:49:18 PM
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Offline Mendez

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Re: Did you know??? MM8BDM
« Reply #3 on: May 28, 2016, 11:49:18 PM »
Did you know that you are capable of jumping 90 pixels high when most maps assume you can only jump 64?
Did you know that "Aeration Sun" is actually an anogram for SoniaNature?
Did you know that Ring Boomerang is by far the most common weapon in CTF maps?

May 29, 2016, 02:44:06 AM
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Offline MusashiAA

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Re: Did you know??? MM8BDM
« Reply #4 on: May 29, 2016, 02:44:06 AM »
Did you know the Rain Flush sound effect used in the game is actually different from the original MM4 sound effect? In MM4, Rain Flush only plays once, while in MM4, the sound effect loops 3 times to make up for the duration of the attack itself.

Did you know the pain sound effect used for MM3 skins is virtually the same as the pain sound effect used for MM4 and onward skins? The MM4 one has extra notes on the triangle channel, while the MM3 one doesn't.

Did you know the Metal Blade sound effect used in the game is very slightly different from the original MM2 sound effect? The noise channel part of it is slightly less loud so its not jarring on the ears when people spam the weapon over and over.

Did you know the sound effect used in-game for health and ammo restoration is custom-made? Since this game uses an instant refill instead of the slow refill seen in the original games, a short loop of the sound effect is used instead. Before its update, it used to mimic the MM3-MM4-MM5-MM6 variation with its "flatline-ness", while the current one was modified to be more like its MM2-MM9-MM10 counterpart, where each time the SFX is played for each "peg of health", it cuts the previously played one.

Did you know that the three sound effects used in-game for Atomic Fire's charging are purposefully exactly the same number of PCM samples (and file size) to allow a smooth playback offline? This of course isn't usually possible online at higher ping counts...

May 29, 2016, 06:46:04 PM
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Offline Russel

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Re: Did you know??? MM8BDM
« Reply #5 on: May 29, 2016, 06:46:04 PM »
Quote from: "Mendez"
Did you know that you are capable of jumping 90 pixels high when most maps assume you can only jump 64?

This is actually incorrect. The maximum climbing height with the top of a jump is 91 map units.
But this is climbing height, not jump height. This combines how high you jump with how high of a stair you can step up.
The highest stair you can climb by default is 24 map units, meaning the actual max jump height is actually 67 map units.
Any higher than that and players have to climb up to the top of the height, resulting in a less smooth transition.

With that in mind, here's something more useful.
The maximum jump height, without climbing, while underwater is 205 units. Adding in climbing brings that up to 229 units.

Note that these are just reference values and that I do not encourage mapping using these numbers as it could look pretty bad given the nature of the textures in this game.


Uhhh... thanks for reading and tune in next time for more Did You Know MM8BDM.

May 30, 2016, 03:35:00 AM
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Offline fortegigasgospel

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Re: Did you know??? MM8BDM
« Reply #6 on: May 30, 2016, 03:35:00 AM »
You can actually make it up a 96 unit difference, Abandoned Wily Fortress actually has a spot with one and the transition only feels slightly weird, like you are just barely making the jump.
It should be the only point I've done and it was simply to fit a texture to the wall there anyway, but it works and isn't hard to pull off.

It is doable, but I don't recommend it often, so, the more you know?

May 30, 2016, 03:43:01 AM
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Offline Russel

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Re: Did you know??? MM8BDM
« Reply #7 on: May 30, 2016, 03:43:01 AM »
96 units is 3 airman tiles, you can't jump that high

May 30, 2016, 05:37:35 AM
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Offline fortegigasgospel

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Re: Did you know??? MM8BDM
« Reply #8 on: May 30, 2016, 05:37:35 AM »
Quote from: "Lego"
96 units is 3 airman tiles, you can't jump that high
Ok yea I had the measurements for it wrong, it was 80 units, my bad.

May 30, 2016, 10:14:14 AM
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Offline BiscuitSlash

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Re: Did you know??? MM8BDM
« Reply #9 on: May 30, 2016, 10:14:14 AM »
Did you know that the current sound effect for Leaf Shield is a version of the sound that is looped once? In Megaman 2, Lead Shield would repeatedly play a short sound, but in MM8BDM this sound plays twice each time it is used. Presumably done to provide better playback during gameplay, especially online.

Did you know that certain Doom creatures can be summoned while having their appearances be that of a Robot Master? For example, typing "Summon centaur" in the console, will summon a Centaur from Doom, but with the appearance of Centaurman from MM6.

Did you know that the Instagib Metal Blade uses sound differently to most other weapons? Rather than having the player make the firing sound, the Instagib Metal Blade has the high speed projectile play the sound, to create a more intense effect for when a player almost gets hit by one.

Did you know that you shouldn't type "Summon ammo" into the console?

May 30, 2016, 11:08:17 AM
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Offline Laggy Blazko

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Re: Did you know??? MM8BDM
« Reply #10 on: May 30, 2016, 11:08:17 AM »
Quote from: "BiscuitSlash"
Did you know that certain Doom creatures can be summoned while having their appearances be that of a Robot Master? For example, typing "Summon centaur" in the console, will summon a Centaur from Doom, but with the appearance of Centaurman from MM6.
The centaur is from HeXen, which Zandronum also supports.

May 31, 2016, 03:01:31 PM
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Offline Emmanuelf06

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Re: Did you know??? MM8BDM
« Reply #11 on: May 31, 2016, 03:01:31 PM »
I don't want to be mean with your "programmer stuff" but it could be hard to understand that stuff for new people or others. I don't see the point.
The only things I understand are from BiscuitSlash.... x)
Did you know Roboenza mod is a mod used in an other fps: Halo (but im not totaly sure about that, i remember someone who said it).

May 31, 2016, 07:05:46 PM
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Offline fortegigasgospel

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Re: Did you know??? MM8BDM
« Reply #12 on: May 31, 2016, 07:05:46 PM »
Quote from: "Emmanuelf06"
I don't want to be mean with your "programmer stuff" but it could be hard to understand that stuff for new people or others. I don't see the point.
The only things I understand are from BiscuitSlash.... x)
Did you know Roboenza mod is a mod used in an other fps: Halo (but im not totaly sure about that, i remember someone who said it).
Roboenza is based off the "zombie" mode from other games, Halo had it yes but I don't think it was the first game to do so.
Saxton Hale is based off the mode of the same name from Team Fortress 2 as well.

May 31, 2016, 07:22:13 PM
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Offline Rozark

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Re: Did you know??? MM8BDM
« Reply #13 on: May 31, 2016, 07:22:13 PM »
Quote from: "fortegigasgospel"
Roboenza is based off the "zombie" mode from other games, Halo had it yes but I don't think it was the first game to do so.

I just collectively call that type of mode "Virus" because I'm more fond of the Timesplitters 2 version.

June 01, 2016, 10:18:01 PM
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Offline Messatsu

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Re: Did you know??? MM8BDM
« Reply #14 on: June 01, 2016, 10:18:01 PM »
Actually, Roboenza swarm is based off of infection in Halo.