how big is Frost Man?He will still be big, but scaled down.
How many Wily maps will there be?It's a tough question. We won't know until we get to the Wily Stages. The problem is, MM8's wily stages basically equated to. JUMP JUMP SLIDE SLIDE, SHMUP, Actual level, refights and boss fight. In short, ideally 4 stages, but stages themselves lack textures, so it may end up being a Stage1&2 and 3&4 mashup.
Only thing I hope is that there's a mandatory Bionic Commando nod on MM8Search.Didn't you look at the teaser screenshots? They are in plain sight.
For the record, I'm on the team, I made Search Man's stage, and it's got plenty of Thunder Claw swinging~
As of now, we have nothing planned. Tengu's stage will have both music. At the start of the match it will have a 50% switching to the Saturn version
As of now, we have nothing planned. Tengu's stage will have both music. At the start of the match it will have a 50% switching to the Saturn version
Actually no. We aren't using the FC versions of the songs.
fizzy, there's a Rockman 8 FC fangame that has already done all the 8-bit conversion for us. It's an easy guess on what assets this expansion will use.
So there will be NES-styled MM8 songs playing on the maps. And they are delicious, by the way.
I know it won't happen, but it would becool if there was a chart or something so we know what's done already.I'll be posting more specific details on the expansion a few weeks. Patience. :ugeek:
Are there going to be hidden Woodman and Cutman tracks?Probably not. The real songs are in the game anyways.
But then again, why the hell wouldn't they go in?
Bot Chats, and then taunts for Classes because we know they will be done eventually.Quote from: "Michael712"But then again, why the hell wouldn't they go in?
8-Bit Deathmatch?
Best of luck to all of the team!
please don't make search man's theme complete crap.
The only thing Flame Sword even burnt down in MM8 was in Search's boss room.Objection!
Objection!
It burnt down those electrical... plant... things....
And lit fuses...
Also, need to ask... how does homing sniper work?
Both did that as well as Flash BombQuote from: "JaxOf7"Objection!
It burnt down those electrical... plant... things....
And lit fuses...
Also, need to ask... how does homing sniper work?
Didn't it also melt those weird ice blocks in Frost mans stage? or was that Astro Crush?
Is ther going to be a secret boss? Will it be *u*?
The chapter boss has already been planned out. :cool:lrn 2 read
Quote from: "Ivory"The chapter boss has already been planned out. :cool:lrn 2 read
If it's Atetemino, that monkey thing, it would make an intresting puzzle boss..The monkey (Monking A) is in MM&B. Atetemino is the penguin-like barrel.
Swimming will NOT be in Aqua Man's stage. It wouldn't make sense to have swimmable water in only one map of the entire game.
i always thought quint in grenade man's stage would be fitting, with all the machinery 'n stuffAstro Man's would fit better due to time travel and space.
but bass AND quint both appear in the campaign's stages, and would have to be removed for that, most likely
I think they said earlier that they will not be making the taunts for classes based off what they say in MM8.I know this for this expansion and thus will not have taunts but why NOT use actual voice clips of the characters? It makes more sense, then random lines you find over the internet.
Ah, the fact that he said "This expansion" at the beginning made me think he wasn't talking about classes.Yea I ment the taunts wouldn't be in this expansion by that, sorry.
READ THIS
2) This is important. You are probably wondering "Gee, how can I help?" The short answer is, I'm sorry, you can't. MM8 has been in progress since late October. I've assembled a team of mappers, modders, graphics artists, and so forth to work on MM8. We're more or less half way done the expansion at this point in time. If we need help from the public, then I will make a post here saying what needs to be done. In other words, don't go making graphics or anything and expect us to include it in MM8 when you were not asked to do it. Askers are not receivers, and whiners are not receivers either.
Unless we make a post for submissions, yes, everything is reserved to the team assembled to handle the project. MM7 was a mess in this regard, everyone trying to "help out" even if it mean making sprites that weren't even asked for and then bawing when Mike turned it down. I'm trying to avoid that.
Don't worry, I do have something planned for the community to do to help out with MM8BDM.
The problem I have with this, however, is that now since everything's being worked on behind the scenes, so progress can't really be seen. Plus no one gets the cool medal except your hand chosen team of, what, ten people?14, but that isn't the point. No one should be working for a medal, that's why I decided to go with this route as opposed to an open expansion. It's easier to manage a small group of people than a large group of volunteers. It also allows me to have a tighter quality control. Overall, while less "fair" to the general public as you put it, it makes my life easier in terms of management and keeping a tight quality control on what gets done.
the Water Balloon will have like I don't know like a range, distance from the point you will fire to the target?Haha, no. While sticking true to the canon interpretation of the weapons is important, certain steps have been taking to ensure each weapon is practical and fun to use in a 3D deathmatch environment. Water Baloon is a very good weapon in MM8BDM, and even Megaball isn't as useless as it was in MM8.
EDIT: No chance, no medal, no victory, no happy. My first chance and all ruined, don't feel guilty. This is disappointing.
We've got plenty of people on the team who can host, but thanks!
In MM7 Expasion MM7DW4 there was this random GutsMan claw robot assisting you when someone fell down and could come up
So... who's in charge of this again?Ivory
Game&Watcher: Is there going to be a skin based off of Frostman's appearance in MM10?Wait, what's point of making Frost Man from MM10 if it's actually the same robot? I don't even. One from scratch and one sprited from MM10? :shock:
Are the Arrow and Laser upgrades going to be in?I'm going to say no because both were Charge Shot upgrades and only the Proto Buster uses the charge shoot so no point in having either. Be better if they make more buster weapons to leave them to being characters who don't have their own weapon drops in. Protoman drops the protoshield in MM7 but we have the Protobuster which is basicly the same thing, Bass never drops anything so the Bass Buster works, Roll never drops anything but has a weapon in the PU expansion. The only other bosses/characters who don't have drops are Auto, Compassman and R-Shadow and the later two should be held onto until their expansion.
Super Arrow and Item 2 are nearly identical, and we're already trying to get Item 2 in.
I don't really see how Super Arrow relates to Arrow Buster, anyway.
Arrow and Laser busters are in.:mrgreen: That just makes me a little happier!
Uh, so, I found my train.
(http://i41.tinypic.com/2ecq8nb.png)
Feel free to use it.
Quote from: "Ivory"READ THIS
2) This is important. You are probably wondering "Gee, how can I help?" The short answer is, I'm sorry, you can't. MM8 has been in progress since late October. I've assembled a team of mappers, modders, graphics artists, and so forth to work on MM8. We're more or less half way done the expansion at this point in time. If we need help from the public, then I will make a post here saying what needs to be done. In other words, don't go making graphics or anything and expect us to include it in MM8 when you were not asked to do it. Askers are not receivers, and whiners are not receivers either.
Reeeeeeeead.
Alright, now find it on the doom palette.I think YD is using it for the classes mod.
Since the expansion I did make it for is dead
Fine editedHe is busy working on this one, after MM8 chronically M&B is next, so it is likely that it can become an official one. Though personally I feel they shouldn't be mixing the Tengu and Astro maps, both had completely different gimicks, themes, layouts, and palettes. Even the bosses fought completely differently.
And yes, I suppose it is sleeping. Korby you might as well make it an official expansion asap
Korby you might as well make it an official expansion asap
Quote from: "Star Dood"Fine editedHe is busy working on this one, after MM8 chronically M&B is next, so it is likely that it can become an official one. Though personally I feel they shouldn't be mixing the Tengu and Astro maps, both had completely different gimicks, themes, layouts, and palettes. Even the bosses fought completely differently.
And yes, I suppose it is sleeping. Korby you might as well make it an official expansion asap
...Why in the world would X1 ever get added?There is a class mod for it, and it is Megaman, though I'd keep official releases classic series only.
That won't happen. Cutman hates the X series.(click to show/hide)
You mean the rapid shot or whatever it was? No, it is not in especially since Bass Buster already is a rapid-fire buster.Mega Man 8 had 3 charge shoot upgrades Laser, Arrow and Auto Fire
Release Date TBA later
No.
Do you honestly want any?
I'd rather them than... *shudders* "JUMP! JUMP! SLIDE! SLIDE!"
Wait...
We can't even slide in MM8BDM!! D:
As for sliding it is in classes.
Do those things change your height so it would be useful in the snowboard thing?
No.
Do you honestly want any?
Rush Jet sections are definitely not in. Last I heard we're still undecided on the snowboards. I mean, sure, you may THINK you want them, but really, how many times do people go to Wave Man's stage? Not very often because it's annoying.I'm going to say no on the snowboards, make them there maybe in spirit so if someone really wants to put them into a map they can maybe. Or an actor or item that acts like Oil Slider's sliding without the damage.
Well since this will also be the next version of 8bit, may I request an update to the MM4 campaign and swapping the song that plays before Met Daddy destroys the Cockroach Twins and the song for the boss. Kind of lame the final boss song for MM4 only plays for a brief moment for a boss you don't even fight.
Rush Jet sections are definitely not in. Last I heard we're still undecided on the snowboards. I mean, sure, you may THINK you want them, but really, how many times do people go to Wave Man's stage? Not very often because it's annoying.
In my onion, Tengu Man's stage should have a large building main part thingy, and an air ship off to the side that you have to use Rush Jet to get to.
Is the Rush Jet Item at least going to appear in Tengu Man's stage?
Or maybe Tornado Hold reaches up to a rush jet.THIS!
I am in support :ugeek:Quote from: "Michael712"Or maybe Tornado Hold reaches up to a rush jet.THIS!
Quote from: "Game&Watcher"I am in support :ugeek:Quote from: "Michael712"Or maybe Tornado Hold reaches up to a rush jet.THIS!
Also while we're on the subject of Gravity Hold, how about a damage adjustment or something? I know it's supposed to be this amazing anti-air weapon and all, but the amount of damage it does to grounded and very-near-ground players is RIDICULOUS.
It's probably just me, but gravity hold is WEAK AS PAPER. am i just using it wrong? lol.. it takes like 6 hits or so to kill someone, and doesnt fling them that far :L Same thing with centaur flash/bright flash or whatever its called: they hardly do anything, thus i dont use them.
I think Flame Sword would fit, since it fits the firey theme of Shadow Man' stage.I wonder how many people have relized Shadow Man's stage is some sort of sewer.
Also, will the expansion intergrate my Automap Weapons thing?
Also, will the expansion intergrate my Automap Weapons thing?I would support this, but I don't read enough to confirm this.
Plant Man grass lags? It didn't even lag on my old piece of crap laptop but then again, neither did Centaur Man's stage.I said Cloud Man, not Centaur Man. :shock: Centaur Man never lagged for me. Not even the bigger sized remix. As for Plant Man grass, I think I got a misconception there. It's not lag as such, but a kind of choppiness in framerate. Know what I mean? Oh and I believe Yamato Man could use a little widening in the hallways, both the ladder and connecting ones. Gemini Man also feels too cramped, IMO. Glad something is being thought about this.
Anyhoo, I don't think we've discussed major map layout changes yet, although on a personal note I'd love to readjust Yamato Man's stage to not be ridiculously claustrophobic.
Quote from: "Rozark"It's probably just me, but gravity hold is WEAK AS PAPER. am i just using it wrong? lol.. it takes like 6 hits or so to kill someone, and doesnt fling them that far :L Same thing with centaur flash/bright flash or whatever its called: they hardly do anything, thus i dont use them.
GravityHold does damage based on how high off the ground the enemy is. Also pulls them to the ground. CentaurFlash is easily spammable with a few W-Tanks in hand. Especially in CentaurMan's Stage.
Which reminds me: Will CentaurFlash be replaced with one of the MM8 weapons in ShadowMan's Stage?
Quote from: "Mr. X"Plant Man grass lags? It didn't even lag on my old piece of crap laptop but then again, neither did Centaur Man's stage.I said Cloud Man, not Centaur Man. :shock: Centaur Man never lagged for me.
Anyhoo, I don't think we've discussed major map layout changes yet, although on a personal note I'd love to readjust Yamato Man's stage to not be ridiculously claustrophobic.
Also, will the expansion intergrate my Automap Weapons thing?No, Mike doesn't want it in. Reasoning being, in the case of mappers and modders, what if someone DOESN'T want weapons to appear on their maps, or etc?
@KnuxAwesome, I was hoping the IX-pack rain spawner was the one being used, since it works great. The thing with it is though, that it doesn't really look like it's raining (AFAIK, I never saw a single drop). Therefore, I would suggest changing the script around so that the skybox will change to Toadman's animated rain texture (or maybe even a new one based on this one!).
Cloud Man has new rain spawners (the ones from IX-Pack) that shoot out 99% less rain and thus doesn't lag(or maybe a tiny bit). As for Plant Man Grass, nothing can really be done aside from getting rid of it completely. As for CTF, the best rule of thumb is to exclude those weapons. MM8BDMv3a(the mm8 expansion)'s new Wood Man's Revenge has it replaced.
Also while we're on the subject of Gravity Hold, how about a damage adjustment or something? I know it's supposed to be this amazing anti-air weapon and all, but the amount of damage it does to grounded and very-near-ground players is RIDICULOUS.
Lots? The only things I would do to that map is sink the weapons in the middle, make a raised floor for the white flag and leave some areas that stay with light in the rooms that darken. Other than that, I didn't find issues with it, but eh. I'll wait and see what happens to it.
Two was enough and more linear, but three? I'd rather just have two gravity rooms.Gravity, Conveyor Belts, Dark Room, Crushers, Lava, 3D Floors.
The biggest change is that the platforming section in the middle is removedNoooooooooooooooooooooooooooooooooo
You have to remember, Treble was a last minute addition in MM7. There was never time to discuss him.So does that mean his item icon will be changed from his colors to his MM10 colors? The only thing that concerns me are cosmetic changes to weapons and items since, aside from Treble, v2c got everything else right right.
aw god damn it whyyyyyyQuote from: "Ivory"The biggest change is that the platforming section in the middle is removedNoooooooooooooooooooooooooooooooooo
I find it funny how Rozark somehow managed to not list Mega Man 10.
But you had said Megaman X, which would still be after 10.Quote from: "Star Dood"I find it funny how Rozark somehow managed to not list Mega Man 10.
were going in sequential order or something like that. megaman 10 is a ways down the list, and that list was only for what we should do next.
Quote from: "Rozark"But you had said Megaman X, which would still be after 10.Quote from: "Star Dood"I find it funny how Rozark somehow managed to not list Mega Man 10.
were going in sequential order or something like that. megaman 10 is a ways down the list, and that list was only for what we should do next.
What on earth are you talking about? That's exactly what I meant.Which is a lot better so you don't need to go past all the props to get to "shadow blade" remember there is over 60 weapons, so putting them into a foulder separate from everything else makes finding those easier, as well as the weapons.
(http://i1115.photobucket.com/albums/k553/IvoryBarrier/MM8BDM/MM8%20Expansion/NahThatWasExactlyWhatIMeant.png)
So to explain that screenshot a bit more indepth.
Health/Energy contains the small/large health/energy.
Assists contains all the pick up items.
Weapons is just that, all the weapons.
Props are purely decorative.
Interactive Props are props that can be interacted with in some way shape or form. Think Quick Beam Shooters, Press Balls, Fire Traps, etc.
Bosses are anything relating to the bosses.
Yashichi got its own category.
Also note, the Cossack and Mr. X Flags are now located with the rest of the flags.
Also, the bosses section. That sure looks like it's going to be interesting forscrewing aroundexperimenting!
I wish you guys best of luck. Can't wait to play as Swordlad!!That, so far, has been my only contribution to the expansion. I hope everyone likes him.
Depends on if Mike manages them again or if he asks me to manage them. MM9 and 10 won't have any work done for them until after MM8, so I wouldn't worry about them yet.Just remember that I did a boatload of skins for both of those games (and some tilesets).
This is an off-topic question, but have you made specific team starts for the Cossack and Mr.X teams?
3) attempting to recreate MM8 gimmicks
is adding to the time it takes to complete MM8
i'm not saying it's a bad thing. it just proves MM9 and MM10 will take less time than this.Quote from: "Gumballtoid"3) attempting to recreate MM8 gimmicks
is adding to the time it takes to complete MM8
I agree, as much as I would like to see those spikey vines that can be caught on fire by the flame sword, and meltable things that can be melted by astro crush/flame sword... I'd much rather them not be in to get the expansion out faster.
Add them in as props in the background?How about they don't tell us and leave some of the expansion a surprise.
Unless that's out of the question too.
Speaking of which, will Search Man's stage have all the bugs hopping around in the back, like in Plant Man's stage? Or will it be devoid of props?
If so, what are the props for this expansion? I would assume the Tengu birds would get in, maybe the bunny things for Frost, and perhaps the squids for Aqua too.
Oh, and the trains for Clo- *shot*
Remember I-Packv1? Remember Wave Trench? Remember just how well that turned out? I'm positive it will be the same reaction. Everyone stays in the lower part of the map because it's not as gimmicky, and the only purpose of being up top with the wave bikes is to get weapons and items. I've worked with Wave Trench for months before I made the new IDM04 that sits in IX today. Precisely because I could never make wave bikes and a lower area work.Maybe make an alternative Wave Man map that doesn't use the Wave Bikes and is more like the first half of Wave's stage from 5 and swap that into the campaign rotation instead of the original version?
Dammit, I like waveman's stage as it is.
Well, I like things that a lot of people hate. D:
Item-1 was never used for trapping enemies in the actual game, there's no reason why that should be its main use in this game either.
MMCTF09 mostly has some weapon changes, like Leaf Shield being omitted and Napalm Bomb being more out of the way to get. The biggest change is that the platforming section in the middle is removed with a 3D Bridge and platform in the center with the white flag on it, making it playable for 1FlagCTF.
One of the big surprises, but since you mentioned it right now.
MM8BDM-v3a's file structure has been entirely redone for better organization. Absolutely everything is now organized in some way, shape or form. I'll give further details later today when I'm out of class.
We could always use an ACS decompiler. :ugeek: :ugeek: :ugeek: :p :ugeek:The UNKOWN ACS source is revealed?Nope. Never in a million years.
Only if Mike allows it. :ugeek:
Anyways, I'm back at my desktop, so here's an example. Remember how props all used to be shoved in a giant .txt folder(except MM7) that you had to scroll through?
Well, V3A now organizes everything by folders, with props and crap in a .txt file named after the stage. Such as Spring Man's spring props being located in the actors/misc/mm7 folder in the Springman.txt. An hour or so of work to sort through everything, but now it's stupidly easy to find what you are looking for.
The same goes with weapons, every weapon is organized by game (aside from MMK's and busters which get their own section) As of now Assist items and normal items are still one big .txt lump.(click to show/hide)
That's it for now.
Alright, now find it on the doom palette.
Speaking of which, would it be possible to make the Training Simulator customizable? As in, other modifications (like Powered Up or the 8-10 Weapons patch) can add or subtract weapons and their descriptions from the list that appears.
Quote from: "Korby"Alright, now find it on the doom palette.
Hello there old Ballade Cracker colors subject.
Tried Grey?(click to show/hide)
Also any fire weapon sets [the oil in Flame Man's stage] off now.Logical, in PU Fire Storm did so in Oil Man's Stage, and in MM1, DWR, & PU, Ice Slasher could freeze fire pillars, same for MM8's Ice Wave in Sword Man's Stage.
Junk Man lava pillars now freeze to all ice weapons
Oh you.Boy, that poll sure came up in a flash!
Quote from: "Gumballtoid"Oh you.Boy, that poll sure came up in a flash!
I thought it was TIME SLOW in mmpu.. or am i just confused?They touched up weapons in the PU expansion, I think even noise crush automaticly bounces back to the shooter instead of bouncing like gemini laser, which is nice.
Also, there are too many people that don't know what cutstuff is or how to play online. I think the banner of the launcher needs something that says "Want to play MM8bDM online? Click here!" Then it leads to instructions.
OBVIOUSLY.
You turned Roll blue.
you can kill roll nowHell no. Never let this happen. sorry ice, but Roll is too special
Ding Ding Ding. We have a winner.
Lego is working on a new Megaman Palette for mm8bdm*
Speaking of palettes, is Scorch Wheel going to change to it's MM7 Scarlet-on-Gray color scheme? The RM7FC one does indeed suck.I think the 7FC scorch wheel was baring the NES colours in mind. Megaman and his weapon projectiles are always the same colour due to colour limits. If Megaman was red and grey in the an NES version, the scorch wheel would have grey on it instead of orange.
it's able to be done yes, but as was said, it wouldn't work in actual NES limitations. Megaman has to have the same palette as the weapon, so unless you want red and grey fire it is a no go.Item 1, 2 and 3.
Funfact, Quick Boomerang is supposed to be yellow, but in-game it's white. Why? This exact reason.
Not the sprites. The sprites are grey, because, you know, it's on the gameboy.MMV has Super Gameboy support, playing on one the game is in color. Thats where the colored in game sprites have come from.
Will the status bar show your frags this time?Just in case no one saw this question.
So any chance we will be seeing missing textures from 1-6?
Such as:
MM4: Missing Cossack 1, 2, 3, and 4 textures. Wily Textures
MM5: Indoor Waveman background, Missing Darkman 2-4 textures, Wily Textures
MM6: Any possible missing Mr. X textures (which I think all are used though), Wily Textures.
More textures means more for mappers to use with vanilla settings.
Was going to put up a picture but the printscreen didn't work this time for some reason.
The ammo bar for Wild Coil is orange and grey, when shouldn't it be orange and green like MM's colours?
Are there any missing sound effects you guys would like to add to v3 (like, sound effects missing ever since the previous releases)? What about the RM8FC sound effects?
Besides, you don't have to follow NES limitations because Skulltag doesn't follow them.
So to counter this problem, MM8BDM is going to now include CSCMR and IX maps inside of them.
MM8BDM is always going to be huge in file size, but we don't have to bloat it with sound effects, textures, sprites, etc of content that doesn't even get used in-game.
Now then. We've noticed that one of the biggest problems with MM8BDM is in fact it's hard for newcomers to find missing wads. Most notably, CSCMR and IX are the most popular mappacks and most servers tend to run them. So to counter this problem, MM8BDM is going to now include CSCMR and IX maps inside of them. This also opens up whole new doors for modders as all custom content for them is now available to everyone. Even the music!
Don't we all wish though?Quote from: "Ivory"MM8BDM is always going to be huge in file size, but we don't have to bloat it with sound effects, textures, sprites, etc of content that doesn't even get used in-game.
Now then. We've noticed that one of the biggest problems with MM8BDM is in fact it's hard for newcomers to find missing wads. Most notably, CSCMR and IX are the most popular mappacks and most servers tend to run them. So to counter this problem, MM8BDM is going to now include CSCMR and IX maps inside of them. This also opens up whole new doors for modders as all custom content for them is now available to everyone. Even the music!
Ivory, your attempt at April Fooling us is pathetic.
We've noticed that one of the biggest problems with MM8BDM is in fact it's hard for newcomers to find missing wads. Most notably, CSCMR and IX are the most popular mappacks and most servers tend to run them.oh god damn it Messatsu :ugeek:
So to counter this problem, MM8BDM is going to now include CSCMR and IX maps inside of them.Nice try. I mean, that screenshot could easily been edited in Paint with a little copy/pasting. :p
Quote from: "Star Dood"Besides, you don't have to follow NES limitations because Skulltag doesn't follow them.
Yeah, you're right, we should abandon NES limitations in a game called Mega Man 8-BIT Deathmatch because it's Skulltag.
The intention is to mimic NES stuff where reasonable, and a color scheme is most certainly reasonable. Something like say having the sprites flicker wildly when too many sprites are on screen is not.
Pink and green is possible on the NES, you should use it to emulate MM7 better.Here's a useful design tip.
It looked stupid in MM7 so it should look stupid in 8BitDM.Quote from: "Star Dood"Pink and green is possible on the NES, you should use it to emulate MM7 better.Here's a useful design tip.(click to show/hide)
I dunno. I kinda like pink and green there.
I can't tell the difference between those two pictures. Software looks better thoughThat's the point :cool:
Quote from: "Michael712"I can't tell the difference between those two pictures. Software looks better thoughThat's the point :cool:
I'd like Wild Coil to change to Pink and Green.
Scorch Wheel can stay the same though.
*looks at color scheme on the right for S. Wheel*Scorch Wheel, Left is actual colors, Right is following that pallete rule.
what
That doesn't look very close to me.
The others all look nice though.
X============X
| DISCLAIMER |
X============X
MEGA MAN 8-BIT DEATHMATCH CONTAINS A LOT OF FLASHING LIGHTS AND PATTERNS IF YOU ARE
PRONE TO SEIZURES OR ANY OTHER RELATED HEALTH PROBLEMS, DO NOT PLAY THIS GAME OR
CONSULT YOUR DOCTOR FIRST NONE OF THE MEGA MAN 8-BIT DEATHMATCH TEAM TAKE RESPONSIBILITY
FOR ANY INJURY OR SICKNESS CAUSED BY THIS GAME.
I'm not sure if anyone brought this up, but why not switch the RJ (Rush Jet) in MM2BUB to RM (Rush Marine). I think all you have to do is switch the sprite if I'm correct.
Do you want to MM7 and MM8 maps featuring 8 bit versions of the MM7 and MM8 health/energy respectively?I guess that would be funny. :)
Well here's the problem I'm seeing. MM1 and the standard health/energy aren't that confusing because they are both yellow and blue respectively.
MM7 and MM8 all have other colors attached. We currently have the MM7 versions in 8 bit format, but it does stick out being blue with a yellow core and green with a red core. If MM7 and MM8 are going to have their style respectively, for standardization purposes, they would be recolored to the yellows and blues.
I just noticed this, but two weapons' names are incorrect right now. Crash Bomb should be Crash Bomber, and Fire Storm's obituary is "...was melted by Player's Firestorm." It lacks the space. This is quite minimal, but will it be fixed?Hehe, I brought up Crash Bomber the other day in Celebi's class server.
Invasion? Hell No :ugeek:Aww, I was having fun shooting invisible Cyber Demons with Megaman weapons, so much that I felt like asking.
As for the others, easy enough to do.
You're most likely playing with an old mod that doesn't have the mega man 7 WCOLORS or SBARINFO files.*facepalm* I'm so stupid!
I agree with fixing Fire Storm, but can't we leave Crash Bomb as... you know, "Crash Bomb"?I agree, we should keep Crash Bomb
I don't know, it's just that a lot of us have gotten used to calling it Crash Bomb, and it just seems better.
The Crash Bomber is called Crash Bomb in Mega Man: The Power Battle.
Quote from: "Gummywormz"You're most likely playing with an old mod that doesn't have the mega man 7 WCOLORS or SBARINFO files.*facepalm* I'm so stupid!Quote from: "SmashBroPlusB"I agree with fixing Fire Storm, but can't we leave Crash Bomb as... you know, "Crash Bomb"?I agree, we should keep Crash Bomb
I don't know, it's just that a lot of us have gotten used to calling it Crash Bomb, and it just seems better.
and alsoQuote from: "MegaMan Wiki"The Crash Bomber is called Crash Bomb in Mega Man: The Power Battle.
Crash Bomber, known as Clash Bomb (??????? Kurasshu Bomu?) in Japan,The Power Battle Crash Bomb worked differently then the NES/GB/Genisis version. Basically Crash Bomb and Crash Bomber are different weapons.
And Freeze Man. And Turbo Man, I think. And also the credits theme.Freeze Man, yes. Turbo Man, no.
I think all the FC songs sound fine, honestly.
You might want Playstation TenguMan as well.
On topic of the 7 Music, please, please please please PLEASE raise the volume of the MM7 boss battle theme. Its so quiet, to the point you can hear everything else fine, but you can't hear that song at all.THIS! THIS!
Well, my main concern is that the disclaimer (and maybe even the whole README) is placed somewhere visible to everyone else that doesn't even know what SLumpeD is.
Nope, no adapter either. It wasn't in MM8. Besides, we are already adding Laser and Arrow Adapters, two is more than enough for one expansion.Didn't stop the Bass Buster from being in the original release. A buster that has only shown up in 2 out of the 6 games he is in by default 3 out of 7 if you count him as dlc in 10.
Duo was in 1 main Mega Man game: MM8. He also wasn't playable in that one game. Bass has been playable in 3 main Mega Man games, and the one time he didn't use his rapid fire buster in those games was in a random tacked on multiplayer mode you needed a code to get to. Proto Man has been playable in 2 main Mega Man games and used this charge shot in both of them. Also, they are the only two with true weapons (not support items) and they're far far more important than Duo.Main games or not Duo is still a main character and was playable in the Arcade game BEFORE Megaman 8's release, a game where Protoman and Bass were both playable and then not playable in Megaman 8. And Duo has a unique "buster" as apposed to two more charge busters that offer less then the Proto Buster. (Both were the same strength as the normal charge just hit multiple times, so only did extra damage to normal enemies, not bosses)
Easy, Slash Claw was changed.So you're saying I have to get extremely butthurt close to someone just to do double Mega Buster damage?
Since people are bound to ask. Slash Claw now does consistent 20 damage per hit, making it 5 hit kill. But the attack speed is twice as fast.
....now it's a clone of the sword I made for Trollman's class.Its actually more accurate now though, Slash Claw only hit once in MM7 and Flame Sword hit like, 8 times.
I think Slash claw is fine, and flame sword should be the persistent damage one.
I think it hits more times than that. Sometimes I do only 1(?) damage to sniper joes and other times I completely knock away all 4 hp. (This is based on them having their shields up). I could be wrong, but from experience I've always thought slash claw it's multiple times.Quote from: "Michael712"....now it's a clone of the sword I made for Trollman's class.Its actually more accurate now though, Slash Claw only hit once in MM7 and Flame Sword hit like, 8 times.
I think Slash claw is fine, and flame sword should be the persistent damage one.
You're already using more than a few things from PU like the Flash Stopper fixThe Flash Stopper fix was made by the MM8 team to begin with. PU was simply used as a platform to try it out in public in order to gauge it's utility and power. I'm fairly sure I've already explained this several times before.
Torr hury up and release v98e. :mad:
I hope MM8BDM uses the same skulltag version as regular skulltag some day so I don't have to switch directories on IDESE every time.
Also, is Duel mode fixed yet? :|I don't read nearly enough, but I'm pretty sure we(I) don't know yet.
Actually, if all of the alternate shields were automatic and disappeared like Time Stopper, that would probably be better. By the way, is Treble getting removed from Duel? I find it's kind of cheap in an environment where you're supposed to gauge your skill against the other player. Treble basically stands by and does the aiming and shooting for you, which ends up in being a temporary pseudo 2 vs 1, except the other one is invincible. :?Also duels should remove the healing items but heal the winner between rounds. Same reasons as removing Treble, its supposed to be about skill but health running can give someone an advantage over someone because you healed and are keeping them from getting to other health items.
its supposed to be about skill but health running can give someone an advantage over someone because you healed and are keeping them from getting to other health items.
Usually a duel is who has the better skill with the weapons available. 2 People go in 1 person comes out, like a 1 on 1 LMS. And with health the players end up prolonging the fight.Quoteits supposed to be about skill but health running can give someone an advantage over someone because you healed and are keeping them from getting to other health items.
That sounds like using the core game mechanics to win to me.
Usually a duel is who has the better skill with the weapons available. 2 People go in 1 person comes out, like a 1 on 1 LMS. And with health the players end up prolonging the fight.
Plus, after potentially long firefight, one player comes out victorious. Generally, they can take the quick time they have before the other player reaches them again to get health back. Now, they're basically set up just to die immediately and potentially instantly even up the score.Thats why the duels are divided into rounds like LMS, so the surviving player gets healed before the next round.
EDIT: I will say the second thing Korby mentioned IS something I absolutely hate and makes me rage quit.
And yea, doing kill just to prevent the other person from winning is a cheap tactic, and dumb because you are one kill farther from winning yourself and he still has to get one more kill, so is not helping you win.It's not a "cheap tactic." It's prolonging the game so you can hopefully make a comeback, even if you now have one less frag. It's for people who are incredibly confident that they can turn the game around, and I've won duels using it so it does work.
It has to do with removing stuff with duel, or at least it stemmed from that.Yeah, I brought up some relevant questions about CTF and Duel, and everything somehow went kinda nuts. Here it is again:
Also, is Duel mode fixed yet? :II blame Korby and Mr. X :lol:
Also, what about the various rush items from megaman 8? Search, medic, etc.Search debuted in 7.
Totally will be hoping for the rush cycle :cool:
Start in from...where?
Do you mean Light's Lab's MM1 story?
Yeah I'm talking about the IG experience, I don't like starting at CutMan. So is it possible to be able to choose which RM you want to start in.That's like trying to start on Flying Battery Zone in a new save game of Sonic 3 and Knuckles :p
And besides, someone posted some codes which help you warp to maps or battles some time ago. I forget where in the forums it was, though...I have to agree with it being hard to hit with, but thats mostly due to the delay before it fires.
Oh yeah, is Spark Shock getting a projectile speed buff? It's mostly hard to hit with right now.
Ivory, can you tell a date about the release of the expansion, please?i asked this a few pages back..
or fire one to the left and one to the right.I will kill you and your pets in your sleep.
Quote from: "DarkAura"or fire one to the left and one to the right.I will kill you and your pets in your sleep.
I mean, if a 45-degree angle is "hard to use", left and right is just flat-out impossible!
but will Wild Coil get re-worked at all for this expansion?
I mean, if a 45-degree angle is "hard to use", left and right is just flat-out impossible!It was actually 35, but now it's 25. Makes it easier to aim, but not stupidly accurate as the v2a days. (which was a mere 15-degree spread)
melee weapons OHKOing in a game where projectile weapons are king isn't a bad thing
see: top spin.
Getting an OHKO with Thunder Beam takes incredible skill/luck anyway.
I'd also like to see it fire one forward and the other backwards. It would make the weapon even more unique.
I would love an anti-pursuit weapon, don't get me wrong, I just don't think Wild Coil is the one for it.
the creator of windman irl was an americanAt least Dive, he is big strong Soviet Submarine, pride of USSR Navy.
we didn't put in any russia jokes into mm4's robot masters because all of them are russian, it would get repetitive!
the creator of windman irl was an american
we didn't put in any russia jokes into mm4's robot masters because all of them are russian, it would get repetitive!
Depends on whether or not &Bass comes up next, I'd suppose.I thought mm&b was going to be a side thing; like powered up
On-topic, I have a question.
With the MM8 expansion featuring a new credits sequence, will the old MM7 credits sequence still remain?
What I'm talking about is the new MM8 credits will become the default (you get it if you select credits or beat the main campaign or the MM8 campaign) but will it still show the MM7 credits after beating the MM7 campaign?
Quote from: "Beed28"On-topic, I have a question.
With the MM8 expansion featuring a new credits sequence, will the old MM7 credits sequence still remain?
What I'm talking about is the new MM8 credits will become the default (you get it if you select credits or beat the main campaign or the MM8 campaign) but will it still show the MM7 credits after beating the MM7 campaign?
I... uh... what? How the heck did you miss this going on for weeks? (http://www.cutstuff.net/forum/viewtopic.php?f=34&t=4226)
As for the latter, yeah, that would be very nice to include.
One question:I'm assuming you mean when did this project start, the answer was very late October.
Since when is this in work?
Derp, I misread what as will. My bad. Teaches me to answer questions right as I get up in the morning. And yes, that can done.Quote from: "FluffiMasta"One question:I'm assuming you mean when did this project start, the answer was very late October.
Since when is this in work?
Suggestions:I actually second this.
In Mega Man V when Light introduced Tango to Mega Man, Tango makes a little meow.
Tango should meow like that everytime he is summoned.
Speaking of credits, what about make 3 different credits? Bring back the old v1 credits, leave the v2 credits be and add the new credits. You can watch these credits anytime. When you beat MM6 campaign, it will view the v1 credits. When you beat MM7 campaign, the v2 credits will show and the fortress will burst to flames. When you beat the MM8 campaign, it will show the new credits.
Besides that, add MM7 and MM8 to the boss rush module once you beat the MM7 campaign and MM8 campaign respectively. However, you should beat MM6 to unlock the boss rush module like normal.
It may or may not be too complex, but what about change the Exit Unit so that it will check for enemies before teleporting?
I am rather unexperienced in Megaman 8 but i know: Bass was a Boss for Megaman, perhaps you should use this Fight for one of your "Secret Challengers" in one of the Campaign Maps. However the Final Boss for Megaman 8 should be the King of course.Ummm, you are confused. Megaman 8 yes Bass was a boss, but Bass wasn't playable so saying he was a boss for Megaman is redundante because Megaman was the only playable character. Also King is the villain in "Megaman and Bass" not Megaman 8.
No, it should probably beGood order!
GrenadeMan, ClownMan, FrostMan, TenguMan, Duo, Astro, Swords, Aqua, Search, Wily Stage(s)
An idea I have: how about making bots randomly switch weapons around provided they picked them up first, for example, say Skullman picked up Silver Tomahawk, and then picked up Bubble Lead. After a period of time, he switches back to Silver Tomahawk.They could look at Mess' Bot Apocalypse, and yes, I like the Idea.
Would this be a good idea?
2) Make it so that Charge Kick can only be used on the ground.Go away.
3) Change Super Arm's obituary to: "%o was smashed %k's boulder.". Say "Super Arm". It sounds like super strength and not rock throwing.Weapon obituaries are supposed to have the weapon name in them.
7) Make it so that a charged Wild Coil will bounce higher.What made this sound like a fun idea?
I wonder, besides new content, will there be changes to the Skulltag versionand weapon balances?I still remember my old weapon and items poll, but that died out. I really would like to brin' that up again on a new topic, if it is allowed of course.
More suggestions/opinions/pointers/questions:
1) In Flame Man's stage whenever you step on the oil, what about make some sound effects. You know, the sound effects made when you step on the oil in Flame Man's stage in Mega Man 6.
2) Make it so that Charge Kick can only be used on the ground.
3) Change Super Arm's obituary to: "%o was smashed %k's boulder.". Say "Super Arm". It sounds like super strength and not rock throwing.
4) Make it so that you can turn off Skull Barrier when you fire again.
5) Change Rain Flush's obituary to "%o was corroded by %k's Rain Flush.". Sounds better because it is a missile that explodes into ACID rain.
6) If you can manipulate Eddie's item drop ratio, what about make these items VERY rare: M Tank, Skull Barrier, Gravity Hold, Centaur Flash and Time Stopper.
7) Make it so that a charged Wild Coil will bounce higher.
1) If I had the sound effects, that is doable.
list of concerns here1) It'd be something worth trying maybe, but it is just one sound effect...
More suggestions/opinions/pointers/questions:1) They need the sound is all.
1) In Flame Man's stage whenever you step on the oil, what about make some sound effects. You know, the sound effects made when you step on the oil in Flame Man's stage in Mega Man 6.
2) Make it so that Charge Kick can only be used on the ground.
3) Change Super Arm's obituary to: "%o was smashed %k's boulder.". Say "Super Arm". It sounds like super strength and not rock throwing.
4) Make it so that you can turn off Skull Barrier when you fire again.
5) Change Rain Flush's obituary to "%o was corroded by %k's Rain Flush.". Sounds better because it is a missile that explodes into ACID rain.
6) If you can manipulate Eddie's item drop ratio, what about make these items VERY rare: M Tank, Skull Barrier, Gravity Hold, Centaur Flash and Time Stopper.
7) Make it so that a charged Wild Coil will bounce higher.
Plus, assuming MM&B becomes part of the core, Magic Card'd make it two healing weapons that require offense.Same goes to Megaman World V and Grab Buster.
Quote from: "Korby"Plus, assuming MM&B becomes part of the core, Magic Card'd make it two healing weapons that require offense.Same goes to Megaman World V and Grab Buster.
Um, Grab Buster is Mercury's weapon, you're thinking the Rock/Mega Arm. Thats why I brought it up with the Weapons able to heal you. Rock/Mega Arm isn't needed because we have the Super Adapter already.Quote from: "fortegigasgospel"Quote from: "Korby"Plus, assuming MM&B becomes part of the core, Magic Card'd make it two healing weapons that require offense.Same goes to Megaman World V and Grab Buster.
Grab Buster is more of something that'll end up in Classes as a classvariant or at the most a power-up in a map.
I can give you 4 examples of why it shouldn't be a usable item on anything but straight up GBMM5 Stages, other than the fact that putting it EVERYWHERE and making it a weapon that essentially would either be a Rapid Fire-by-comparison HardKnuckle, or the MegaMan BigBangShot, minus the shield.
I have an idea on how it could:I totally agree with using "Electrical Communication" because it rocks and rolls, but I dunno about recreating the intro for a couple of reasons.(click to show/hide)
So let me get this straight, you think because the games "sucked", the expansion wouldn't be good either? Well sure, the expansion is based off the usual blacksheep of the main series, but it's going to be as good as I can make it be. :ugeek:
-Stages you haven't seen before w/ music you may have heard before (once again 8-bit, although if you HATE MM8 songs to the core then NVM this bullet point)
Goddamn I have to show this to Gumballtoid~Yeah, I dislike DOS with a passion. However, I have been saying that the DOS expansion looks very promising.
Still waiting for Grenade Dood
We've got a youtube video with over 285,000 views already. I don't think another one on CMM's channel will make any difference- if we can get someone like Roahm or some other big famous guy then it would help.With regards to this, I asked Roahm to do a promotional video, and he got back to me and said that he would be happy to, except he cannot play online and said that the offline is boring, so promoting it would not be from his own personal experience
I have an idea on how it could:(click to show/hide)
Buster Weapons no longer picking up weapon energy.
Quote from: "Ivory"Buster Weapons no longer picking up weapon energy.
You're talking about weapons like Needle Cannon and Yamato Spear right?
No longer able to pick up the giver weapons if you already have said weapon.But it fills up your ammo!
Of weapons that don't use ammo.Quote from: "Ivory"No longer able to pick up the giver weapons if you already have said weapon.But it fills up your ammo!
No longer able to pick up the giver weapons if you already have said weapon.Why? Finding the weapon you're using when you're low on ammo is a great way to get a random chunk of it back was hell useful!
I am looking to swap out certain maps I hate myself for making.
Spring is a solid map. People just need to learn how to fight on springs, its not hard to do either.Yeah, stay on the floor and hit the people on the springs. Real easy. :ugeek:
I've noticed a few problems with some of the songs in-game and I thought that I could help with some of them:
MM7OBOS,WILYFLDWOODFLD, BALMUS, SKUMUS, - re-loop
DRBMUS, MM5BOSS, MM6BOSS, MRXMUS, ENKMUS, PUNMUS, FINAMUS - play twice before loop to enhance rhythm (unless it would that take up too much memory)
MM10FB2 - quality of song is different than the same segment heard in FINAMUS
D_DM2TTL, MM6BOSS2 - better quality rip
WOODFLD, WILYFLD - swap song codes
There's also a few Music code inconsistencies. Here's a few suggestions to remedy:Not trying to be a desparado bringing this back up but...
MM1WBOSS -> MM1BOSS2
DRBMUS -> MM5BOSS2
WILYFLD, WOODFLD -> CTFMUS8, CTFMUS9 (respectively)
GHOULS -> GHOSTS or more preferably "GNGMUS".
W1MUS, W2MUS, etc. aren't consistent with SKFMUS1, etc. but that naming system could probably be done differently overall. (As for how, well... get back me to on that.)
In addition, this is the current version of FREMUS. (http://www.youtube.com/watch?v=VaQfLdISD0g) Here's xxBaiixx's version. The most obvious reason you'd want to use Baii's is the phrase that starts at 00:52 / 00:51 in each video (just before the loop). (http://www.youtube.com/watch?v=yLqqsj6B14Y)
Also, there's a few boss music changes I'd suggest for CTF maps.
MMCTF05: MM7BOSS --> MM4BOSS
MMCTF06: MM4BOSS -->X5BOSS (http://www.youtube.com/watch?v=vE4kPn)MMX2BOSS (http://www.youtube.com/watch?v=rcHyXqRCSHg)
MMCTF09: MM5BOSS --> MM2BOSS
MMCTF10: MM3BOSS --> IBOSMUS2 (if I cannot get IBOSMUS2 in, then use MM3BOSS2.) This map is special!
(And as usual, I eagerly await the return of ICTFMUS2.)
In addition, I like Aura's MM5BOSS/MM6BOSS suggestions in particular. (MM5BOSS is a bit jarring) (http://www.youtube.com/watch?v=M_cXEmFXeJg)
There are some exceptions to this rule though and I am looking to swap out certain maps I hate myself for making.My bet is on Gyro Man...
I think the Crash Man map, as it is now, is just hard on the eyes. I suggest adding transparencies to the textures, then add a skybox, akin to Ring Man.Hence the asterisk.
You could always add in the other textures you didn't use from the stage, like the ones in the day portion of the map.
Like specing in Gemini and going outside to see this >.>Skull is similar.(click to show/hide)
Like specing in Gemini and going outside to see this >.>It was more along the lines of the crampedness of it. Though I suppose it makes for a good Duel map...
Neverrrrrrrrrr
It's the only place we can Wind Hold anymore
Yeah, totally agree. The Wind Storm in Needle Man stage is just obnoxious. Especially since it's the weapon that everyone goes after.
As is now its better for a disruption weapon then actually attempting to use for damage due to how high it sends them. Lower ceilings increases the likelihood of rapidly shoot shoots to actually land, otherwise you MUST wait a moment for them to come back down before trying to hit with it again. Needle the hallway part is the only spot in vanilla I can think of you can use wind storm to its top damage potential while rapid firing (this is counting stages that have it in them only).Quote from: "Hunter_orion"Yeah, totally agree. The Wind Storm in Needle Man stage is just obnoxious. Especially since it's the weapon that everyone goes after.
...I almost never go for wind storm because I have no idea how to use it correctly and I just dont like it.
Neverrrrrrrrrr
It's the only place we can Wind Hold anymore
Question regarding AquaMan's stage.
How will the water functions work? will we be able to swim/multijump like we did in the origonal MM8, or will it just be jumping higher like in the NES MegaMan series?
I'm still in support of that Gravity Hold nerf, by the way. Ground level damage is ridiculous. :ugeek:
I'm not worried about air bombings in Needleman's stage; he's got a bomb shelter built in already! Fill it with crystal eyes and nobody will try to bomb the hallway areas.Suggesting that everyone uses one weapon because of an issue is not exactly a solution. But yeah, I support Wind Storm replaced with something else in Needle Man's stage. Not Ice Wave because everyone will want to use that (height variations hurr) instead of Needle Cannon, which is supposed to dominate in that map.
Quote from: "Hunter_orion"Yeah, totally agree. The Wind Storm in Needle Man stage is just obnoxious. Especially since it's the weapon that everyone goes after.
...I almost never go for wind storm because I have no idea how to use it correctly and I just dont like it.
What the heck are you talking about? Laser Buster is a piercing charge shot from MM8. Arrow Buster is just more well known because it was way more useful.Pff, I always used Laser in 8. And I'm only making a comparison to the fact that Quint and R-Shadow seem to use the Laser Buster upgrade as their busters.
I came to the realization of what the Laser Charge Shot is.
(http://24.media.tumblr.com/tumblr_m4xip9tBC21qzi6qdo1_1280.jpg)
(http://i.imgur.com/12gCb.png)
Its Quint and R-Shadow's Buster shoots. :shock: Well at least R-Shadows, Quint's still isn't confirmed. But R-Shadow's was, and he shot a piercing laser.
Quint has been shown to have one, he has never used it though. (also supported by the fact that R-Shadow was based off Quint). And trust me, I know he isn't Quint, I've read the game script. Also don't you help make YD classes? *looks at YD Quint*Quote from: "fortegigasgospel"I came to the realization of what the Laser Charge Shot is.
(http://24.media.tumblr.com/tumblr_m4xip9tBC21qzi6qdo1_1280.jpg)
(http://i.imgur.com/12gCb.png)
Its Quint and R-Shadow's Buster shoots. :shock: Well at least R-Shadows, Quint's still isn't confirmed. But R-Shadow's was, and he shot a piercing laser.
WHAT IN BLOODY TARNATION HAVE Y-
R-Shadow is not Quint. Quint canonically does not have a buster. R-Shadow does, and it's apparently a laser shot :shock:
Oh, I get what you mean now. I thought you were suggesting the Laser Upgrade in the expansion came from R-Shadow or something along the lines.Well the thought of using the YD Quint Buster hud for Arrow and a recolor of it for Laser crossed my mind but I knew it would be shot down.
Quint has been shown to have one, he has never used it though. (also supported by the fact that R-Shadow was based off Quint). And trust me, I know he isn't Quint, I've read the game script. Also don't you help make YD classes? *looks at YD Quint*
I have an idea on how it could:(click to show/hide)
There's overly complicated bits in there, though:
Giant Snakey popping out of the ground,
Shademan grabbing Megaman and Rush savin' him,
Mecha Dragon,
Yellow Devil,
Wily Machine, ect.
Giant Snakey popping out of the ground,
I believe Mike was against having a CTF-Eddie function.You mean, this here:
A silly question: There will be some extra skin in the next release, like BAB Megaman or something like that?I know there's going to be Mobile Roll, other than that idk.
I'd love to see something like BBA Mega Man.
One can dream, I guess...
I'd love to see something like BBA Mega Man.
One can dream, I guess...
It doesn't, but it would still be a fun skin to play as XD
I think I'll have to bring it up later, nobody really seems to care at the moment!Prehaps I should send it to Ivory now?
Judging from the math... This expansion should be complete in a couple weeks? <__<Magic 8 Ball says to not count on it.
I haven't had ANY word from the judges on changes that my CTF map needs. I'd love to get their word in, so I can get to work as soon as possible.I have no intention to give any sort of feedback until we deal with the maps voted to get in for sure. I'm going to be getting at it now. I had graduation + family matters keeping me busy for the last week.
I've been improving Sacred Shrines with help from Yellow Devil (no more Rain Flush spam!), but then noone went and downloaded my most recent build. He did PM me this though:As with the above, contest winners are first.Quote from: "Yellow Devil"I think I'll have to bring it up later, nobody really seems to care at the moment!Prehaps I should send it to Ivory now?
I haven't had ANY word from the judges on changes that my CTF map needs. I'd love to get their word in, so I can get to work as soon as possible.
Late suggestion:Make a quick edit to Napalm Man's side rotation. It is not perfectly facing left/right. By side I obviously mean rotations 3 and 7.Have you seen Gravityman's side poses?
Quote from: "Hilman170499"Late suggestion:Make a quick edit to Napalm Man's side rotation. It is not perfectly facing left/right. By side I obviously mean rotations 3 and 7.Have you seen Gravityman's side poses?
Knux I will eat your face
Suggestion: Multiple bosses.Um... Clarify, Please?
As in, more than one bos.Quote from: "Dialgaofpower"Suggestion: Multiple bosses.Um... Clarify, Please?
That's 50-some bosses, plus the ones that are already in.I meant each wily level.
It seems like a bit overkill.
Will the Wily 7 capsule, and the MM8 Campaign boss be added to the Virtual Boss Rush?
since the other boss related question took up all the attention...Quote from: "SmashTheEchidna"Will the Wily 7 capsule, and the MM8 Campaign boss be added to the Virtual Boss Rush?
Don't worry, we have that covered.Whats happening to the old versions of stages?
Along with many other stages.
I have already predicted which two gimmicks being introduced in MM8 will become OVERUSED GIMMICK IN EVERY CUSTOM MAP (tm) :ugeek:
people would do jumpmaze-like maps with thunder claw and grapple points everywhere
oh god that would be amazing
I'm going to say that the other gimmicks is NOT "jump jump slide slide", and instead throw a curveball by saying it's the burnable terrain in SerchMan's stage.*cough*Trains*cough*
I'm going to say that the other gimmicks is NOT "jump jump slide slide", and instead throw a curveball by saying it's the burnable terrain in SerchMan's stage.
Except Search Man's stage has no burnable terrain.
Pretty sure they said earlier there will be NO sleds or flying sections, they also said no swimming.Quote from: "SmashBroPlusB"I'm going to say that the other gimmicks is NOT "jump jump slide slide", and instead throw a curveball by saying it's the burnable terrain in SerchMan's stage.Quote from: "Mr. X"Except Search Man's stage has no burnable terrain.
So..(click to show/hide)(click to show/hide)
Well GBT, Search Snake used to actually climb up the walls instead of just having the Anchor Feet Effect.Uh... Yeah. I'm aware. Remember, I accidentally downloaded v1a before I realized it was outdated.
Again, in my original draft for Gravityman's skin, his head was a different blue than the one used to change colors.That would be awesome if it were fixed. Not really a huge deal, but it's something to consider.
It's certainly possible.
Well GBT, Search Snake used to actually climb up the walls instead of just having the Anchor Feet Effect.
Anchor Feet Effect
I think the old Search Snake lagged a lot.Anyone figured out a way to not make it lag and still climb?
Anyone figured out a way to not make it lag and still climb?
(click to show/hide)
Relevant to your interests.
This + Bouncing Bubble Lead = Yes.I can't believe I didn't see this before.
I was wondering if the battle with Punk will be changed a little. And I mean just enough to make it less umm... murderous than it is.
NNNOOOOOOQuote from: "Knux"I was wondering if the battle with Punk will be changed a little. And I mean just enough to make it less umm... murderous than it is.
I second this.
And third this.
And fourth this.
Quote from: "TheDoc"NNNOOOOOOQuote from: "Knux"I was wondering if the battle with Punk will be changed a little. And I mean just enough to make it less umm... murderous than it is.
I second this.
And third this.
And fourth this.
We need something there that's at least going to be some sort of challenge. Either brace the brutality or get punk'd.
Also a new combo will come to life, Hold Holding. (Tornado Hold + Gravity Hold)BEST
Also a new combo will come to life, Hold Holding. (Tornado Hold + Gravity Hold)
I brought it up with Lego and Messatsu and neither of them really give a crap; they simply brush it off as "an amusing exploit".
The announcer in the video is the default skulltag one. I would personally love to see a true 8-bit one. Even one that sounds like power fighters would be cool.I do have on hand an 8-bit announcer, but I forgot who gave it to me (OrangeMario, I think) and I don't know who made it.
Even one that sounds like power fighters would be cool.I could probably make one of these. I have a Power Fighters voice/sound effect collection.
Psst. Balrog. I'm in charge of the expansion/v3a build. Anything should be going to me.
I thought so too
I got this picture from Skype a long time ago...not sure from who(click to show/hide)
But then they'll be wondering why the hell they're seeing "Accuracy!", "Excellent!", and inevitably "You Fail It!" light up on their screen. :?
I'm pretty sure there's an "easter egg" duck that you need to shoot for the song to start playing.I thought that was only in star Man's stage with the Ducktales moon theme.
No, there are easter eggs in other stages. You just need to find them.Quote from: "SmashTheEchidna"I'm pretty sure there's an "easter egg" duck that you need to shoot for the song to start playing.I thought that was only in star Man's stage with the Ducktales moon theme.
So what are most of the easter eggs? I know about the Yashichis and the moon theme.Quote from: "Super64ds"No, there are easter eggs in other stages. You just need to find them.Quote from: "SmashTheEchidna"I'm pretty sure there's an "easter egg" duck that you need to shoot for the song to start playing.I thought that was only in star Man's stage with the Ducktales moon theme.
I'd like to see the medalsMake a mod.
It's probably Bionic Commando music in Search Man's stage. Because, you know, Ivory said something from the game was hidden in it.I hope it's the Oil Refinery music. That music is best music.
Don't worry. MM8 will have an easteregg for everyone to try and find~
1) Windman. He's a Chinese robot master, right? So why does his botchat make him chant america and talk like a stereotypical american that eats a lot? I know that he had a non-japanese designer, but that doesn't mean the robot master should be obsessed with america.
2) Junkman. Why does he seem so friendly? Really, in MM7 his expression makes him seem like someone who wants to mercilessly crush you down into junk and throw you somewhere in his factory, yet his botchat doesn't relate to that at all. Why does he seem so happy about recycling and not crushing everyone into scrap?
the creator of windman irl was an american
we didn't put in any russia jokes into mm4's robot masters because all of them are russian, it would get repetitive!
Quote from: "brotoad"the creator of windman irl was an american
we didn't put in any russia jokes into mm4's robot masters because all of them are russian, it would get repetitive!
Similar to what Brotoad said 40 some pages ago, if we had two robots speaking "American"-like, then it would get repetitive.
Tengu.
Quote from: "Ivory"Tengu.
I won.
Also is the music made with Famitracker?
I was aiming for end of august, but then Zandronum and other things occurred. I can't give anything concrete, but a lot of the remaining maps are starting to wrap up.Well, it's exciting to know that it's going well, even if complications did arise.
When can we expect a trailer?
Hang on, let me dig this up from Page 44 (http://www.cutstuff.net/forum/viewtopic.php?f=34&t=4111&start=430)... and here he are.Quote from: "Beed28"When can we expect a trailer?
I second this, but I wasn't sure if there were even plans made for the trailer. :S
Can we expect a trailer when release is near? Also, can you please confirm that the CSCMR and IX map packs aren't going in?
Trailer, yes.So yes, there will be a trailer.
CSCMR and IX, nope. I had something I wanted to announce, but then I realized. On April Fools? No one would take me seriously. So I changed it to that. :ugeek:
Welcome to Cutstuff :ugeek: Enjoy your stay here, we don't bite
From the top of my head.
4 Stages need to be finished off, but all the layouts are done.
Balancing n stuff.
Zandronumizationing stuff.
Campaign and various other Single Player stuff
Getting MM8 content in older maps
Trailer most likely
Getting everything into the v3a build
testing, quality control, etc
any other minor changes that need to be done.
So what other maps from MM 1-7 have changes, besides the new MM8 items? These are the ones I can think off:
Mega Man 1
All the health and ammo are reskinned to their Mega Man 1 sprites
MM1DW2: Replaced entirely
Mega Man 2
Unknown
Mega Man 3
MM3SPA: New upper area in the middle using 3D floors
Mega Man 4
Unknown
Mega Man 5
MM5DAR: New area where you can go on the outer wall
Mega Man 6
Unknown
Mega Man 7
MM7DW4: Redone
Eh, chili is a lot better if you let it simmer longer.
Might as well suck it up and wait.
I'm interested in seeing what YD classes will come up with
If you do it that way, it could save some colour translation work in YD and KY classes.Don't expect anyone to jump at this :ugeek:
Personally I like the MM9 Boss theme, but that's just me. But theres no need to change it.
I've got a suggestion to make; how about we replace the music that plays during the fight with Gamma with 4MI's epic Wily Machine theme?I knew I recognized this song from somewhere, took me a bit to figure out what it was from.
4MI Wily Boss Music
Mystic Quest Music
I was thinking about that, I'm thinking it may be best to have a specialized boss endurance for boss rush, while the one in the campaign still only stays at MM1-6.
Hmm, alright I just had a thought though: what if Hard Knuckle started up slowly, then sped up like in MM3? The catch would be that the faster it's going, the more damage it does, capping at a number.
Hmm, alright I just had a thought though: what if Hard Knuckle started up slowly, then sped up like in MM3? The catch would be that the faster it's going, the more damage it does, capping at a number.
Hmm, alright I just had a thought though: what if Hard Knuckle started up slowly, then sped up like in MM3? The catch would be that the faster it's going, the more damage it does, capping at a number.I really like this idea. It's a lot better than this...
Hard Knuckles damage was already nerfed. It's still a two hit, but a weak two hit.That could be something completely assinine like 50 damage.
It was nerfed to 70 damage.Magnet Missile: 24 damage
I'm suggesting that the Large Health Capsule heals more (or the regular one heals less) to make a bigger difference.How about lower the regular ones to 10 instead of 15? In the actual game, the large ones seemed like they healed a lot more. Or, if we left the regular ones at 15, the large ones could heal 40 possibly?
This was just answered a few pages back, but yes. Just not to the campaign version.Ah, alright. Thanks; I really wanted to have a more complete Master Rush, but I can also understand why people would want the original campaign intact.
One of these things is the music.Hey, I did something similar except I did a Stereo NSF conversion for MM 1-6 + RnC + DuckTales Moon Theme so far. I compressed them as low as I could trying not to lose any noticable quality. I also "fixed" the loops too and made the boss themes last at least a minute. My music pack's currently 66.3 MB though.
(click to show/hide)
Thought I'd tease with a screenshot of sorts.
I haven't played MM8, so I'm wondering who's stage this is. unless that's a surpriseWhen I said handsome guy, I actually ment Aqua Man
You brought quality into this yourself!It's a little harder to notice in game, but I opened up slumped to compare and they sound a lot nicer. I personally want higher quality sound and music. Mega Man music is some of the best out of t here.
EH! (http://www.mediafire.com/?ooq9ebus1ojz0de)
Personally, I think those tiles should still be ripped so maps like maple castle can use them.I'd like to see someone make alternate maps with these tiles. Hell, maybe this will give me an excuse to learn how??
Airman TilesI approve! :cool: SOMEONE MAKE THE MAP!!!
Starman Sky
Party Balls
Crashman Music
Cake
Gentlemen, I believe we have ourselves a party :geek:
Airman TilesPerhaps Crystal man tiles instead?
Starman Sky
Party Balls
Crashman Music
Cake
Gentlemen, I believe we have ourselves a party :geek:
Perhaps Crystal man tiles instead?Why hasn't anyone mentioned Flashman tiles?
SPOILER ALERT!HOLY SHI- No way! This startling development has made me quite excited for this expansion!(click to show/hide)
Was wondering the same thing ;)Quote from: "Galactan"Perhaps Crystal man tiles instead?Why hasn't anyone mentioned Flashman tiles?
SPOILER ALERT!(click to show/hide)
Aqua Man is Mega Man's mother.Why there's no 'Like' function for PhpBB.
Airman Tiles
Starman Sky
Party Balls
Crashman Music
Cake
Gentlemen, I believe we have ourselves a party :geek:
Why not just replicate the ship's face
Why there's no 'Like' function for PhpBB.The "like" function is dumb and suggests a superficial, social-networking approach that is absent from these forums.
Megaman will be in the expansion.False. The expansion does not include Mega Man.
No seriousness? In my thread?Looks a bit like X's airship stage. I can see why you had trouble with the skybox... It's not so bad, though. Maybe a bit too distorted.
Can we forsee a relase date in the near future?Yes.
Too bad this is all going to be tainted with Baii's music :^IBaii's music is better than the 8FC team's music.
The "like" function is homosexual
homosexualPlease refrain from using that as a derogatory statement, some people (such as myself, to some extent) might find it a tad bit offensive.
...Time Stopper? Why on earth would Time Stopper be in there?darling, darling, darling
Eddie can no longer drop said items making him purely weapons only.Please explain why.
At the moment I'm not amused. Eddie giving you tanks gave him more variety and interest.
Quote from: "Tesseractal"The "like" function is homosexualQuote from: "Tesseractal"homosexualPlease refrain from using that as a derogatory statement, some people (such as myself, to some extent) might find it a tad bit offensive.
What's the best way to contact Baiisilisk? I don't ever see him post on the topics I check or anything like that. I wanted to see if I could ask if he could convert his Famitracker MM8BDM related music into NSF so I could use them in my Stereo BGM pack I've put together.(click to show/hide)
MM3 style instrumentsGemini Man is OP
First of all, I do believe it's pretty bad, but that's not at all what I was implying. I was implying that I think the Battle Network design for Search Man is awesome where the design in MM8 is...well, stupid. The 2 heads thing is so random and ugly and unfitting.
In other words, I was talking about character design, not gameplay.
What's the best way to contact Baiisilisk? I don't ever see him post on the topics I check or anything like that. I wanted to see if I could ask if he could convert his Famitracker MM8BDM related music into NSF so I could use them in my Stereo BGM pack I've put together.
At the moment I'm not amused. Eddie giving you tanks gave him more variety and interest.False. Generally tanks are already present in the stage, so receiving a tank would not provide any additional variety into the map. Tanks are also immediately consumable (and not often) which provides less interest than a potentially new weapon.
(click to show/hide)
...he has developed what I believe to be standarized instruments that follow MM5 and MM6's arrangements and instrumentation. That's partially why I don't like his covers: no matter the game the song comes from, they always sound the same in a bad way, because he has a lot of freedom but chooses to standarize the instrumentation and arrangement in favour of some sort of assumption that it's ok to do so with post-MM6 music.
...he has a lot of freedom but chooses to standarize the instrumentation and arrangement in favour of some sort of assumption that it's ok to do so with post-MM6 music.
Are there going to be any fixes to the MM7 weapons? It could use some.
The MM8 Expansion is at the end of primary development. All maps, actors, props, etc are more or less accounted for aside from final tweaking. Next up will come play-testing and making fixes based on that feed back. I'm still not going to give any definite release date right now, but I am fairly confident if the team keeps up the good work, then it should be released in approximately a months time. More details later.
As for the CTF contest winners. I'm declaring that all CTF Maps must be in by November. Currently Blue Brawl, Yellow Devil and Beed's maps have been finalized and accepted.
That's right, it's finally time to unveil, The MM8 Expansion! - Release Date: Projected Mid-Novemberwould this include some thing that makes custom skins easier as well?(click to show/hide)
I'll start by answering some questions you'll probably be wondering.
1) So to answer the first obvious question everyone must be thinking at this point. Ivory? Where is CutmanMike! Mike has taken a backseat on this expansion, and has placed me in charge of development. So basically, if you have questions, ask me, not Mike.
READ THIS
2) This is important. You are probably wondering "Gee, how can I help?" The short answer is, I'm sorry, you can't. MM8 has been in progress since late October. I've assembled a team of mappers, modders, graphics artists, and so forth to work on MM8. We're more or less half way done the expansion at this point in time. If we need help from the public, then I will make a post here saying what needs to be done. In other words, don't go making graphics or anything and expect us to include it in MM8 when you were not asked to do it. Askers are not receivers, and whiners are not receivers either.
3) With that being said, I will not be mentioning who is on the MM8 Team other than myself and Mike. Those individuals are free to say if they are working on the team, but I'll leave it up to them to decide if they want to be known now, or wait until MM8 is released.
Now, onto the expansion itself. What can you expect from it?
Well:New weapons
New skins
New maps
New assist items
New chapter boss
Various changes to old content (big and small)
New changes to make a modders life easier, such as the implementation of categories for Doom Builder 2 to organize MM8BDM content.
and more!
I'll go into more details closer to release.
Otherwise, feel free to ask questions, suggest, hype, and do whatever you want to do in this topic.
Why does Dive man not open up his chest when he fires?
This is a travesty and must be remedied immediately.
And the "concept art" for the first splash screenThat's pretty cool, how can I find the original splash screen? Not the art, the actual screen.
Forgot if there was a reason for this. I included the frame in his original sprite sheet...(click to show/hide)
Quote from: "PressStart"
Forgot if there was a reason for this. I included the frame in his original sprite sheet...(click to show/hide)
Comparing that image to Dive Man's firing animations in the game, they just reused the F animations for all G animations EXCEPT for the 7/3 angles, where they used both G animations for. Now I've gotta fix this for my game personally until an official fix is done.
EDIT: It's a very simple fix. Just had to modify DIVMF7F3, DIVMG1 and DIVMG8G2. Thanks Mr. PressStart!
That's pretty cool, how can I find the original splash screen? Not the art, the actual screen.Uhm, well here's someone's pic of an older version (found via the magic of Google)
Well, nothing to see here....nope, nothing of interest...go away.(click to show/hide)
Also, there are no screenshots of Grenade Man's stage here, none, nada, zippo.........(click to show/hide)
bomb platforms
Well, nothing to see here....nope, nothing of interest...go away.I'm still trying to figure how that will work.(click to show/hide)
Is there jump jump slide slide?
Using a clientside translation script, maybe?Quote from: "Messatsu"Well, nothing to see here....nope, nothing of interest...go away.I'm still trying to figure how that will work.(click to show/hide)
Will there be an option to disable the weapon color switching? Personally I prefered it staying blue due to it being easy to spot...cough cough
MM8 never had any etanks. Rockman and Forte didn't either.I think he meant the possibility of palette-swapping other ordinary items, such as energy pickups. since Megaman 8 was made for a platform able to handle multiple palettes at once, you never saw an energy capsule change colors. But, since NES had limited palette , said change was forced because the energy capsule shared the same palette as Megaman's body. This was later carried on to Megaman 9 and 10, as well as FC-styled remakes of 7 and 8, intentionally.
This is all for the NES Megaman games. Since you know that happens.
Not everything has to go into the core game, despite what some people seem to think.R.I.P. "The Justice Fist"
Okay then and- PIME TARADOX!Quote from: "Ivory"Not everything has to go into the core game, despite what some people seem to think.R.I.P. "The Justice Fist"
2013-2012
NEVER FORGET
Rush Bike sucks, it does nothing encourage stalling via running. It's not going in.Can't the same be said of charge kick, scorch wheel, skull barrier, time stopper, and exit unit?
Excuse me? What do you mean by that?
New Rush Coil from MM5
At least you could let the general public try it out and give their thoughts on it, since, you know, the two people explaining this are barely seen playing the game in the first place. Yeah, yeah, I know, Ivory goes by different aliases, but still, you two are part of the more infrequent players around here.PRAISE BE TO THE GODS
It just seems silly that you guys wouldn't include it with such a small and undetailed explanation that doesn't exactly seem to hold up against the facts.
Someone should just make a separate Rush Jet game mode mod guyzThat. Perhaps one or two "Rush Bike-only" maps, where they fight each other on it.. Or, since there'll be no RB in combat overall, maybe put it parked in the laboratory randomly replacing Rush, or in the ending...
But seriously, I agree with Mr. X and Ivory that not everything needs to be in the core, especially if it's gimmicky, or throws of the pacing of the game. I think the MM8 team is probly level-headed enough to know what they're doing.
Was there even a good use for it somewhere?I used it to reach a bolt in clownman's stage, to damage bosses without getting hurt (because it works as a shield) and to screw around the intro stage because it's funny.
(imagine someone dropping a bunch of hard knuckles from the sky)
I don't think so. Most of the more powerful weapons in the map are around that area, so I think it's good that it's difficult to traverse.No, that is exactly the problem. If you fall down there, the chances of becoming cannon fodder are high while trying to get back up. The idea is to provide some traffic relief because the paths are narrow anyways.
No, the canon robot is OVER-1By the way, I'd totally use his skin if he was added in the official. Perhaps make him a cameo NPC to appear in the ending?
My body is ready.Nah, we'll save that for the xover expansion.
If Gyro's getting revamped, Cloud better get revamped too.
Just asking: is there any DM or CTF Player Spawn Point near a pit or death trap? By near I mean: less than 32 units far and completely unsafe.In what exactly? Cloud? Gyro? In General?
In general, of course. In the vanilla, I think there are few maps, about 3 to 5, which have this.Quote from: "tsukiyomaru0"Just asking: is there any DM or CTF Player Spawn Point near a pit or death trap? By near I mean: less than 32 units far and completely unsafe.In what exactly? Cloud? Gyro? In General?
Why screw up what was fine with the game?
Actually, there's a whole Hell of a lot wrong with them. Off the top of my head...You forgot some details: In certain cases (example: INTENSE lag which so far I only experienced in Neo's Saxton Server with 12+ players alive, and was surely because of 20+ ACS scripts looping at the same time), the fans may malfunction, sending you as high but not as far. And even once happened to occur in Waveman that I was walking on the water with no bike at all. Also, you could infinitely bounce between fans in Gyroman if your timing was right.
Gyro Man's Stage
-Gyro Man's fans were very inconsistent.
-Very little fences = very easy to walk off and fall to your death
-Too much space between islands
-Gyro Fans encourage easy running from battle
Wave Man's Stage
-Lag makes it way too easy to crash boats
-Lag can cause the boats to not launch you in the air
-Hitting each other on boats is way too hard, and given that most of the stage is water, this is a problem.
-Again, way too easy to accidentally walk off to your death
Wily Hideout
-Tight water tunnels are perfect for just doing nothing but spamming Ice Slasher/Hyper Bomb/Rolling Cutter
-Just a boring layout altogether
No I am not saying CutManMike is not allowed to change his own game.A good share of maps were just unsuitable for DM, Duel or casual gaming. Ever tried Roboenza in Cutman? What about Duel in Gyroman? Oh, and have fun trying a DM in Waveman. So, yeah, they didn't work very well... Oh, and worst case scenario: Springman.
I guess I am saying that changing stuff that was "set in stone" a long time ago is normally a really bad idea,
and there is a difference between improving and pointlessly changing.
Case and point is with the YouTube site design.
Over the years they have made countless pointless changes to it
and a lot of the times they would also completely remove or "hide" good features!
I really don't want the same to happen to MM8BDM.
-Too much space between islandswasn't that the whole point
The platforming's going to seem pointless when there's gyro fans to take you where you want
wasn't that the whole point
the distance emphasized the death and pain
the platforms are really close together
now you'll get a bunch of idiots jumping to their doom like in Blizzard Man
Just asking, what will happen to MM7DW4? I hear many people saying it is bad, and sometimes, someone will call a map vote(even me).
I redid MM7DW4 recently for v3a.
What Gyro Fans? There's only 2 in the map now, and they lead from two of the corners to the upper area of the center.okay
how did you get on this team in the first placeEasy, I picked Mr. X because he's a fairly rational person, an excellent mapper, one of the best here. Good detailed, listens to criticism. Pretty good at getting things done once he's committed to getting it done.
THE MAP IS NAMED GYRO MAN. IT'S SUPPOSED TO FEATURE GYRO FANS IN IT.No, it isn't supposed to feature gyro fans because there never were any fans that launched you places in the stage. If anything, you should be complaining about the lack of elevators or falling platforms.
Quote from: "SmashBroPlusB"THE MAP IS NAMED GYRO MAN. IT'S SUPPOSED TO FEATURE GYRO FANS IN IT.No, it isn't supposed to feature gyro fans because there never were any fans that launched you places in the stage. If anything, you should be complaining about the lack of elevators or falling platforms.
Quote from: "Mr. X"THE MAP IS NAMED GYRO MAN. IT'S SUPPOSED TO FEATURE GYRO FANS IN IT.
Gyro Man is the least popular map in the game by a longshot.
what are you smoking and where can I get itROFL'd
I never knew ring man was avoided.Neither did I.
I don't know, I like Gyro Man's gimmick. What I hate is how much that map makes skulltag crash (almost as much as Crystal Man's, I hope Zandronum fixes that)Well... Apparently I'm not the only. My list of maps that loves to crash with me in LMS and Campaign:
We could just archive the old maps prior to the changes in a .pk3 and make it a seperate wad- all that it would require would be changed map names.
For a while, I've been thinking that someone should make a map pack with all of the older versions of stages...
And, yes, I got Blue Screen of Death on Windows XP because of using OpenGL on Skulltag.
All those BSoDs? Were before Vista and above became mainstream. Plus, how come it was ONLY Skulltag that caused BSoD on Windows XP with OpenGL on? Just because an OS is slightly outdated but remains very functional doesn't mean it should be disregarded... Means it should be considered. And you know how hard it is to get a BSOD on Windows XP. If the thought is "something is so outdated", then... Why not go full 3D instead? (Even though I bet it would be amazing to see a Megaman Fangame developed completely in Unreal EngineQuote from: "tsukiyomaru0"And, yes, I got Blue Screen of Death on Windows XP because of using OpenGL on Skulltag.
Look, Windows XP is highly outdated nowadays. I can't hold your complaints valid if you aren't using a modern system.
A shop to buy...what exactly?Power-ups and upgrades that gets unlocked for the rest of the campaign mode, maybe. I saw an interesting shop system in a Star Wars mod for ZDoom that uses WASD to control the cursor.
I don't think so. If MM8BDMv3a is going to get out with my projected time frame, then we have to draw the line somewhere.
I will however be making the singleplayer more accessible. Instead of chapter based, you will be able to select any level from the lab and it will save after each map. This includes the boss fights.
HOW ABOUT THAT ICE MAN
any plans to make the holes fatter or something
Singleplayer isn't getting any new additions or mechanics, it will still be simple botmatches same as before (whether we decide to change that in FUTURE FUTURE versions, is up for debate). I will however be making the singleplayer more accessible. Instead of chapter based, you will be able to select any level from the lab and it will save after each map. This includes the boss fights.Not having to play a whole chapter in one sitting nor having to risk crashes or other things sounds great. I think that would definitely help make the campaign a less tedious experience.
AND doing just 1 level instead of 1 full complete chapter saves time, and is not as long.Quote from: "CutmanMike"Singleplayer isn't getting any new additions or mechanics, it will still be simple botmatches same as before (whether we decide to change that in FUTURE FUTURE versions, is up for debate). I will however be making the singleplayer more accessible. Instead of chapter based, you will be able to select any level from the lab and it will save after each map. This includes the boss fights.Not having to play a whole chapter in one sitting nor having to risk crashes or other things sounds great. I think that would definitely help make the campaign a less tedious experience.
What have you done?!
What have you done?!Proving that ring maps can be interesting. :cool:
you will be able to select any level from the lab and it will save after each map
So now after every level, you return to the lab right?
That looks interesting. No more racing on Donut Plains!this comment added the icing on the cake son
Looks a bit cramped, but it might be good for duel.Fun fact, the outermost ring on this new map has the same exact dimensions of the old ring, so technically, it is still the same size. It will, however, probably feel a lot smaller, since you can now just cut through the middle.
Good news is you can no longer duck under them! Whoohoo!Couldn't this be resolved by sinking the spawner into the ground by 8 units? I haven't used them yet (whew), so I wouldn't know. Speaking of those, I wonder if they can be reflected by Mirror Buster... science time
Bad news is that all spawners now need to be 8 units off the ground in order to function, meaning anything using the old height will be launching too high and won't even appear to be launching anymore with the old height.
(Also I swear we provided a screenshot of grapple points earlier, I thought everyone knew about them already.)Oh yeah, you showed us a Swing Post alright... on Search Man's stage, one of the few stages in MM8 to actually have them featured. :ugeek:
Couldn't this be resolved by sinking the spawner into the ground by 8 units? I haven't used them yet (whew), so I wouldn't know.
Having a Swing Post where it wasn't before is more exciting than confirming a gimmick that most of us knew was going to happen.I'll say it again though. We're not shoehorning gimmicks into maps that weren't made for it. Which is basically every other map in the game. Ring Man was an entirely new map and was designed to use the grapple points. As it stands now, that's the only old map that's going to feature grapple points. So no, Snowboards are not going to be in iceman or anything stupid like that.
Having a Swing Post where it wasn't before is more exciting than confirming a gimmick that most of us knew was going to happen.
I'll say it again though. We're not shoehorning gimmicks into maps that weren't made for it. Which is basically every other map in the game.(http://skizzers.org/lux/pictures/forums/beat%20dead%20horse.jpg)
Two new MM8 boss battlesHELL YESSSS!!
I'd like to see Tango appear in the lab somewhere.
You know, making Light's somewhat-lengthy speech in the beginning of the game print on the center of the screen (as opposed to being a chat line) would help a lot of new players out. Admit it or not, it's a little hard to read small text five meters long in two seconds, especially if you're playing for the first time and you didn't know it was supposed to show up there.
I would like to fit this into the launcher somehow. Still working on that, I'm not sure whether I should remake the damn thing or just look to improve it dramatically in what it's currently written in.
"Pay attention to your ammo counter, it can make a huge difference!"this is a beautiful idea
"All skins have the same hitbox size. Don't be fooled by big-looking enemies!"
what's Grenademan doing in that Searchman screenshot?
And what's that thing that looks like a green potato in the Aquaman screenshot? (It's near the health bar)
Do the jump jump slide slide signs maybe... TALK? Doubt it.If they do, you'd probably have to shoot them.
Guess you'll have to wait and find out. :mrgreen:
Sure can!(click to show/hide)
what will a clownman bot say (like its verbal tuants, just like an airman bot would say: "im just here to support my fanbase!")
just wondering.
Quote from: "YGP1111"what will a clownman bot say (like its verbal tuants, just like an airman bot would say: "im just here to support my fanbase!")
just wondering.
You'll just have to wait and see!
When MM8BDM V3 is out, I'll post all of my MM8 botchats in my thread as well.
I could've sworn I heard Alien Wily drop an f-bomb once but I don't have any evidence of that
Wave Man says damn, though. That, I'm pretty sure about.
It looks awsome. Im probably gonna be playing most of the day at launch
I recall a screenshot of each of them except for Astro actually.
Hold on, I'm gonna put em all in this post.(click to show/hide)
Edit: Ok, that should be all of them.
And indeed, no Astroman yet.
Is Grenademan dashing? :?(click to show/hide)
Yes, he is indeed dashing.Quote from: "JaxOf7"Is Grenademan dashing? :?(click to show/hide)
I kinda hope not.
Quote from: "Michael712"Yes, he is indeed dashing.Quote from: "JaxOf7"Is Grenademan dashing? :?(click to show/hide)
I kinda hope not.(click to show/hide)
The main Cutstuff homepage (http://cutstuff.net/) seems to have been... changed. Could a release be next week at the earliest?I hope so beed because i will download it in a heart beat and be on it all day
So apparently MM4RIN's basic design is getting pointlessly changed too. :(
MM8 boss one complete. Took just about a day :]Source! (https://twitter.com/CutmanMike/status/266727219068542976)
Was it ever confired that we are getting possession fixes?
Fixes that need fixing:
-Grabbing the board while using the scorch wheel gives you infinite speed boost
-Grabbing while using charge kick leaves you immobile
-Board gets stuck in the air if the carrier is killed while jumping in a low gravity area
-Board gets stuck when carrier is killed on a moving surface (water in woodman, belts in metalman)
-Change the system of having the map change after the board is lost for a while. Have it respawn somewhere else instead
-Carriers can use items like Rush Jet, Etanks, and Beat
In other news, boss 2 is coming along very nicely.Source! (https://twitter.com/CutmanMike/status/267393600281780225)
:( It's going to just miss my birthday.Who knows. Progress is coming along faster than even I thought, so maybe it'll be released earlier than that.
will party ball be in every map?
*grumble grumble* Fine. If I typed that on an actual keyboard I might've had time, but whatever...
Getting back on track here, since now I've blown off steam... uhm, what's going to be in Sword Man's stage? Is it just the inside of the temple, or will it include an outside portion? To be fair, the inside wasn't shown much...
Also, if everyone's really over it, I could rid the logs so no one regrets anything later or something.
Speaking of gimmicks, does Grenade have the swingy hammers of doom?No, just what you saw in the screenshot. No Hammer of Doom.
Well i'm glad THAT storm is over!
I recall hearing that the MM7 maps are getting new music made by Baii.
Also I could've sworn most of his stage was outside, but it was just Thunder Claw swinging, so... I haven't seen much of 8 anyway.
New question.. so can the partyballs drop eddie calls?
Regarding duel in MM8BDM-v3a, have you guys tested to see if duel mode works properly? I know there's some folks who want to see duel make a small comeback. KD provided a temporary solution, but the duel queue is still kinda wonky. Do you guys plan to prohibit any items from duel mode in v3a, such as Treble or Eddie?
Sword Man's MM8 stage started outside but it was only for like 20 feet and then you went into 4 different rooms that required 4 different weapons from the first 4 robot masters. Then there was lava and stuff. Maybe you were thinking of Search Man with a lot of Thunder Claw swinging...?
Well, yeah, I know Search Man's stage had a lot of Thunder Claw swinging because I made the stage...and put lots of Thunder Claw swinging :cool:That sounds AWESOME!!!
Actually, you can in this version. As your Thunder Claw latches onto the hook, you can't switch weapons but once you start swinging, go nuts. I know, not accurate, but with the way it's set up right now, that's how it works.That is AWESOME!!!! i can't wait now i wanna swing and shoot so bad now!!!
Actually, you can in this version. As your Thunder Claw latches onto the hook, you can't switch weapons but once you start swinging, go nuts. I know, not accurate, but with the way it's set up right now, that's how it works.I love you guys. SO DARN MUCH.
Thunder Claw Top Spin :ugeek:All my yes ALL MY YES!!! I'm so pumped now!
Quote from: "SmashBroPlusB"Thunder Claw Top Spin :ugeek:All my yes ALL MY YES!!! I'm so pumped now!
Quote from: "Zard1084"Quote from: "SmashBroPlusB"Thunder Claw Top Spin :ugeek:All my yes ALL MY YES!!! I'm so pumped now!
I don't think I could have said it better.
So what's the most fun weapon to use from the nerfed and new weapons of v3a?Thunder Claw Top Spin
Had no idea what a Gyro was
I can't wait to see how OP Astro Crush isVery much so.
In Frost Man's stage, will it gradually turn from day to night like in MM8?No because sunset/night stages are too common.
Probably not, seeing as how MM3NEE is a night stage despite taking place across the entire day.
Oh and by the way, I've just received confirmation thatwill be in the expansion! This news has made me excited more than ever now! :D(click to show/hide)
So Fire Traps can be reflected by Mirror Buster after all. I tried it the other day on PU Fire Man.DIABOLICAL!Don't you dare fix that.:ugeek:
I think "entire day" means "day and night". :pQuote from: "SmashBroPlusB"Probably not, seeing as how MM3NEE is a night stage despite taking place across the entire day.
But only in the first visit. It was night when revisiting to fight the Doc Robots. :ugeek:
Quote from: "SmashBroPlusB"Oh and by the way, I've just received confirmation thatwill be in the expansion! This news has made me excited more than ever now! :D(click to show/hide)
Wow! Exciting!
Uhh... SmashBrosPlusB didn't say that. I did. Did you get confused with the quoting?
Also guys, this screenshot:(click to show/hide)
Will the Wily Stage 1 and 4 themes still be included, though?
At the moment, there aren't plans for the two songs to appear as far as I know.Well shit.
Is it possible with quickbeams?NAH!
wow.Quote from: "geno"Is it possible with quickbeams?NAH!
Actually, if I remember correctly, Mirror buster did work with Force beams at some point. I'm not sure if it still does/will, though.
Correct. :ugeek:Quote from: "Beed28"I think "entire day" means "day and night". :pQuote from: "SmashBroPlusB"Probably not, seeing as how MM3NEE is a night stage despite taking place across the entire day.
But only in the first visit. It was night when revisiting to fight the Doc Robots. :ugeek:
I think that the colour changing weapon energy pickups are more exciting!
I think I'll be using the Tengu and Clown skins when it comes out~ What skins do you guys think you'll be using from the expansion if any?
What skins do you guys think you'll be using from the expansion if any?
Oh man, it's been a while since I last logged in. All this progress looks absolutely amazing. I honestly can't wait until the expansion!Hey, Accel!
I think I'll be using the Tengu and Clown skins when it comes out~ What skins do you guys think you'll be using from the expansion if any?
I think that the colour changing weapon energy pickups are more exciting! (Do ETanks, WTanks, and MTanks do that too?)
The MM8BDMv1 Credits sequence has been restored.I still say the SGC credits were god tier :ugeek:
A brand new palette, now all player weapon colours will correctly match their NES counterparts; even in Software mode.This single change has many degrees of awesome.
kekekekekeQuoteA brand new palette, now all player weapon colours will correctly match their NES counterparts; even in Software mode.This single change has manydegreesshades of awesome.
Wonder what was done to Wave Man. That's one thing I'm looking forward to.
I know nothing of the game's inner-workings, so enlighten me.
Does the new palette mean everything will match the NES palette (such things as textures, text, ect.) or is this exclusively actors and weapons and such?
In case it wasn't clear, I use Software.
Here's a comparison shot of Skull man's stage before and after the new palette. It's far more notable in game:(click to show/hide)
Notice how the sky is now more orange rather than a bright red. The pink in the floor is now replaced with the more accurate purple, same for the walls. Many stages now look far more uniform in color with fewer grays and off colors (This is especially true for the MM7 stages) Keep in mind that these are the ACTUAL colors the texture is supposed to look like, even though it looks a bit more bland in some cases, it's much better looking in action.
Accurate weapon pallets is a big plus for me.
Plant Man's stage layout hasn't changed this update. Where the heck would we shove springs?Remove the small block on each side of the middle of the map and add a spring there? Does it need springs that badly?
Screw Doomseeker:
Will MM8BDM add an empty Skins folder to wherever you install/unzip/extract it? oh and doomseeker too, preferably already set up with a wadseeker list?
I have the feeling it'll be released next week (plus, next week IS mid-November)
Or maybe I just can't wait any longer.
If anything, TODAY is mid-November. It's as far between as it's gonna get. :ugeek:
I would love it if it were released this Sunday, because it's my birthday and that would make an awesome giftI wouldn't get your hopes up on a Sunday release, or next week even.
Well, that depends on opinion. I like Water Balloon. But in ~2 weeks time, you'll be able to come to your own conclusion. ;)So there you go. Probably the 26th to the beginning of December is likely.
So there you go. Probably the 26th to the beginning of December is likely.THE DATE
Question: Will Homing Sniper be able to charge up (like Lego's version)?I don't mean to sound rude but I think I speak for everyone when I say stop asking questions already
Question: Will Homing Sniper be able to charge up (like Lego's version)?Yes, although the spread is different than Legos.
if people tell you X is happening and Y isn't, what do you have to look forward to
NOTHING, that's what
Beed. Stop.
Is doomseeker being bundled into the MM8BDM download?
I personally think that some of the more famous mods like Roboenza and Chaos generator should be added to the download so you down't have to download them individually. It takes me 8 days to find the mods I'm looking for since some of them are buried deep with in the threads... A place that none dare speak of.
I apologise for my ignorance last night. I'm sorry.
Anyway, when this comes out, will you be giving the major Mega Man news sites (e.g. The Mega Man Network (http://www.themmnetwork.com/), Rockman Corner (http://www.rockmancorner.com/), etc) a tip? It could help potentially boost popularity again.
It takes me 8 days.
Who or what indicated you that Tornado Hold's color scheme was that one?The colour scheme looks pretty accurate.
Aquaman was turned into a popsicle by Duo's Ice Wave.Pure genius! :mrgreen:
Quote from: "MusashiAA"Who or what indicated you that Tornado Hold's color scheme was that one?That colour scheme looks pretty accurate.
(http://www.sprites-inc.co.uk/files/Classic/MM8/Wep/mm8tornadohold.gif)
It looks like this under the new palette.Wow. I like that one.(click to show/hide)
I don't remember seeing one in Crashman's stage either.
Skull Castle Exterior doesn't have a Wily Logo.
Also, all of the MM2 maps have a Wily sign in their map, except for Wood Man I believe- I know all of them are textures.
I've got a weird feeling that it will be released sometime next week. Does anyone else agree on this matter?I said something like that a week ago.
we're only waiting on one thing to be done before we do the final quality and testing sweep before release.
I've got a weird feeling that it will be released sometime next week. Does anyone else agree on this matter?
It does have Clown Man.This is not nice.
No one liked Megaman 8.
It doesn't have Duo Buster.Of course not. Duo never had a buster.
I wasn't joking. :ugeek:Nice... It's a fact: Sprites Inc. is rather incomplete on sprites, such as the 4th buster in MM4GB(click to show/hide)
I wasn't joking. :ugeek:(click to show/hide)
Air Shooters death sprites.I think I might join Beed now.
NOW WE WAITHush. I'm sure it'll be worth the wait. Honestly, I tried playing again for the first time in a while, but all the servers were either high ping or dead... so I'm just waiting for the expansion to come out. We all know that the servers will be teeming with activity at that point~
MOREbecause Ivory is obsessed with ironing/polishing :ugeek:
We all know that the servers will be teeming with activity at that point~
Wow.Why not Grenademan?
December 1st this Saturday.
Time sure flies like Tenguman!
And Astroman.
Trust me, I do intend for the expansion to get out by December 1st at the latest.So I say that it could be tonight, tomorrow or up to Saturday.
Unless Mike says otherwise.
It won't be out this week.Ugh, I hope that's not literally true. If that's the case, then my day's just been spoiled.
I know because a wizard told me!
I'm sorry, but it probably won't make the December 1st deadline. There are still a lot of bugs we need to iron out, and we also have to do our final playtesting sessions.Quote from: "Lakister"It won't be out this week.Ugh, I hope that's not literally true. If that's the case, then my day's just been spoiled.
I know because a wizard told me!
CTF really simply needs more maps. The vanilla ones arent enough.
If I was able to host, I'd probably host a pack of CTF maps.
Blame my family for having an actual password lock in my ip.
[CutmanMike]Welcome to MM8BDM Episode 3.
After 20XX years in devlopment, hopefully it'll have been worth the wait.
To listen to a commentary node, shoot the floating commentary symbol with your mega buster. To stop a commentary node, shoot the rotating node with your mega buster again. Some commentary nodes may take control of the game in order to show something to you. In these cases, simply fire your mega buster to stop the commentary. Please let me know what you think after you have had a chance to play. I can be reached at cutmanm@cutstuffware.com, and my favorite class is "I don't play classes." Thanks, and have fun!
... I don't even want to know what CutmanMike's voice would sound like. :shock:
So we shouldn't see any shield weapon bugs this time, right?????
Shouldn't.Challenge accepted.
MM8BDM is going completely open source. All previous hidden ACS will be available for the public to look at. Yes, even Light labs and Unknown.
Yes, even Light labs and Unknown.
Unknown. Open source.(http://drawception.com/pub/panels/2012/8-12/Mbk5DA55nn-2.png)
Just don't expect Gamma's RM Rush to gain MM7/8 masters.Aww, I was sort of hoping to rain down Astro Crush to finish him off as an alternative to Top Spin. Oh well.
It probably will be avaliable from the start, since it doesn't tie into the main storyline, as told from the TITLEMAP. I think that was why the Mega Man 7 chapter was also avaliable from the start.
Wrong. Due to the new save system, everything is now tied together.does this mean we're getting a new story like I've been saying for almost a year :ugeek:
All previous hidden ACS will be available for the public to look at. Yes, even Light labs and Unknown.Heard the reason for the hiding was because someone didn't want people looking through the files to spoil themselves on bosses.
Well I, for one, have never gotten past Gamma, as I feel for a boss, he's too overpowered, sporting immunity to just about any weapon.Dude gamma is the final boss of the main storyline of the game and i don't think they will alter it any ways and the mm7 and mm8 are bonus chapters you don't need to beat them to fight gamma and gamma is not that hard you just need to use ether Hardknuckle, atomic fire (fully charged shot), Pharaoh shot (fully charged shot), or ballade cracker (if you beat the ballade bonus boss) and when gamma is on his knees use rushcoil and topspin the head and boom you beat gamma not hard right?
If you want to take my advice, if all the chapters now must be cleared in their order with 7 no longer available from the beginning; I'd say relocate Gamma to the end of the MM8 chapter after its main boss (so the boss for the MM6 chapter is just the MM1-6 Masters) and with each new chapter introduced, Gamma would be shoved forward to the highest-numbered chapter. If Chapter 7 is available from the start as it is now, I'd say keep Gamma as Chapter 6's main boss and begin a new series of campaign chapters with Mega Man 7 through 10, and the Game Boy Mega Man V crammed in there as an optional chapter between 8 and 9.
If this expansion isn't released by today or tomorrow it will be really disappointing. Hoping for today though.
It won't be out this week.Sorry, guy.
Stop thinking it will be done today or tomorrow. Takes alot more time than you think.Yeah, seriously. I can hardly imagine how annoyed the team is getting of this.
I wish people can stop going "if it isn't released by [X Day], I'm going to kill myself".
Stop thinking it will be done today or tomorrow. Takes alot more time than you think.
I wish people can stop going "if it isn't released by [X Day], I'm going to kill myself".
Maybe it's because Ivory will give a estimated time and then it ends up being 2 weeks later? I know he doesn't want a buggy project, but with how many times he's estimated a date, I just thought he would actually come through with this one.You realize it's an estimated time for a reason, right? Things go wrong. Some things cannot be foreseen. Some bugs take a long time to squash.
I think the problem most people are having is that an estimated release date has failed to be met...Waiting for 3/4 years.
6 times.
But we're doing so much more than the MM7 expansion did. Tons of old bugfixes, many new features, revamps to old content, etc. It's kind of expected that we'd take longer.Uh, remember, I wasn't here until after the MM7 expansion was out.
So 4 more weeks
You know, since 2 is the universal multiplier value for "guessing"
MARK MY WORDS. THIS IS GONNA COME OUT BEFORE THE END OF THE 13TH BAKTUN
^v2a never existed. Simple as that. It just didn't.
ANYWHO, I think the problem most people are having is that an estimated release date has failed to be met...
6 times.
I'd probably be mad if I cared more about MM8 in general, but eh, I'm just not really feeling it.
Remember when Mike had to release a v2b the day after v2a was released?
Mark my words, it will be released December 21.I kind of doubt that but who knows.
Quote from: "HD_"^v2a never existed. Simple as that. It just didn't.
ANYWHO, I think the problem most people are having is that an estimated release date has failed to be met...
6 times.
I'd probably be mad if I cared more about MM8 in general, but eh, I'm just not really feeling it.
This is exactly how I feel, but at least they're making sure this comes out right, so it won't end up likeQuote from: "Kapus"Remember when Mike had to release a v2b the day after v2a was released?
no obviously it'll be released 12/12/12
because three twelves
12 is made of a 1 and a 2
and 1 + 2 = v3
Actually, my guesses are usually greatly exaggerated :ugeek:
Just ask Ivory. "I'll be gone all day." = "I'll be gone for an hour."
Oh hey, Im not sure if its lag, but every now and then, My mega buster doesent work, It just doesent shoot or change weapons until I die or until next round, or in roboenza's case, I get infected.This bug is due to high latency causing some skips in the ACS and in some core actions (like the automatically selection of a weapon). It's very rare to happen below 300ms here (By "Very rare", I mean "SUPER MEGA ULTRA AMAZING ULTIMATE SUPREME rare". Yes, I don't even bother about it much). It's likely that Zandronum won't let this happen. But, in case it happens, open the console and type "Use MegaBuster", or create a bind for that. If it still fails, use the command "PrintInv" and see if MegaBuster is in the list. If not... Then we may have some serious problem at hand...
And somtimes my Megabuster just doesent appear at all. Im not sure if its lag related or a bug though.
Quote from: "Duora Super Gyro"Oh hey, Im not sure if its lag, but every now and then, My mega buster doesent work, It just doesent shoot or change weapons until I die or until next round, or in roboenza's case, I get infected.This bug is due to high latency causing some skips in the ACS and in some core actions (like the automatically selection of a weapon). It's very rare to happen below 300ms here (By "Very rare", I mean "SUPER MEGA ULTRA AMAZING ULTIMATE SUPREME rare". Yes, I don't even bother about it much). It's likely that Zandronum won't let this happen. But, in case it happens, open the console and type "Use MegaBuster", or create a bind for that. If it still fails, use the command "PrintInv" and see if MegaBuster is in the list. If not... Then we may have some serious problem at hand...
And somtimes my Megabuster just doesent appear at all. Im not sure if its lag related or a bug though.
There needs to be some kind of snapshot thing to play around with the current progress of the expansion.No. No there doesn't. This isn't Minecraft.
Snapshot my ass. We are going to play this expansion while Quezactoatl burns the entire planet to the ground with his thunder explosion of doom and Ivory occasionally mashes square while holding select.
Oh yeah, WE'RE GONNA GO OUT WITH A BANG!
Deathwind hosts a vanilla server 24/7.There's roleplayers or some shit in that server, every time I frag someone, I get kicked out.
Tell Messatsu to kick them out, that server is not for roleplaying or similar kinds of inane tomfoolery. They can host their own server for those ends.Mess definitely knows of their existence. I'll actually be surprised if he hasn't already took care of the situation already.
I'd like to see more regular roboenza and some 1 flag CTF personally. Maybe team instagib deathmatch to mix it up too.
My case is the exact opposite. I'm tired of seeing only Saxton, Rage Roboenza and Bot Apoc. Save for CSCC (which is still hosted very rarely), servers stopped hosting class mods. It's always either Mess' vanilla, Bot Apoc or Rage Roboenza servers, with the very rare occurence of CSCC.Same, though I get CSCC more often.
wait I do have one question thoughQuote from: "Beed28"It probably will be avaliable from the start, since it doesn't tie into the main storyline, as told from the TITLEMAP. I think that was why the Mega Man 7 chapter was also avaliable from the start.Quote from: "Ivory"Wrong. Due to the new save system, everything is now tied together.does this mean we're getting a new story like I've been saying for almost a year :ugeek:
does this mean we're getting a new story like I've been saying for almost a year :ugeek:
The way I see it, if we're ever going to make everything cohesive, it'll be after MM10 is completed. There's no sense in continuously changing the story just so it ends on the latest addition only to add yet another chapter. For the moment, though, it works better to say "THE END. Now there's some extra missions you got for beating the game!" than "THE END. No wait, that wasn't the end of the story, NOW it's the end of the story. NO WAIT, NOW it's the end of the story. Wait a second, there's a bit of the story we left out from last time, HERE'S the ending. NO WAIT!"now see here
Auto, Duo, Evil Robot, Duo's evil twin, Oud, Wily Machine No. 8 but with cannon, Reggae, Quint, Bad Boxart Megaman, Yadokargo, Giant Enemy Crab, Atetemino, Bliking, Treble Boost Bass, Evil Energy Bass, Evil Energy, Green Devil, Green bank robbing robot, Zero, Rush Bomber, Rush Charger, Giant Gori-Three, Geama Eye, Gorone, Shiriko Da Gama, Sisi Roll, Ururuun, Thorn Vine, Clown Man, Power Shield, Shooting Part, Energy Balancer, Auto Shoot, Step Booster, Energy Saver, Super Recover, Spare Charger, Hyper Slider, High Speed Charge, Rapid Part, Boost Part, Exchanger, Tengu Bubble.
Oh don't mind me, just checking to see if any words are censored like Gamma was once.
Jax, Broker, I didn't get it. :|
-stuff about campaign-I did give Dr. Light dialogue for MM7 and MM8 campaigns as opposed to him just thanking you for beating Gamma.
That's right, it's finally time to unveil, The MM8 Expansion! - Release Date: Projected by end of December
On a related note, here's some MM8 related stuff to chew on.Forbidden
http://www.themmnetwork.com/wp-content/ ... 08/077.jpg (http://www.themmnetwork.com/wp-content/uploads/2012/08/077.jpg)
http://www.themmnetwork.com/wp-content/ ... 08/078.jpg (http://www.themmnetwork.com/wp-content/uploads/2012/08/078.jpg)
http://www.themmnetwork.com/wp-content/ ... 08/079.jpg (http://www.themmnetwork.com/wp-content/uploads/2012/08/079.jpg)
Frost Man? Clown Man? RUSH CYCLE?
EDIT: May as well put the first one on too: http://www.themmnetwork.com/wp-content/ ... 08/076.jpg (http://www.themmnetwork.com/wp-content/uploads/2012/08/076.jpg)
And also, any news on the release date of the MM8 expansion?
Well, the good news is we got all the single player stuff seemingly solved, saves after each map/boss as it should and you can select any map/boss (aside from some the special boss battles).Wow, I can't wait to play it!
Just a bit more fine tuning and polishing to go.
No, not joking.Quote from: "geno"On a related note, here's some MM8 related stuff to chew on.Forbidden
http://www.themmnetwork.com/wp-content/ ... 08/077.jpg (http://www.themmnetwork.com/wp-content/uploads/2012/08/077.jpg)
http://www.themmnetwork.com/wp-content/ ... 08/078.jpg (http://www.themmnetwork.com/wp-content/uploads/2012/08/078.jpg)
http://www.themmnetwork.com/wp-content/ ... 08/079.jpg (http://www.themmnetwork.com/wp-content/uploads/2012/08/079.jpg)
Frost Man? Clown Man? RUSH CYCLE?
EDIT: May as well put the first one on too: http://www.themmnetwork.com/wp-content/ ... 08/076.jpg (http://www.themmnetwork.com/wp-content/uploads/2012/08/076.jpg)
And also, any news on the release date of the MM8 expansion?
Forbidden
Forbidden
Forbidden
Not sure if joking or... :|
Ehh, This Would be better with Megaman 8 Added, its My favorite Classic Megaman game!What Rozark said, this topic IS about them working on Megaman 8, thats why it's called the MM8BDM: Mega Man 8 Expansion Public Thread.
He's not a part of the development team so it's a fan trailer. Keep that in mind.Speaking of fan trailers...
This is the not official but should be official trailerWell thats a awesome troll move you did!
That was the single greatest trailer I have ever seen.
Speaking of fan trailers...
YOU SHOULD, UH... MAKE THAT OFFICIAL TRAILER.
AFTER ALL, THIS IS ALMOST DONE RIGHT?!?!?!?!?!?!?!?!
Super excited. Gonna have to wait till a Mac port is made though. Meh.Actually, there is a Mac port that has been made here. (http://cutstuff.net/forum/viewtopic.php?f=27&t=2337&hilit=mac) Belthesar will be updating it for v3a as well.
what.(click to show/hide)
what.
That's not even the first 4 Robot Masters.
Looks pretty cool though.
Sure it is.Aha, I see. I was talking about the order in the actual game, how it goes Tengu, Clown, Grenade, Frost, Mid Stage, Astro, Aqua, Sword, Search.Model No. Name
DWN. 057 Tengu Man
DWN. 058 Astro Man
DWN. 059 Sword Man
DWN. 060 Clown Man
DWN. 061 Search Man
DWN. 062 Frost Man
DWN. 063 Grenade Man
DWN. 064 Aqua Man
No one could decide on what order the Robot Masters should be in. So finally I had to just do something so I went with number order.
Welp, I'm sure some of you want to know MM8's current progress.
So to fill you in. We're finished the last of development and we're doing final testing and fixing based on those tests. But the product seems to be very solid as there isn't too many issues cropping up. The Launcher being updated for v3a is the only major thing left to do. Mike is gone for a few days, but once he's back, he'll be getting the launcher done and we'll have a trailer for you guys and hopefully everything will be released next week.
Welp, I'm sure some of you want to know MM8's current progress.
So to fill you in. We're finished the last of development and we're doing final testing and fixing based on those tests. But the product seems to be very solid as there isn't too many issues cropping up. The Launcher being updated for v3a is the only major thing left to do. Mike is gone for a few days, but once he's back, he'll be getting the launcher done and we'll have a trailer for you guys and hopefully everything will be released next week.
I'm gonna be swording it up with Sword Man!Quote from: "geno"I think that the colour changing weapon energy pickups are more exciting! (Do ETanks, WTanks, and MTanks do that too?)
Yes. Tanks will also change colors.
Welp, I'm sure some of you want to know MM8's current progress.WOW JUST IN TIME FOR CHRISTMAS
So to fill you in. We're finished the last of development and we're doing final testing and fixing based on those tests. But the product seems to be very solid as there isn't too many issues cropping up. The Launcher being updated for v3a is the only major thing left to do. Mike is gone for a few days, but once he's back, he'll be getting the launcher done and we'll have a trailer for you guys and hopefully everything will be released next week.
I still don't think that this thing is going to be released the next week, maybe at the end of next year.
Just in time for Mega Man's 25th anniversary.I ended up realizing this a few days ago.
Welp, I'm sure some of you want to know MM8's current progress.Pfft you've missed deadlines before.
So to fill you in. We're finished the last of development and we're doing final testing and fixing based on those tests. But the product seems to be very solid as there isn't too many issues cropping up. The Launcher being updated for v3a is the only major thing left to do. Mike is gone for a few days, but once he's back, he'll be getting the launcher done and we'll have a trailer for you guys and hopefully everything will be released next week.
Making a brand spanking new game engine isn't really something you can do in a week.
Hey all you Mega Man fans! Are you ready to see something suspicious?hey as much as I'm disturbed by your 8BDMv3 obsession this was actually kind of cool
SHINING LASER!
Hey everyone, this is Xuman from Let's Forever. First off I want to thank Zard1084 for enlightening us about the newest version of MM8BDM.Oh no problem! I'm happy help spread the word about MM8BDM! :ugeek:
I just decided to come here to say, great job to the creators of this game! The team and I are looking forward to this and we want to be one of the first to upload multiplayer gameplay footage on our group youtube channel LetsForeverTeam when it is released (we can has approval?).
Great job and we thank you for all your hardwork. (Now to find that donate button..)
Oooooh, I can sense a release date and trailer incoming. This is gonna be so goooooood./whap. You're always sensing a release date soon. Then again, eventually you will be right.
That Dr. Wily had better be a playable skin.I agree.
(http://i1115.photobucket.com/albums/k553/IvoryBarrier/MM8BDM/MM8%20Expansion/MM8BDMv3aReleaseDate.png)
Grenademan NOT confirmed for v3aWrong, Grenademan's right shoulder confirmed for v3a. :cool:
Quote from: "MusashiAA"Grenademan NOT confirmed for v3aWrong, Grenademan's right shoulder confirmed for v3a. :cool:
Please actually make that into a skin.Quote from: "Ivory"Quote from: "MusashiAA"Grenademan NOT confirmed for v3aWrong, Grenademan's right shoulder confirmed for v3a. :cool:
Shoulder AND arm! Holy cow, that's gonna be my character every single time!
Now, about that MM9 expansion...[/size]
Quote from: "LifeCraft J"Now, about that MM9 expansion...[/size]
Just so no one loses track of this ever.
Should go in the game's chronological order.Where normally I would agree, MM9 and 10 may take less time, due to everything already being 8bit in them.
Mega Man & Bass should come next.
Where normally I would agree, MM9 and 10 may take less time, due to everything already being 8bit in them.
there's also Korby's expansion in development.Yes, development. :|
All 8bit M&B things are fan made and work would still need to be done for some more transferring.Quote from: "fortegigasgospel"Where normally I would agree, MM9 and 10 may take less time, due to everything already being 8bit in them.
The Wiki page for Mega Man & Bass has 8-bit versions of the six Robot Masters, and there's also Korby's expansion in development.
Shoulder AND arm! Holy cow, that's gonna be my character every single time!
I'm just wondering; was there a super secret developer fourm for this that only people on the v3a Dev team could access? And if there was, will it be avaliable for public viewing after release?
Then we can all play MM8BDM v3a together as all the ice caps spontaneously melt and raise the water levels. Then series of earthquakes and volcano eruptions! Blizzards, tornadoes! Weeee this will be fun~You do realize that, by melting the ice caps, you'd be killing me off first, right? That's no fun!
V3c
it seems like all of you(Devs) enjoyed working on it.I don't know which of these is more wrong.
Jax I found itQuote from: "mugenstation360"V3cQuote from: "mugenstation360"it seems like all of you(Devs) enjoyed working on it.I don't know which of these is more wrong.
Step Boosters
I can't speak for the rest of the team, but I thoroughly enjoyed working on this expansion.Quote from: "mugenstation360"V3cQuote from: "mugenstation360"it seems like all of you(Devs) enjoyed working on it.I don't know which of these is more wrong.
I predict that on the day of release, when there's the huge 32 deathmatch party hosted with people recording footage of all the new awesome content of V3,
I will...not be present. AGAIN.