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Messages - Mr. X

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1
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: January 29, 2013, 07:39:48 PM »
Plus, in a FPS, I find actually being able to see the thing you just shot to be nice.

2
General Gaming Discussion / Re: What's your favourite Capcom game?
« on: January 06, 2013, 10:22:25 PM »
Quote from: "DarkAura"
Obviously two of the best games ever "developed" by Capcom:
(click to show/hide)

Oh man, I forgot all about their Zelda outings.  The Minish Cap is probably in my top 3 Capcom favorites too then.  Too bad it's so dang easy and short.

3
General Gaming Discussion / Re: What's your favourite Capcom game?
« on: January 06, 2013, 04:02:24 AM »
Mega Man Zero 3 followed by Mega Man 9.  Really, MM is their only series I care about.

4
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: January 05, 2013, 08:01:51 PM »
Duo's Battle theme simply didn't work in 8-bit.  Plus, like almost all of the MM8 original soundtrack, it was horribly dull.

5
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: December 30, 2012, 01:09:56 AM »
Both ideas were shot down to avoid ruining the surprise that both were already in :cool:

6
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: December 28, 2012, 04:23:18 AM »
____ was boned by _____'s Skull Barrier
____ was girlified by ______'s Plant Barrier (or maybe it was "became girlified")

7
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: December 28, 2012, 04:06:14 AM »
Quote from: "geno"
Here's weirdness.


Despite what the frag string says, I DID NOT use Gravity Hold at all! Tenguman just got mangled by my massive mob of Search Snakes.


It detects what weapon you currently have selected for the obituaries, not the actual weapon used to kill people.  It's why you'll occasionally see obituary strings for Skull Barrier and Plant Barrier.

8
Anything Goes / Re: What is your avatar from/of?
« on: December 27, 2012, 02:59:05 AM »
I'm still sticking with my Christmas avatar because I'm lazy and don't want it to end ; - ;

(Well, for the rest of the week anyways)

9
Anything Goes / Re: Spamthread V.1
« on: December 25, 2012, 10:52:29 PM »
Count me in the group of people who got a Wii U.  I haven't played it TOO much but damn, I love having that second screen.  I get to play around with the apps while watching TV.  Unfortunately, my TV setup doesn't allow the remote to work, but my brother got a new HDTV that he intends to put in the room downstairs so that should be fixed soon.  Really though, other than that, the controller is damn near perfect.  I love the thing.  It felt instantly natural.

10
Anything Goes / Re: Spamthread V.1
« on: December 25, 2012, 04:17:15 AM »
Yeah, but that wasn't even the half of it.  The working theory right now is that the guy actually set the fire himself as a trap specifically so he could lure firefighters in and kill them.  Sick bastard, that's for sure.

11
Anything Goes / Re: Spamthread V.1
« on: December 24, 2012, 09:32:00 PM »
'Tis the season to be jolly and jooooyous~

12
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: December 24, 2012, 09:28:02 PM »
I was suspicious when I first heard it, but I was handed the famitracker file for proof.

13
http://steamcommunity.com/id/MrX8991/
Sure, I'm up for it (although not for Isaac).  Also, if too many people enter, I'd rather have my name put in just for SA2+DLC to give people more of a chance for the other games.  Thanks for the opportunity!

14
As does Dr. Light later in the game prior to the Wily Stages.

15
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: December 23, 2012, 01:09:12 AM »
Quote from: "SmashBroPlusB"
Quote from: "Beed28"
I'm just wondering... weren't the health/ammo pickups in the MM1 stages supposed to use their MM1 sprites?
Quote from: "Mr. X"
We dropped that idea since it could confuse new players who hadn't played all of the classic Mega Man games and another reason that I can't remember off the top of my head.
you can thank me for that

I can safely say you were the last person on our minds when we made this decision.

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