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Messages - Mr. X

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31
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: December 21, 2012, 07:07:22 PM »
Quote from: "The_Broker"
SOMETHING ABOUT SKINS.

Yes, you're spoiling things, it's a secret skin.

32
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: December 21, 2012, 06:59:14 PM »
Powered Up's intro stage.

33
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: December 21, 2012, 06:27:02 PM »
Quote from: "Magnet Dood"
Hate to be the bearer of bad news, but I've got to report some bugs.

1. You can't spawn in Cloud Man's stage. Like, at all. You just spawn into the instant death sky. This happened to me too when I tried to make a map with spawns on 3D floors.
2. For some reason, on most of the maps, the weapon energies don't change color.
3. There are some odd linedefs that don't have 255 lighting.

Other than that, though, can't complain. Top notch job with this.

1.  Can you explain what mode this is?  There aren't DM spawns on any 3D floors in Cloud Man's map (although there's a player 1 spawn).  I can't seem to replicate it.
2.  Online or off?  We were having problems getting it to switch online, but in our last few testing phases it was working just fine for everyone.
3.  Screenshots please?  I don't recall ever seeing any like this.


Oh, and yeah:  Mike told Ivory he wanted PU in from the very beginning from my understanding.  We were just pulling your legs :cool:

34
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: December 21, 2012, 05:47:55 PM »
Oh, and for the record, the new stages I made were new MM5GYR, MM8SEA (Search Man), MM8DW1, MMCTF11, and MMCTF12.

35
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: December 21, 2012, 05:31:48 PM »
Enjoy the expansion, everyone~

36
Anything Goes / Re: Spamthread V.28
« on: December 21, 2012, 03:46:13 PM »
Quote from: "Beed28"
Speaking of which, it's still not out yet?

It's coming out whenever Ivory wakes up, from my understanding.  It WILL be out today, rest assured.

37
Anything Goes / Re: Spamthread V.1
« on: December 21, 2012, 05:17:45 AM »
Ugh.  So, MM8BDM v3a comes out tomorrow (come Hell or high water) and I was actually planning on playing on release day.

And tonight, my external mouse decided to start malfunctioning. -_-  So yeah, not using the trackpad so count me out.

38
Anything Goes / Re: Spamthread V.1
« on: December 20, 2012, 08:09:05 PM »
I'm in the middle of Blizzard Draco or whatever the Hell name the Weather Channel decided to make up for this thing.  The wind is really ripping, but at least I'll have a nice white Christmas!  Oh, and I decided that I'd try installing SimCity 4 on this computer (the non-deluxe version as I never had deluxe or Rush Hour) but my computer refuses to even run the autorun menu or setup at all.  Of course, it's one of those "Hey, nobody online has had this problem in like 3 years, and the last person who had it never got it resolved.  Good luck!"  Issues.

(click to show/hide)

39
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: December 20, 2012, 03:48:32 AM »
Honestly, I think we've posted more info on the expansion in this thread than we did on that forum >_>

Seriously, we used Skype for 99.99999999% of the project.

40
I like Weather Man more than Tornado Man ASSUMING we are talking about the incarnation after the satellite.  The Satellite is ugly.
I like Honey Woman more than Hornet Man, but feel she didn't look threatening enough to make a boss.  HOWEVER...
I also liked Sting Man more than Hornet Man.  Really, Hornet Man is my least favorite MM9 master.  He's still pretty cool though.
I like Ocean Man more than Splash Woman.  That surfing design is awesome!
I like the Splash Woman in the bottom right more than current Splash Woman due to the more Mega Man-y arms.
I like current Plug better than Plasma, current Concrete more than Cement, current Magma better than old Magma, and current Galaxy better than Space

41
Mega Man Discussion / Re: Street Fighter X Mega Man
« on: December 17, 2012, 05:43:55 PM »
It's really shitty.  How shitty?  It doesn't even run on my computer which can run Portal 2 and TF2!  I closed all other programs and it still ran at like 2fps.  It also doesn't recognize my gamepad which every other fangame/real game I've ever played does.  How the Hell does an "8-bit" fangame take up so much memory?

42
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: December 16, 2012, 05:52:55 AM »
Well, even if they for some reason did want to do that, there'd be so many legal problems with the Zandronum team and the creators of Doom that there's no way it would ever happen.

43
Wave Man since I've always liked his design.

44
Forum Games Archive / Re: Caption that screenshot! - Week 12
« on: December 13, 2012, 05:14:28 PM »
I am error's castle.

45
General Gaming Discussion / Re: Super Team Fortress Kart 2
« on: December 13, 2012, 06:10:01 AM »
Yep, and guess who just made 2 cents off of a game he hasn't played in months. :cool:

Seriously though, I may have to start playing again once they really open this thing up.

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