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Messages - fizzyman

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31
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: March 01, 2012, 10:51:03 PM »
Hey yeah Flame Sword, how is testing that going? And will it be able to burn down parts of maps or is that too complicated for Skulltag?

32
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: March 01, 2012, 07:33:58 PM »
Quote from: "Musashi-COM"
fizzy, there's a Rockman 8 FC fangame that has already done all the 8-bit conversion for us. It's an easy guess on what assets this expansion will use.

So there will be NES-styled MM8 songs playing on the maps. And they are delicious, by the way.

Yeah I figured that, but the way he said he was using the Saturn version made me think it was going to be that version and not an 8-bit version of the theme.

33
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: March 01, 2012, 07:13:15 PM »
Quote from: "Ivory"
As of now, we have nothing planned. Tengu's stage will have both music. At the start of the match it will have a 50% switching to the Saturn version

So yer not going to use a redone 8-bit version of the themes? Its going to be the actual songs on MM8?

34
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: March 01, 2012, 06:20:00 PM »
I've had one question I've been wondering about when this was going to happen... how big is Frost Man? Is he effing ginormous like in MM8 or have you scaled him down some so he can fit in hallways ect?

35
Here's a link if it helps any:

viewtopic.php?f=31&t=3865

36
MM8BDM Discussion / Re: Moar servers please. ( most CTF and TLMS )
« on: March 01, 2012, 12:13:51 AM »
I'd like to see a daily YD Classes server, I'd host my own but I have no idea how to host mods or even host at all through DoomSeeker.... plus I dunno if my firewall needs to be messed with to do it. Right now theres 8 servers up and none of them are YD... :( They seem to pop up now and again but not often enough IMO.

37
The WWW board / Re: Random Videos
« on: February 29, 2012, 08:35:57 PM »
That looks like fun, but it also looks complicated with all those jumps... I had kinda a hard time seeing where he was going sometimes I dunno if that means I'd have a hard time with it if I was the actual person playing it or if those things are just hard to see in general.

38
The WWW board / Re: Random Videos
« on: February 29, 2012, 04:45:35 PM »


This is long but funny.

39
MM8BDM Discussion / Re: Moar servers please. ( most CTF and TLMS )
« on: February 27, 2012, 06:33:09 PM »
I liked yer server Fyone, the one time I was on it that is... my suggestion is more YD Classes servers plx! kkthxbai

40
Mega Man Discussion / Re: Yellow Devil answers your questions!
« on: October 28, 2010, 02:20:53 AM »
Hey Yellow Devil, do you take these to keep your girlish figure?



41
Skins & Bots etc / Re: Squidgy's Shop of Stuff
« on: October 25, 2010, 03:54:56 PM »
I downloaded it from The List of Skins thread and it worked for me, try and see if that link works for you too.

42
MM8BDM Discussion / Re: MM4 Wire Item?
« on: October 24, 2010, 05:15:55 PM »
Well if it is put in the game... to make it a more balanced "item" or weapon (I have no idea if this is supposed to do damage...), I think if yer clinging to a ceiling or a wall it should drain the energy while yer hanging there. Otherwise people could just cling to the ceiling forever... which would be more than just slightly unbalanced IMO.

43
Skins & Bots etc / Re: Kackebango's skins
« on: October 24, 2010, 03:23:29 PM »
Very nice Kackebango, I really like the detail on Apache Joe... nice work!

44
Holycrap! it reflects Top Spin?! Thats effing crazy!!

45
If yer strafing and moving around the person with Rolling Cutter it hardly ever hits you... now if yer in some hallway and they have it yer screwed. I think if yer able to hit someone twice with one shot of it you deserve them to asplode.

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